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    1. What game(s) do you love that you never see brought up in conversation?

      Warning: this post may contain spoilers

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online.

      Motorstorm is a dead franchise, but the console games I occasionally see talk of but never the psp version. I think it did a great job of capturing the feel of the game on the go and has a banger soundtrack too. I played it a ton back in high school on my psp and still boot it up from time to time for a quick hit of adrenaline fueled racing.

      I'm sure others have similar games, maybe it's a "bad" game that you love or just an oldie lost to time.

      90 votes
    2. Most bingeable book series?

      Warning: this post may contain spoilers

      Forget highbrow literature and critics for a moment. What's a book series that stayed engaging and enjoyable throughout?

      Bonus points if you don't have to provide a disclaimer for those one or two books in the series that are "a bit of a slog but still really good!"

      My top nominations are:

      1. Red Rising: Never read anything quite like it. As an ADHD haver, reading something more than once is the bane of my existence. Not for this series. Endlessly re-readable and highly engaging throughout. Starts out as Roman hunger games in space, turns into peak Game of Thrones in space. God, it's so good.

      2. Harry Potter: Not sure I need to explain this one. Plenty to hate about this series and the author, but they aren't popular for no reason. I find the world to be magical, whimsical, and the story to be very engaging. The later books are particularly good.

      3. The Bobiverse: this is the most fun series on my list. The name and premise will turn most people away from this one and it's a real shame. I could not stop reading these and I'm dying for more. If this story went on forever and maintained its current quality, I don't think I'd ever get bored of hearing it on audiobook.

      66 votes
    3. Books with WTF premises

      Warning: this post may contain spoilers

      Books that make you want to side eye the author, because why....would you come up with that?

      For example, Frank Herbert, you know, the guy that came up with a beloved series that examines philosophy, religion, human nature, and the dangers of power, also wrote The Whipping Star - a book about a noirish, twice-divorced space detective who has to free a star from being contractually obligated to be whipped to death by a notorious, billionare dominatrix.

      I'm looking for books where the premise is played straight, like the author doesn't know what a little weirdo they're being.

      63 votes
    4. Starfield - what are your thoughts?

      Warning: this post may contain spoilers

      For those of us who caved and got the Early Access, what are your thoughts on the game so far? Please remember to tag spoilers!

      And for anyone looking forward to it coming out on Wednesday, got any plans for a build or character?

      61 votes
    5. How would you rewrite the ending of a show that had an unsatisfying finale, or imagine an ending to a show that was canceled prematurely?

      Warning: this post may contain spoilers

      Recently I've been rewatching GIRLS for the umpteenth time. When the series finale originally aired, it was a mini “Game of Thrones finale” situation. Fans were largely disappointed by the final episode, many disliking season 6 in general. It's one of my favorite shows, but usually when I rewatch it I either skip the very last episode, or I skip the entire final season, instead pretending that the season 5 finale was the ending of the show.

      The finale of GIRLS hit a lot of marks for controversial finales. A few beloved characters were largely missing from the final episode/season or didn't get closure that people expected. The ending for the main character seemed to come out of nowhere (magically landing a dream job after struggling with employment the whole show,) and her overall arch didn't seem to align with her personality or anything that had happened up to that point. No one really got a happy ending, and the overall message or theme of the show seemed unclear, since many of the characters experienced very little growth over the course of the show, or they did actually experience some growth that was ignored when their conclusions were written.

      I thought it might be fun to see if any of you have similar thoughts about any TV shows that didn't end the way you expected, or what you imagine would happen in fantastic shows that never even got an ending due to being canceled early. A few examples that come to mind:

      • The obvious - How would you salvage the disaster conclusion of GoT? (I've seen so many takes online that manage to make it more satisfying.)
      • I haven't seen Dexter, but I've heard that the ending was unsatisfying and clashed with what people expected from the main character.
      • How could HIMYM have ended if the whole show wasn't instantly tranformed into a bait and switch with the finale?
      • What would've happened with the characters on Freaks and Geeks, had that amazing show been allowed to continue for another season or two?

