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    1. What are some good incremental/idle mobile games?

      I’m a big fan of simple incremental/idle games to burn a few minutes on the bus, but most of the games for mobile are pretty low quality. My all time favorite is easily Idle Apocalypse, but there...

      I’m a big fan of simple incremental/idle games to burn a few minutes on the bus, but most of the games for mobile are pretty low quality.

      My all time favorite is easily Idle Apocalypse, but there are bound to be other good ones as well.

      54 votes
    2. What’s a genre or style you wish was explored more in games?

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming...

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming games had that the others do not? Were there any titles that just fell shy of your expectations?

      66 votes
    3. Video game recommendations

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I...

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I think we can do something different. Think about the games you've played in the last year and pick one that is meaningful to you, then post a comment with it and why you think others should try it.

      56 votes
    4. Thoughts on romance in video game RPGs (no major spoilers)

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with...

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with cheeziness. I would prefer the term "attraction", which can also refer to more challenging relationships that might not include sex or even happy endings.

      The recent news that Starfield will only feature 4 romance options has fans debating, and before Starfield it was Cyberpunk, Mass Effect, Dragon Age, Skyrim, etc. Each of these games took a slightly different approach to romance and each had their fans and critics. On the one hand, the Witcher 3 had a defined player-character and very few romance options, but the writing was excellent and the romances fairly believable. And then there was Skyrim, where you created your own character and had lots of romance options, but all you needed to do was a fetch quest for your belle/beau and then give them a necklace before living a happily married life of fighting bandits, adopting children and saying the same things to each other ad nauseam every day for eternity. But even Skyrim's romance had a certain charm to it. At least you got to live with your partner, build a house, have a family and go hunting together...

      I fully understand the viewpoint that gamers would rather have fewer options if they are deep than more numerous janky options. We're yet to see what Starfield's execution will be like, but even if they have done a good job with it, I can't help feeling a little disappointed that there are so few options in such a massive game. I fully understand how difficult it would be to have more options and still make the romances compelling, but I think this should be strived for, rather than just given up as too hard.

      Of all the big entertainment media (movies, TV, books, etc.), games are understandably way behind when it comes to romance. It's either rarely implemented or implemented poorly because technically it is very difficult. Yet it's often a major part of storytelling and virtually omnipresent in other media. Sometimes it's the main story; other times it's a side story within the main one. But it's quite rare for it never to feature at all in mass entertainment media. Of course, it's often shoehorned in because it's what the viewers/readers want and expect, but you can also argue that attraction to someone else is just a fundamental human emotion and maybe even unavoidable, especially in an epic or heroic scenario like an RPG. I'm sure someone with professional experience in this field could probably speak more to this point, but I'm thinking here of those intense emotional feelings you get from stressful situations, which could lead to crushes and attraction for those in the same situation, or to rescuers and caregivers (Nightingale syndrome), or even to abductors (Stockholm syndrome) and the opposite (Lima syndrome).

      And the fact that it's a fundamental human trait that plays such a major role in our lives (for better or worse) is why I think gaming companies should not ignore romance and should strive to create truly compelling attraction stories. It's an area ripe for innovation and could really make a game stand out from the rest. It's time to move on from the stereotype that gaming is for teenage boys and all they want is to shoot things and maybe have sex with big-titted avatars. Gaming is now for everyone, for all ages and for all sexualities (including asexuals), and I'm sure there's a market for mature stories to reflect what drives many people's decisions and behaviours.

      The RPG genre in particular seems to be the best fit for romance (outside of dating sims, which I know nothing about). The beauty of role-playing is that you get to be who you want to be, which includes exploring attraction and your sexuality. It's incredibly challenging and maybe even impossible to create a game that would please everyone, but I certainly don't think the idea of compelling attraction gameplay should be given up because previous attempts have felt so inauthentic.

      Going back to Starfield, I'm really excited to go out exploring the stars, fighting space pirates, upgrading my ship, and acquiring cool abilities. I love all these things about RPGs. But I'm also a sucker for a great story and experiencing a genuine human journey. For me, this includes relationships, both platonic and sexual, because it would be unavoidable when spending so much time with people on my ship, and exploring the galaxy. The importance of attraction in games will vary between gamers, but as other mass entertainment media has shown us, it's massively popular when done well, probably because it speaks to something so fundamental within us as humans.

      These are just some of my musings and ramblings. What are your thoughts?

      • Is it a waste of dev time and resources because it's too hard to do well?
      • Is it an aspect you particularly enjoy or hate in RPGs?
      • Which game did it best?
      • What would you like to see in RPGs of the future with AI possibly being used?
      23 votes
    5. FFXVI review

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as...

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as spoiler-free as possible, but please do be advised that this could end up accidentally spoiling certain story elements.

      Please note, these are just my opinions. I haven't really played any other FF games, so I'm only comparing this one on it's own merits. Please, if you disagree with something, don't lash out at me. I'm just a dude posting this for good fun and have 0 accolades on why I'm qualified to review anything lol

      Also, if you're reading this and have a gaming recommendation for me, I am 100% open to it. I've been looking for some new games to play, so if you think of one I might enjoy while reading this, please let me know.

      Pros:

      • Graphics: This game looks amazing. There were times where I would just walk through locations and really appreciate how everything looked. I don’t do this often in video games, so it’s nice to see a world that felt genuinely awesome to appreciate and admire. You can tell a lot of work went into building these towns/locations, aside from some of the later areas.


      • Combat: The combat in this game is great, addicting fun. I know this is a point of contention for fans of previous FF games and how this is a definite departure from the turn-based style, but some of the best moments I had were chaining combos and getting staggers quick. Towards the end of the game, I was able to bring down some of the mini-bosses extremely quickly and it never got old to pull off. I see people saying things like “You just press square the entire time and win” which I don’t agree with at all. If that’s how one chooses to play the game, then you’re actively not engaging with the combat mechanics and that’s on you. The combat can be complex with different abilities interacting with each other to obtain massive damage, that's what I like in a game.

      • Story: The story of this game is phenomenal and I was engaged most of the way through. I’ll have some of my thoughts on story-beats below because there were times where this game dragged on, but the overall concept of a nation at war with each other and essentially starting your own faction from the ground-up is a lot of fun. About 50% of the way through, you’ll unlock a mechanic that allows you to see how all the factions have been interacting with each other, what wars were started and why those wars were happening throughout the entirety of timeline of the game. I spent a solid hour reading everything in these menus because I was intrigued by the complexity of everything and how it all tied into other events, and how sometimes your main characters crew were beyond detached from what was going on in the main world to achieve an ultimate goal. It’s really awesome to see what other antagonist are doing despite your current story beat being involved with something else at that moment, and I wish more games would incorporate this because it really works to make it feel like the game doesn’t revolve around you but that you are apart of an overall story.

      Cons:


      • Eikon battles: For those not in the know, you’ll occasionally transform into a giant beast (Eikon) named Ifrit and take on other giant beasts (Eikons) throughout the story. At first, these were really fun to play and were truly spectacular to watch but as the story goes on, the fights get less and less engaging. In these parts of the game, you really can just press square and win. Aside from dodging, there is practically no complexity or strategy to these fights. There really isn’t strategy with the main combat either but at least with the main combat, you can pull off insane combos. As Ifrit though? Forget about it. The best combo you can do is ‘Square, Square, Square, Square, Triangle’. You do get 2 abilities as the story goes on, but they’re really nothing special. I actually started to play these section how I play Diablo; outheal the damage. I just used the one combo and healed 2-3 times per fight, while closing the distance as much as possible. I guess this is a valid strategy but I can’t imagine this is how the devs wanted these parts to play out.


      • Quicktime events: I think QTE’s should stay in the 360/PS3 generation. I haven’t seen a current Gen game utilize QTE’s, let alone utilize them as many times as FFXVI did and it’s these dated mechanics that are definitely contributing to others saying the game feels outdated. There are multiple times where you’ll go up to a door click ‘X’ and it will be like ‘Now hold R2’. This happens a lot in the game. It happens so often that I’m not convinced at all that it has anything to do with enhancing the gameplay and was made simply to show off the Dualsense controls because, whilst I don’t like the QTE, the Dualsense will give this haptic feedback during these parts. I can’t really explain it, but it does occasionally work well enough to be immersive. The other QTE events are during Eikon battles, and they’re literally just ‘Press X’ and ‘Press R2’ in an extremely generous amount of time. There’s also another QTE even where you just mash square endlessly until you win, which reminds me of mini games in Mario Party 1… on the Nintendo 64 nearly 30 years ago. It’s just an outdated design IMO and I would have rather just watched cutscenes than occasionally press a button. I will say though, there was one QTE which I laughed at. There’s a scene where the MC is coming to grips with an important story-beat and the QTE literally says “Press L3 & R3 to accept the truth”. This gave me giant “Press F for respects” vibes, and I don’t know whether they meant for this to be hilarious but it was. This is the only QTE event I thought was good.