      I intended to write about how I would want my example show to have ended, but honestly I'm stumped. Writing is hard! Especially if you don't have the luxury of planning the ending ahead of time, which I imagine was the issue for the writers of many of the classic "controversial finales." I'll probably add a comment about it after I come up with something.

      51 votes
    6. 'The Three-Body Problem' is... bad

      Warning: this post may contain spoilers

      I just finished it today and it's hard to pinpoint exactly what parts I enjoyed.

      Spoilers I enjoyed the parts where we get to see inside the game of threebody. That felt engaging to me, but was really the only part I enjoyed.

      The rest of the book felt very preachy and a lot of it felt unnecessary. I don't think I liked a single character in the book. They all felt like caricatures and not how people would genuinely act or respond to the events happening in the book. Almost every single action taken by every single character felt forced to fit a narrative.

      I cannot fathom why this won a Hugo award other than the fact that it was the first piece of science fiction originally written by a Chinese author in the Chinese language to win. [edit: In terms of novelty. The fact that it was originally written in Chinese has absolutely no bearing on my opinion other than possibly due to the translation the characters seemed to have no depth.]

      I listened to the audio book, as I was told the names can be confusing and the audio book helped with it. I kept waiting for it to go somewhere, and when it was over I thought to myself, "that's it?"

      Maybe someone can give a different perspective on it, because right now I'm just frustrated I spent money on it.

      51 votes
    7. What's a sequel you were disappointed by?

      Warning: this post may contain spoilers

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...

      What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.

      I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.

      I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.

      As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.

      Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).

      Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.

      So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?

      alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
      EDIT: formatting

      51 votes
    8. Anime for someone who doesn't like (shonen) anime that much

      Warning: this post may contain spoilers

      I personally don't love most anime I've been recommended. Admittedly, shonen anime is pretty predictable and boring to watch to me, and I've only mostly been recommended anime in that genre since it's the most popular. There are some exceptions of course, but nothing has grabbed me too hard. I'm not super into the exaggerated reaction shots and repeating everything that's happening on screen like I can't already see it happening. Announcing your feelings and actions is so tiring.

      Really looking for something that makes me laugh or feel something.

      I've been getting bored of current TV offerings and I'm trying to boost my Japanese learning so I'm wondering if there's anything out there for me. I do try to watch at least a couple of episodes every time I get something suggested, nothing really clicked for me. Even the ones I do like, I feel like I had to force myself to sit through sometimes.

      Some anime I do enjoy:

      • Cyberpunk: Edgerunners - Even though I really dislike super over the top things, there's something about the relatively simple story and heart in this one. I really loved it and it's probably my favorite so far.
      • most Studio Ghibli things - I mean, who doesn't, right?
      • Your Name and Suzume - both kinda in the same vein of interesting stories and something different that is hard to pull off in conventional live-action, and beautifully drawn to boot
      • Ju Jutsu Kaisen season 1 - I enjoyed it, will probably watch season 2, but waiting for it to finish
      • Persona 5 The Animation - Honestly mostly because I liked the game, the anime was not as great tbh.

      Things I've seen and are already on the list and will probably(?) continue -

      • FMA:B (1 episode)
      • Cowboy Bebop (1 episode)
      • Undead Murder Farce
      • Chainsaw Man season 1 (this one's a bit iffy imo, I really can't stand the main character's fascination with boobs, the action is good though and the story is actually kinda interesting)

      Things I've seen and won't continue/didn't particularly enjoy -
      (17 episodes of) Death Note, One Punch Man season 1, Demon Hunter season 1

      Edit: Western shows/movies I enjoyed:
      Background shows I'll put on:
      Community
      Brooklyn Nine Nine

      Shows that made me feel things:
      Breaking Bad and Better Call Saul
      The Last of Us
      Mr. Robot

      Not shows but things I enjoy:
      Spider-verse movies
      Everything Everywhere All at Once (my favorite movie of all time)
      The Planet of the Apes trilogy remakes
      Lord of the Rings

      46 votes
    9. Tildes Book Club: Discussion topic for Roadside Picnic

      Warning: this post may contain spoilers

      This is the Discussion topic for all those who participated in Tildes Pop-up Book Club: Roadside Picnic, or for anyone who has previously read the book and wishes to join in.