      • 70% fun, 30% drag: I found the first 70% of this game to be an insanely good experience. Truly next-gen and one of the best action games I have played. The story was engaging, the combat was really fun and the character/world building peaks about here. Afterwards though, not so much. It goes from being a story about conflict between nations but once that resolves, it’s a story about killing God. From here, I really couldn’t care less about the happenings. The people you’re built to dislike from the beginning have resolved story arcs, they introduce new antagonists that aren’t super interesting and it’s just an overall slog the last 30%. Also, that’s a specific percentage, but when I found myself wanting the story to wrap up, it was right at the 70% mark. From what I’ve read/watched about the FF series, it seems like a few of the games have this inevitable drop-off and can get pretty convoluted, but what I can say is… that first 70% was some of the best gaming I’ve had in a while. The last 30%, not so much.
 The ending of the game was great though and I hope that we get a continuance of this story later on.

      Random Thoughts:


      • Side-quests: I’ve seen people saying the side-quests are generic MMO like side-quests and I flat out disagree. First off, I think the only reason anyone is making the MMO comparison is because the same team that made FFXIV (an MMO) created this game, so it’s low hanging fruit and easy to criticize without putting in any effort. The side quests are not any different from any other RPG game I’ve played. Most side quests in most RPGS boil down to “Talk to this person, go kill this thing, come back and get a reward”. I have played very few RPG’s that didn’t have these as a majority of their side quests. Even something as recently as Diablo 4 has primarily only these types of side quests. I don’t understand why people give FFXVI so much flack, but I just don’t agree. The side quests are more about world-building and getting to know what your average person existing in this world deals with. You’ll learn backstory about your companions you wouldn’t know otherwise, get various upgrades/mementos and really get to know the world you are playing the game in. I’m not saying that some of these side quests aren’t just “Go talk to this person, then talk to this person and win”, because there are some that are really that simple, and if that’s not your thing then that’s okay, but I seriously don’t understand why people are giving this game flack for doing the same things that every RPG has done before. Just seems unfair IMO.


      • RPG Mechanics: This game should have either added more RPG mechanics, or leaned into the action style and got rid of them entirely. There is no point in leveling up in this game. You don’t get rewarded for leveling up. It happens automatically and you don’t get to distribute any skill-points or anything like that. You literally don’t get anything but new weapon unlocks and an increasing number. I have never played a more shallow RPG. You get Ability Points which can increase your Eikon powers, but somewhere down the line, you just start stockpiling these because you have nowhere to spend them. Sure, you can unlock more abilities and increase those powers, but why would you do that? This game has obvious skills that are significantly stronger than other skills, so why would you use those other skills? I’m sure if I experimented around, I can find some great ways the skills I never used can interact with each other, but why would I when the ones I use now are already doing massive damage? IMO, they should have just leaned into the action gameplay and did away with the RPG mechanics. I know this is FF and FF is an RPG series, but the RPG mechanics are insultingly bad in this game and I can see why FF take offense to it. I do, and I’ve never extensively played any of the others. They could have at least added damage modifiers, resistances, etc that you can spend Ability Points on. By the end of the game, I had 8000 unspent Ability Points because there was just nowhere to spend them once you've got your play style.

      Overall, I'd give the first 70% a 9/10 and the last 30% a 7.5/10.

      14 votes
    6. I finally reached diamond rank in Overwatch since Season 1 (of OW1)

      Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think...

      Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think is the only true, real game mode that's any fun these days). I think I can finally quit now. Thank you.

      12 votes
    7. Does anyone here watch Valorant e-sports?

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there. I...

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there.

      I was wondering if anyone else here follows the scene. If so, how do you keep up with it? Reddit, VLR, elsewhere ?

      Cheers :)

      11 votes
    8. What kind of gaming details do you guys like to see?

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action. It really helps...

      For me, I love seeing parts of missions occur before and after we (the playable character) are involved. Like how after a cut scene a character will contribute out that action.

      It really helps with the immersion and continuity.

      Share what you like to see!

      34 votes
    9. Recommend a PS VR2 game

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has...

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has mediocre reviews. I want to start a new game, but am having trouble deciding which one. Here is my short list.

      • Synapse - looks super fun, and I like that it's an exclusive, but mediocre reviews
      • Song in the smoke - I enjoy survival games and in general prefer non shooter games, so this has an appeal to me.
      • Red Matter 2 - this one has some pretty good reviews and I do enjoy sci-fi tv and movies, but don't go out of my way to play sci-fi games
      • Moss - I know it's critically acclaimed, but I was really hoping for a first person experience
      • the light brigade - I could see myself enjoying this.

      Since I can't decide, I think I'll be happy with just about any of these. I'll play the most voted comment!

      7 votes
    10. Do you know any games with excellent gameplay but horrible graphics?

      ^^^ List of games people have mentioned ^^^ @tenkuucastle Dream Quest @Another_KnowItAll Valheim @simo Easy Red 2 @larcohex Heart of Darkness @KreekyBonez Pizza Tower @KyuuGryphon Half-Life...
      ^^^ List of games people have mentioned ^^^

      Something that exemplify the mantra "don't judge a book by its cover".