      I don't have a particular format in mind for this discussion, but I will post some prompts and questions as comments to get things started. You're not obligated to respond to them or vote on them though. So feel free to make your own top-level comment for whatever you wish to discuss, questions you have of others, or even just to post a review of the book you have written yourself.


      For all the latecomers, don't worry if you didn't read the book in time for this Discussion topic. You can always join in once you finish it. Tildes Activity sort, and "Collapse old comments" feature should keep the topic going for as long as people are still replying.

      And for anyone uninterested in this topic please use the Ignore Topic feature on this so it doesn't keep popping up in your Activity sort, since it's likely to keep doing that while I set this discussion up, and once people start joining in.

      45 votes
    10. Have you watched the The Bear? If so, what did you think?

      Warning: this post may contain spoilers

      Premise - TL;DW -

      A young chef from the fine dining world comes home to Chicago to run his family sandwich shop after a heartbreaking death in his family. A world away from what he's used to, Carmy must balance the soul-crushing realities of small business ownership, his strong-willed and recalcitrant kitchen staff and his strained familial relationships.

      With season 2 being released this past weekend I wanted to see if anyone on Tildes was watching it. Right now, I think it might be my favorite show. There is no hamfisted comedy. The dialog seems shockingly/surprisingly human. It has stakes, but its not overwhelming or action-packed cheese.

      The whole context of the show is surprisingly fresh, a lot of the characters have flaws but good even realistic redemption or growth. I think one of the most surprising things (for me at-least) is the lack of a love interest, I can't recall the last time a show didn't have one. I could go on and gush about this show some more, but I wanted to see if anyone here watched it.

      If not, give it a chance. I think you might like it.

      44 votes
    11. Starfield and the problem of scale

      Warning: this post may contain spoilers

      Minor Starfield lore spoiler's ahead

      Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.

      As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
      Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).

      200,000 units are ready with a million more on the way

      So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
      I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
      Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).

      Quest for the Peoplefield

      So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
      Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
      A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
      And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
      The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
      And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
      It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.

      And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
      Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
      Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!

      Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
      But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
      So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.

      But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.

      So you can do it better huh?

      A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
      So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
      The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.

      Tell, don't show

      The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
      Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
      NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.

      Show enough

      The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
      Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
      The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
      New Atlantis and Akila can stay, but like the other solution they would change status.


      All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?

      39 votes
    12. Futurama Season 8 Episode 1 discussion

      Warning: this post may contain spoilers

      The first episode of the new season is out! What do you think of it?

      I thought it was pretty okay. It was too self - referential for me. It kept making too many "we're back" jokes but they kind of did that the last time they were cancelled and brought back. They eased off those kind of jokes eventually the last time it happened.

      I was worried about how they would handle references to more modern things as "Attack of the killer App" was really painful to watch. But it seems like they handled it pretty decently.

      I'm slow, but it took me a while to realise that Scary Mirror as a replacement for Scary Door was a jab at Black Mirror.

      I didn't think the episode was very funny, but it wasn't bad either. What was good about it shows promise, so I'm hopeful.

      39 votes
    13. Ahsoka doesn't really work

      Warning: this post may contain spoilers

      I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to week and I was not wrong.

      Spoilers below

      The endless references to a children's animated show that I have less than zero interest in viewing really drags it down, which is why my main take away as per the title is that it doesn't really work. Most of the premise of the show is finding Thrawn and Ezra -- two characters you have no way of knowing about unless you watched that cartoon. Yet these two characters are constantly referenced and for some reason important, but you're never really sure why.

      It kind of works with Thrawn because there's a mysterious villain type of thing going on. But Ezra? Why do we miss him? Who is he? What did he do? Almost none of my questions are ever answered, even after we find him! Aside from simply being told by other characters that he is important, I am never told how or why. Nothing they say or do makes me care about him. They don't show me anything that makes me want to get emotionally invested in him. And no, I am not watching hundreds of hours of cartoons to understand the context. That is simply too much.

      This show is in a very strange place between obviously trying to cater to a large audience (it is a Disney property after all, so $$$), but it simultaneously can only be fully understood by extremely hardcore Star Wars fans. I consider myself a fan. I have watched all live action movies and shows, even the laughably bad stuff like the Boba Fett and Kenobi shows. That they intentionally mix together animated and live action storylines though -- especially with any context lacking -- is a major misstep.