      For me it's the puzzle game SquishCraft. The mechanics is innovative and the puzzles are hard as hell. But looking at any videos of it and you might think it's a throwaway flash game from the 2000s or something. Here's a playthrough by a Youtuber in case you want to see the game in action.

      Meta: Let me know how you feel about having a compilation of the comments included in the topic like this, first time trying so looking for feedback.

      55 votes
    11. Steam Summer Sale 2023: Hidden gems

      For every big Steam sale r/gamedealsmeta does a Hidden Gems topic which is always one of my favorites to browse through. Given that the July 1 reddit fallout is upcoming though, I figure it's...

      For every big Steam sale r/gamedealsmeta does a Hidden Gems topic which is always one of my favorites to browse through. Given that the July 1 reddit fallout is upcoming though, I figure it's worth trying to roll our own version here too.

      The purpose of this thread is for game discovery: surfacing games that are hard to find about elsewhere. As such, try to recommend things that are less well-known.

      For general game recommendations of all popularities, use this thread. For general Steam Sale discussion, use this thread.

      93 votes
    12. Marvel Snap players - How's your season going?

      Interested to hear from anybody who plays Snap. What's your thoughts on the current meta? What do you find the Ghost Spider and Silk so far? Any other cards you're saving tokens ford? Have you...

      Interested to hear from anybody who plays Snap.

      What's your thoughts on the current meta?

      What do you find the Ghost Spider and Silk so far? Any other cards you're saving tokens ford?

      Have you tried Conquest?

      I'm mostly pretty casual. I'm free to play, and the highest rank I've reached is 70. I've been playing a my own attempt at a Sera Surfer deck lately (can't bring myself to net deck), and it's been pretty going well for me.

      I've got mixed feelings about Conquest so far. Since you're matched up with the same player for several matches, it can be a bit more of a time commitment. And if you get an emote spammer, it can feel a it gruelling. But it helps me think about my matchups in more depth, which is actually kind of cool.

      17 votes
    13. What are some mindless mobile games to play while listening to audiobooks?

      Hi friends, I’ve been enjoying listening to audiobooks a lot lately but find I generally have to be doing something (e.g. going for a walk, doing dishes etc) while I listen to them since it would...

      Hi friends,

      I’ve been enjoying listening to audiobooks a lot lately but find I generally have to be doing something (e.g. going for a walk, doing dishes etc) while I listen to them since it would be strange to just sit in a chair and stare and if I closed my eyes I might fall asleep.

      I have found a couple of mindless games I can play on my phone while listening that don’t distract me from the story such as temple run, desert golf and amazing brick, but I’d be interested if anyone else had any suggestions?

      I’d also be open to more substantial games as well so long as they didn’t have a lot of dialogue or require a lot of brain power (I’ve found trying to solve chess puzzles while listening to the audiobook just distracts me too much from the book for example).

      Thanks in advance!

      28 votes
    14. Thoughts on Final Fantasy 16

      Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it. What really has me second guessing myself are the graphics. They seem not...

      Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it.

      What really has me second guessing myself are the graphics. They seem not necessarily bad but dated and/or lower budget than I expect from a main series release. Their character models still suffer from lack of mocap especially facial details. The backgrounds are lackluster and the textures basic. Even during one of their much touted Epic Eikon battles they use a completely gray background?! I feel like my PS5 hardware is taking a nap while playing this game.

      Edit: turns out that after adjusting settings on both the game and my TV everything looks much better. For some reason my usual game profile on my TV made everything look super washed out. Between that and the beginning of the game being pretty monotone for the first bit with the game look super washed out and without detail.

      One of the main driving factors of the series have always been the progression tree. Historically unique awesome visual representations of the skills you can gain with varying paths to choose from. FF16 has a basic interface that essentially amounts to equippable skills with (so far) no exploratory elements whatsoever.

      Lastly the main protagonist seems almost like a clone of final fantasy FFXV character. The clothes are similar, his backstory is similar, and his skills are similar.

      I understand that I'm probably aging out of their target demographic and I'm especially curious on younger people's thoughts on it.

      Edit: After about 30 hours and almost at the end of the game it has grown on me a bit. The combat while still super easy at least it is more fun with added Eikons. The side missions get a bit better towards the last third of the game and some of the hunts are pretty challenging. I'm still disappointed in the lack of RPG elements such as, skill trees, elemenal and status mechanics, and equipment variety but I've enjoyed the game and can at least appreciate the accessibility to a wider audience.

      43 votes
    15. Any Android games that are worth playing these days?

      It seems like every game these days is just some idle clicker or some other lazy game that tries to peddle in app purchases. Is there anything that actually is worth playing still, for someone...