      I like the Star Wars universe a lot. And while a lot of it is entertaining, it feels very bad to feel left out. It would be different if it was a small cameo or name drop once in a while. But the main storyline gets impacted by this, and it just kind of leaves a sour taste after finishing it.

      I was decently entertained and it had some very good moments, particularly the Baylan and Shin duo was intriguing -- which is ironic as I understand that they are among the only original characters in this show. Regurgitating old canon is not the way.

      7/10. Entertaining but unsatisfying.

      37 votes
    14. The Ones Who Walk Away From Omelas and the stories that came after it

      Warning: this post may contain spoilers

      I think I first came across "The Ones Who Walk Away From Omelas" by Ursula K LeGuin a few years ago. I read something else in conversation with it, but somehow had missed the original. Hugo Award winning and Locus award nominated, I thought folks might be interested in discussing it and its descendants.

      LeGuin's original in pdf format

      Omelas is a utopia in the middle of a festival. And as the narrator explains the city to you, they understand that you may not believe it is even possible.

      The ones who walk away from Omelas spoilers So the narrator explains that keeping this city a utopia relies on the horrible and perpetual suffering of a single child. At a certain age, all citizens are brought to see the suffering child and they're all horrified, but most come to see that the prosperity and safety of everyone is served by the suffering of this one child. The ones who don't, walk away and never return.

      Othe authors have written stories in conversation with this,

      NK Jemisin's The Ones Who Stay And Fight is directly engaging with it.

      In Um-Helat There is a utopia, and no child suffering in a hole. But when suffering arises, there is a call to fix it.

      The Golden Enclaves by Naomi Novik (the 3rd Scholomance book) engages with this idea too.

      Golden Enclaves major plot point spoiler All the major enclaves of magic users are build on the death of an innocent - someone that has never taken and used magic from the death or pain of other beings, and at least once a teenager, but likely a often child due to the restriction. This allows you to create a safe home against the magical monsters but also creates an ever hungry devouring monster of perpetual suffering (a maw mouth) that is unleashed on anyone who doesn't have an enclave to protect them. There's a way to build them without this, but the enclaves would be smaller and less luxurious, and after all, it's only one person...

      So I had read all of the above works and been mulling over the topic of Omelas, and then found this story today

      Why Don't We Just Kill the Kid In the Omelas Hole

      In which people, uh, start killing the kid in the Omelas hole. Sorry, not a lot of room not to spoil that given the title. I'll let you read the story for where that goes.

      Risk of spoilers for the above works from here:
      I think there is a lot about our society here. LeGuin herself said the story, "has a long and happy career of being used by teachers to upset students and make them argue fiercely about morality." Because what is the right answer? Novik, via El in the Scholomance series says to burn it down. Jemisin says there is a better way. I don't believe LeGuin is arguing that the ones who walk away are "right" in that they leave having benefited from Omelas and the child still suffers.

      But I thought folks who hadn't read one or more of these might enjoy them, and I find they make me think and often won't stop letting me think.

      ETA: ST:SNW did an entire episode using Omelas as an inspiration. I haven't seen it so I can't speak to it but wanted to add it here for reference.

      36 votes
    15. Browser game recommendations

      Warning: this post may contain spoilers

      I'm traveling for the holidays and only have my laptop, which I don't really have many full fledged games I can run on it (it's a macbook, so a combination of poor macOS support in general + the 32bit cliff means many games just don't run on here). I'm also more interested in casual games while traveling anyways.

      Let me know if you have any recommendations for browser-based games, ideally something a little off the beaten path. Multiplayer suggestions welcome too for completeness.

      35 votes
    16. Mass Effect: How do you feel about where it started vs where it went?

      Warning: this post may contain spoilers

      Let me start by saying I really enjoyed playing the Mass Effect games. They are awesome.

      I found the plot, though, incoherent. Especially in ME3. I don't mind small conveniences like "good thing this random teleporter beam designed to suck up corpses has easy entrée to the reaper's command center," because it's a game.