      It seems like every game these days is just some idle clicker or some other lazy game that tries to peddle in app purchases.

      Is there anything that actually is worth playing still, for someone that usually plays PC games?

      63 votes
    16. Saturday Game Jam Thread (July 01 2023)

      Hey y’all, welcome back to the second weekly game jam thread. Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging...

      Hey y’all, welcome back to the second weekly game jam thread.

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few weeks and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam.

      Now you may ask why would anyone play these things besides the other game game jam entrants. I don’t know about everyone else but despite being one of the younger users on this site I can’t help but feel like I have to work very hard to find any sort of magic in my life and I keep telling myself if I just keep playing more games and scraping and scrounging at the fringes of the industry I can find the magic again and be happy for a little bit.

      Its actually a little scary sharing these games with you guys. I know its unreasonable to get emotionally invested in tiny games I did not even make but it does make me happy that people are taking an interest in this thread. Here is what I have for you this week.

      HeartBeat

      Platforms: Windows, HTML5
      Genres: Rhythm

      Do you remember that one part in that one game that you like, during the final boss fight when the heroes theme is reprised and layers are added to the song for each stage of the boss fight and then the vocals kick in and its awesome. Here in game jam land our motto is “All killer no filler”, we like to skip to the good part and this entry from Boss Rush Jam 2023 fits the bill. Its the final boss battle of a rhythm game and features an unusual control scheme that takes a few tries to get the hang of. Let me know if this game jogs any memories of boss fights.

      e-scape

      Platforms: Windows
      Genres: Simulation

      If you talk to a gamer that has been around for awhile they will have a story to tell you about a game that they used to play that has since been shutdown. Its always the same story. They see an article out of the blue that the game they used to play just announced a shutdown date. They log in and like a traveler from an antique land, are greeted by a ghost town filled with statues of champions and kings soon to be buried forever at the command of a datacenter sysadmin.

      That is e-scape, look on its works, ye mighty, and despair!

      This week was both nostalgic and somber for me and that leaked into this weeks selection in a big way. I really do look forward to seeing peoples responses to this thread though and I hope to keep doing these threads for the foreseeable future.

      PREVIOUS WEEK NEXT WEEK

      9 votes
    17. The longest game of Diplomacy ever

      This is an article I wrote on boardgames subreddit seven years ago, about a tournament game of Diplomacy which had lasted more than 3 years and was still ongoing at the time. It eventually ended...

      This is an article I wrote on boardgames subreddit seven years ago, about a tournament game of Diplomacy which had lasted more than 3 years and was still ongoing at the time. It eventually ended in a draw with Italy leading, in Feb 2016, after 3 years and 7 months of play. I'm reposting it here because I'm quite proud of the article (and I want to move it away from Reddit) and because imo it still holds up as one of the greatest events in the history of Diplomacy and a very interesting event in niche internet history.

      tl;dr - Seven players (less now that some have been eliminated) have been playing a game that simulates the First World War in a Tournament. They've been playing it so long that the First World War is now continuing on into the 21st Century. The game has been out for 57 years and this has never happened in a recorded game before.

       

       

      If you are not familiar with Diplomacy, it's a war game based around negotiation where 7 players each play one Great Power in the First World War, attempting to gain control of Europe by taking key provinces known as Supply Centers. It's very similar to A Game of Thrones - The Board Game except that you can (usually) talk in private with other players and all players must submit orders for a phase before any are revealed, meaning that you don't know if your 'ally' will backstab you that phase or not until you've already set your orders. Other players can support your units into provinces, so negotiation is key to victory.

       

      Everyone who knows about Diplomacy knows that it takes a ridiculously long time to play. In a face-to-face (FTF) tournament strict deadlines of 15 minutes per phase are set, and games are played from 1901 to 1908, meaning 4 hours for a game. In casual settings, where the timers aren't observed so harshly, a game of the same number of phases can take 8 hours.

       

      Because of how difficult Diplomacy can be to start in real life, there are a lot of active communities for playing it online. In online play, phases are usually set to process every 2 days, and you only need to dedicate an hour or so a day to it. Because of this, the set end date (1908) used in most FTF games isn't needed, and the game can be played to the win condition stated in the rulebook - one great power controlling 18 Supply Centers - which isn't used much in FTF because it takes far too long to achieve. This in turn means that games can last months.

       

      There's also the possibility of an 'eternal game' since there is no set end date. Usually, this is due to stalemates - there can be positions where no player can push any further forward, and no player can back off because another player can win as a result. These games are declared drawn, since no victory is possible.

       

      However, there's a small possibility of a game that would go on forever while going back and forth, back and forth - one power gaining centers then being pushed back by the others, and then another, and so on, without the game being stalemated. In practice, this sort of thing rarely happens - going by statistics from webDiplomacy last year, out of ~43000 games completed, only 17 had legitimately passed 1930, and none of those had reached the year 1940.