      But how on earth did Cerberus amass seemingly billions of elite special operations forces with nobody noticing? What do you mean the secret weapon against the reapers has been improved each cycle by people who didn't know what it was supposed to do? How could that possibly result in a functional device?

      It's clear, I think, that this wasn't necessarily the direction the first game was going. Cerberus was the subject of a side quest, but nothing more. The authors of the lore seemed to be taking great pains to ensure everything was logical, based on the in-universe rules they had established.

      ...and then ME2 kicks off and the series is almost as much about Cerberus, from this point on, as it is about the reapers.

      What did you think about how the plot unrolled?

      (You may also wish to read this series of essays. It's about 18 billion words long, though - fair warning. https://www.shamusyoung.com/twentysidedtale/?p=27792)

      33 votes
    17. So I'm new-ish to cRPG's. I played the first four-ish hours of Baldur's Gate 3 Early Access.

      Warning: this post may contain spoilers

      ... and I think I'm going to be very hooked.

      Spoilers for being 4ish hours into early access..

      Spoilers for being 4ish hours into early access.. It reminds me of the Anakain meme. I found the druid caged disguise as a bear and I killed all the goblins...

      Not what I QUITE wanted, but once I found the druid he insisted his bear form what trigger combat with most goblins

      And I'm fine with that. I'm trying to lean into the emergent story telling of the game and accept my choice as they roll and as they come.

      I want to hear your thoughts on early access. Is it what you thought the game would be? For cRPG veterans, is it going to live up to meet your expectations for what one should be? Care to share your outcomes for the situation I engaged with (spoilered of course for players who want to go in completely fresh)? I've not played 5e, what do you think of the adaptation? And any other thoughts you have in that old noggin?

      to clarify the "new-ish to cRPG's", I've played the opening hours to a handful of them including Pillars of Eternity, Pathfinder: Kingmaker, Mechajammer, Disco Elysium and Encased. I liked them all, but I have trouble committing although I did complete Disco Elysium and LOVE and ADORE it. I will return one day including games like that Fallout 1/2, Planescape: Torment, and others on my list.

      Love and candy to you all

      33 votes
    18. What anime scenes are most memorable to you?

      Warning: this post may contain spoilers

      I've only thought about series, but here are the top five that are seared into my mind.

      #5 Katanagatari

      If you've watched this you probably already know I'm going to say... (SPOILER)

      Togame's death.

      Having been pretty skeptical of watching this in the first place, I made it that far and did not see this coming at all. I was totally dumbstruck. I'm thankful that I didn't see this when it originally aired, because there was no way I would have been able to wait a month for the next episode.

      #4 Mononoke

      The exorcism sequences.

      I would link the first scene, but the only high-quality sources I can find are on YouTube, and their video compression simply cannot do it justice. If you are interested in this show at all (and you definitely should be, it's truly a work of art!), don't try to find out too much, just go in blind.

      This just blew me away when I first saw it. I still think of this anime as the benchmark for art direction, and any of those scenes could probably qualify as the best-looking clip I've seen in the animated visual medium, period.

      #3 Shigurui: Death Frenzy

      Irako Seigen vs. Iwamoto Kogan fight

      Even without knowing how the details of this scene fit into the wider context of this near-masterpiece of a show, this video speaks for itself.

      #2 Aku no Hana

      The classroom scene.

      This show is SO good at building tension, and this scene was almost as cathartic a release for me as it was the characters. At the end of this episode, I was just stunned. Lovely cinematography as well.

      #1 Ghost in the Shell Stand Alone Complex: 2nd Gig

      When the Tachikoma... (SPOILER)

      sacrifice themselves to stop the nuclear attack.

      The Tachikoma are one of the best examples of character development I've seen in anime, if not the best. By the time this played out, I couldn't believe those silly little spider tank robots managed to make me shed a tear..


      So, what are yours, and why? Please tag spoilers as necessary!

      32 votes
    19. It's Always Sunny in Philadelphia Season 16, Episodes 1 & 2 Discussion

      Warning: this post may contain spoilers

      The 16th season of It's Always Sunny in Philadelphia started airing last night and is now available for streaming on Hulu too! What did y'all think about the new episodes?