       

      The longest recorded completed game comes from another site and reached 1964 -note, I originally had a link to this game but it appears to now be dead. However, one non-completed game on webDiplomacy completely blows it out of the water.

       

      The 2012 webDiplomacy World Cup Final has one game still ongoing, long after all the others have been completed. This game has just reached the year 2000! That is absolutely insane - if this had been a FTF game at a tournament, the participants would have been playing for just over two days straight. Since it's online, they have been playing for three and a half years.

       

      I have checked with several important members of the Diplomacy community and it is indeed the first game ever to have legitimately done so (not just because some players decided to mess around until it reached that date).

       

      Link to the game

       

      What was/is the 2012 webDiplomacy World Cup?

       

      The World Cup was an event held on webDiplomacy which mimicked the FTF Diplomacy Tournament that goes by the same name. Different countries (or regions, if there were not enough players in a country) would gather a group of players and play in a group of games with teams from 6 other regions, each having one player in each game, and gaining points based on how well they did in each game. The best countries/regions advanced from groups in a knockout style until the Final, which has not yet finished.

       

      Why has it gone on so long?

       

      That's a difficult question to give a straight answer to. It's a combination of several factors:

       

      • These players are insanely good. The teams in question reached the final, and they picked their best participants at the Public Press Variant (which I'll come to next) for this game.

      • This game is Public Press Only. That means that any messages anyone sends are received by everyone, which slows the game down a fair amount because players have to position themselves to make completely uncounterable moves if they want to coordinate them with allies, or they have to risk their allies misunderstanding what they are doing and not supporting them correctly.

      • Nobody wants to lose or draw. Sounds trivial, right? Everyone wants to win any game they're playing. This one is different, though - every other game in the world cup has finished, so everyone in the game knows how many points all teams have. Every team in this game can still win the overall tournament, but for most of them it is only if they achieve a solo victory. One specific team will win if all players draw, so nobody except that team want this game to end in a draw, and certainly nobody wants anyone else to get a solo.

       

      That said, fatigue is starting to set in and they may draw the game soon just to be done of it. That's only after over 3 years of trying to achieve a solo though.

       

      Do you have a handy graph of how the SC counts of each player have changed throughout the game?

       

      What a coincidence! I just happen to have one right here!

       

      That game is really long. I want to just see the interesting bits.

       

      Again, you're in luck! I happen to have an imgur album here which shows the high points and low points of each great power and explains a little what happened to them. The important provinces (Supply Centers) are marked by white circles with a black dot in them. The provinces and units belonging to each country have an assigned colour as follows:

       

      • Pink, England
      • Blue, France
      • Brown, Germany
      • Green, Italy
      • Red, Austria
      • Purple, Russia
      • Yellow, Turkey

       

      If you do want to look through the game for yourself, you can find the full record here. On webDiplomacy, red arrows represent move orders, yellow arrows represent support move orders, green lines represent support hold orders, and blue lines represent convoys.

       

      Has any Supply Center never changed hands?

       

      No. Every Supply Center on the board has changed hands at least once. Ankara has been taken the least, it's been held by Russia for the 76 years since he took it from its original owner, Turkey, in 1925. Rumania has been taken the most, it's been conquered an astonishing 26 times. Most SCs have been taken around 11 times, but in particularly contested places (like the Balkans and Scandinavia) the average is much higher.

       

      If it's Public Press Only, can I read the messages the players have sent?

       

      Yes! You can find all messages sent in the game here. Use the blue arrows above the messagebox to navigate pages. The chat from each country follows the same colour coding as their provinces and units.

       

      Bear in mind, though, that there are so many messages to look through that they actually crashed the game at one point. The site administrators had to assign more memory to the chat of this particular game to fix it. There's also some profanity in some of the messages, although not many.

       

      Diplomacy sounds interesting. Can I try it?

       

      First off, playing the game in person is a very different experience to playing it online, and one that I find to be much more tense and exciting (although online is good too!). I'd very much recommend you play it in person first. You'll need a copy of the board game (it's available on Amazon) and 6 friends with 4 hours spare.

       

      Obviously that can be a bit difficult to arrange, so you could also look for Diplomacy Face to Face groups in your area - there are quite a few of them around the world. If you want information about them feel free to PM me and I'll try to find out if there are any in your area and get back to you. Also, if you're part of a board gaming group, it's possible that someone there will have a copy so you might be able to play it with them.

       

      If you are interested in the online version, there are many online sites that offer it. I'd recommend webDiplomacy but there are plenty of others if you don't like the interface there.

       

      Is there anything I should know before I play?

       

      Yes, specifically if you're playing in person. I'll let some board game celebrities say it for me:

       

      "This game makes people mad, and I mean really mad." ... "The tagline is 'Diplomacy - Destroying friendships since 1965'." - Tom Vasel

       

      "Diplomacy wounds run deep, and take forever to heal." - Wil Wheaton

       

      It's not quite as bad as they make out, but it's worth making sure that you don't play it with someone you know will take lies and backstabbing badly. Also - don't play it over several sessions, the paranoia you get when you see other players talking to one another in the breaks can be unbearable.

       

      Congratulations if you've read this far, and I hope others found this Diplomacy game to be as incredible as I did!

      23 votes
    18. What's a mechanic that you used to dislike when introduced, but now that it's common you prefer having it

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a...

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a bit less maybe) or we realize "hmm, yes it's good to have this actually". Of course any such mechanic can be implemented very well or quite poorly. I'm not asking about specific implementations, but the mechanic itself as a whole.

      Personally I can think of some quality of life changes that at first I thought are not needed or would make a game needlessly easier. When playing I would always try to go for full immersion, but overtime as I've had less and less time to be able to play in long uninterrupted stretches I've come to appreciate things like fast travel and quest markers and other features which would help resuce "wasted" time when playing.

      28 votes
    19. Cozy games

      Ever since I caught the FromSoftware bug in 2020 it's been difficult for me to enjoy action games anymore, but on the plus side, it has led me to spend more time exploring and enjoying cozy games!...

      Ever since I caught the FromSoftware bug in 2020 it's been difficult for me to enjoy action games anymore, but on the plus side, it has led me to spend more time exploring and enjoying cozy games! In particular, I love cozy games that don't involve any kind of violence or death mechanics.

      It seems to me like these games are what people think of as being targeted towards kids, but kids these days aren't really interested in them because they are very calm, slow, relaxing and meditative, and everything kids actually consume in the "Screen Era" tends to be the exact opposite.

      For me, these cozy games are a great way for me to get in touch with my inner child as an adult and they help me a lot with emotional regulation, making sense of my own childhood, all sorts of stuff, really.

      Do you play cozy games? Are you interested in exploring cozy games? Do you stream cozy games? I'd love to hear from you and your experiences playing cozy games as an adult! Everything from recommendation requests, to reviews, to let's plays, and beyond.

      59 votes
    20. What board games have you played this week (to 26th June)?

      Hey tabletilders, It's been another week. Let's share what we all played this week! For me it was a single play of Pax Renaissance with a promo expansion that changes the starting state of the...

      Hey tabletilders,

      It's been another week. Let's share what we all played this week!

      For me it was a single play of Pax Renaissance with a promo expansion that changes the starting state of the board. I completely dominated the trade routes and accumulated a huge stash of cash, but was unable to get the comet out to activate the win condition that would leverage it. My opponents then mowed down my commissions, so I had to pivot quite heavily. But I wasn't too worried as I had so much cash, so could nab any card I wanted, including the next comet.

      Unfortunately two of us took our eyes of the ball and our third player managed a sneaky protestant victory. Annoyingly there was an apostasy I could have bought that would have nixed this, but I totally didn't see it coming. Great game.

      After that we wound down with a quick game of Scout. Fun little game that makes me want to explore the trick-taking space a bit more, but it seems all the highly praised ones I read about are out of stock. I might see if any of these can be played with a poker deck.

      So what have you all been playing?

      17 votes
    21. The argument for Dungeon Crawl Classics

      Dungeon Crawl Classics I think this game is great and I was surprised to see nobody recommended it in their non-D&D game lists. At the system level, Dungeon Crawl Classics (DCC) is a rules-light...

      Dungeon Crawl Classics

      I think this game is great and I was surprised to see nobody recommended it in their non-D&D game lists. At the system level, Dungeon Crawl Classics (DCC) is a rules-light version of 3.5. You never need more than one sourcebook and there are quick-start rules to play for free on the website.

      At its core, though, DCC is an old school sword and sorcery setting heavily inspired by the authors of Appendix N. For those not familiar, in the first edition of D&D, Gary Gygax published a list of authors that inspired D&D in an appendix in the back of the Dungeon Master's Guide. It has some obvious ones that I think most RPGs pull from (Tolkien and Jack Vance {of the Vancian magic system}, for instance), but there are also some deeper cuts that I don't think are really leveraged in many tabletop RPGs (Robert Howard of Conan the Barbarian and Solomon Kane, and H.P. Lovecraft). Those last two in particular, pulp-y fantasy writers who defined a genre, heavily influence DCC in my experience.

      Aside from this, though, there are a few very unique and fun mechanics that got me totally hooked on this game.

      The 0-level funnel and death as a narrative device

      Traditionally in D&D, you end up spending the majority of your first session designing and building a character. In my experience, it usually takes around 2-4 hours depending on complexity. This results in mechanically unique characters, but it also ups the stakes for the DM. When was the last time you played a game of D&D and the survival of your character was ever truly in question? Nobody wants to spend 4 hours on their character only to have it killed off in the first play session -- that's not fun. But, in the end, it's also not challenging.

      In DCC, it takes about 5-10 minutes to create a character (and there are online tools like The Purple Sorcerer that will generate them by the dozen). Every character starts with a profession (and by extension, a tool of their trade), a random piece of gear, and a block of random stats (3d6 rolled in order, none of these "points" or "4d6 drop the lowest" business). In the first session, you roll 4 of them and you play all 4 in what is termed the 0-level funnel. Over the course of this adventure, 2-3 of your characters will die -- after all, adventuring is a treacherous business fraught with peril -- and your surviving character(s) become level 1. At this point, they get a class and a couple additional abilities.

      The core interesting thing to me about this is the emergent gameplay that results. Oftentimes, the character that rolled the best stats aren't the ones that actually survive. A single unlucky roll or an undiscovered trap results in unceremoniously striking down another one of the PCs, whereby they pick up the gear leftover from them and continue on their grim quest. I've seen the character with the lowest luck somehow being the one that survived and it forging a bond with the person playing it unlike anything I've seen in D&D. What did they do to earn that? What is in store for the doomed character that somehow managed to outlast 3 of his fellow villagers? It gives you a ton of tools as a DM and as a player to craft interesting narratives. And it also reminds the players that this character probably won't last forever. That opens the door for dramatic moments involving death that you don't really get to explore with D&D. Magic that restores life is exceedingly rare and would require a quest of comparable bravery to discover.

      Magic as a dangerous and unpredictable tool

      I've heard some complaints about Vancian magic in other topics and DCC also does away with this, but it does it with two chaotic and, at times, hilarious mechanics: the mercurial magic table and the spell table.

      The Mercurial Magic Table

      Magic is, by nature, a chaotic tool for the desperate. No two casters cast the same spell in the same way and the mercurial magic table is a representation of that. The first time a character casts a spell, they have to roll on the table to determine how they invoke that spell. There's a big chunk of the table that's just 'as normal,' but there are also things like 'every time you cast this, a digit on your hand or foot disintegrates. Take a -1 to dex for every two digits that disappear.'

      How badly do you need to cast that magic missile? Is it worth invoking the unpredictable elemental energies required to do so? Is it worth....your thumb?

      The Spell Table

      Once you invoke the spell, you roll your spellcasting check and consult the spell table. The quality of your roll (of which there are a couple mechanics to affect this) determines what the spell actually does -- and they can be wildly different! That magic missile might fire a single missile that does 1 damage or it might summon 1d4 that do 1d4 damage each. Your darkness spell might allow you to create a 20' sphere of darkness at a point of your choosing or it might center a 5' magical darkness sphere on you.

      Magic is chaotic and difficult to control. But as a result, it is almost always very powerful. Your spell might not do exactly what you expected, but it makes for much more interesting combat and on-the-fly thinking.

      Should I play it?

      Emphatically, yes! The rules-light nature of the game allows you to focus more on story-telling and mood-setting than being buried in the books all the time (except for looking up spell effects, everyone at the table seems to get excited when we have to do that). The deadly nature of the game has resulted in both better and heavier storytelling than anything I've done before -- stakes without it getting personal, as it were. And the adventure content is awesome -- there are some great resources on Sample Adventure Paths, but even the starting 0-level adventure in the back of the sourcebook is strong. I swear I'm not a shill, I just want more DCC in the universe.

      30 votes
    22. Linux gamers? If so, what games?

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago. I play a lot of total war (mainly historical). Recently got into...

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago.

      I play a lot of total war (mainly historical). Recently got into Isonzo which has been a lot of fun.

      61 votes
    23. Should we be going back and editing games for content that doesn't fit with a modern viewpoint?

      Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in...

      Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in 2012 after being Kickstarted. Aside from removing the sexualized imagery of an underage character, probably a good call, what about the other things they've decided are in 'poor taste' in 2023?

      Should we be going back and editing games, or even movies, tv shows, and books to reflect more modern sensibilities? Is a game like Skullgirls even worth preserving its original content?

      My opinion is no, unless it's something that is now illegal, I don't really enjoy the precedent that's been set lately where we go back and correct past mistakes in media. However, I also see the argument about removing media that may encourage racist or sexist thinking or put down minorities, but is it useful to see the media as it was and see how far we've come? Is that useful enough? Should only the original creators make that decision?

      Just thought this was interesting. Tag as desired.

      48 votes