      Please make sure to provide warnings for any spoilers you may post! If you want to hide your spoilers, please follow the formatting tips at https://docs.tildes.net/instructions/text-formatting#expandable-sections to hide them under expandable sections. Thank you!

      Episode 1 & 2 After watching all the teasers they showed over the last few weeks, I wasn't expecting literally all the teaser material to show up in the first episode. However, I still enjoyed the first episode! This felt a bit more like a classic Always Sunny episode and I found it funny for the most part. I definitely think that the show has lost a bit of its old charm, it now looks like a proper TV show with properly lit up sets and whatnot. Despite this, I think this episode was a solid start to the season!

      I really enjoyed the second episode too! It was cool seeing Charlie's sisters show up in this episode. I remember in the season they mentioned Charlie's sister and then she was never mentioned again. In the podcast, they mentioned that they'd simply forgotten about Charlie's sister as a character. So it was cool seeing them finally show Charlie's sister(s) in an episode now. Also was not expecting an OnlyFans name drop haha.

      31 votes
    20. Tress and the Emerald Sea - By Brandon Sanderson - Discussion

      Warning: this post may contain spoilers

      Just finished this book this morning and wanted to do my usual jump to reddit to read what others have said/are saying about it. But as I have decided to leave reddit indefinitely, I have come here!

      Have you read this book? What did you think of it? Any Cosmerenauts on Tilde yet that are anxious to discuss the implications of the book?

      Personally, I enjoyed the book, but found it very quick and convenient in terms of plot and structure. It bothered me a tiny bit, at first, until I read the postscript and saw that he was going for a "Princess Bride" structure, and suddenly the whole book reframed itself in my mind. It wasn't convenient, it was a bedtime story. Every chapter being 3-5 pages, and being a non-stop string of events, that was its strength now.

      From a cosmere perspective, it's interesting that this book is obviously very late future compared to most cosmere books. I'm not wise enough to know exactly where, but the mention of Spaceships landing on planets indicate we're not in Kansas any more.

      Few small glimpses into Hoid, which was interesting, if nothing revelatory.

      How did you all feel?

      29 votes
    21. The Legend of Zelda: Tears of the Kingdom - Discussion thread

      Warning: this post may contain spoilers

      I've had a bunch of different bits of conversation about TotK across the site, but it's mostly been in passing in other topics. Since I know there's a lot of (entirely justified) enthusiasm for the game, let's talk about it! What's your favorite thing to fuse to a shield? (Ice breath) Have you developed any particularly clever machines you want to share? (I made a massively overcomplicated fish-shocker and scoop, like this, but worse.) What's your favorite (Air) and least favorite (Water) temples?

      29 votes
    22. Some thoughts about Starfield's world

      Warning: this post may contain spoilers

      I wrote a blog post for basically my first time ever. It's a first draft, but whatever. I never share my thoughts because I lack confidence, but I want to work on that. I welcome criticism of the way I've presented my thoughts, but my main priority is just discussing Starfield here! I want to hear what y'all think, mainly about the world of Starfield.

      I was starry eyed when I first launched Starfield, but it ultimately left me feeling spaced out. After spending around 25 hours with the game I've realized that I wanted something different from Starfield, and that the game just doesn't keep my mind engaged and imagination running. I feel some guilt saying that. It took a buttload of human working hours to bring Starfield to fruition after all, and I don't want to dismiss that work. It's a very pretty game, with a lot of mechanics, characters, and stories. On paper, it's an ideal game for me. It's a first person adventure through the stars meeting strangers and ogling at alien planets packed in with loot and rpg elements. That's my kind of treadmill to be running on. The type of game loop I enjoy. Ultimately though, it did not fill the space in my head that I wanted it to.

      Starting with the core game play, it's what I had the least expectations for. I am no Bethesda mega fan, but I've dabbled in their games. Their combat, stealth, traversal and so on have always registered as just serviceable to me. That's not really even a criticism as I've never gotten the impression that Bethesda's intention was to draw fans on those elements. They want to provide a simple set of tools to interact with their worlds. The tools they've provided here in Starfield feel fine. They all work. Gun play feels fine, traversal feels fine, stealth feels fine. It's the way those tools interact with their environments, characters, and narration that typically attract me, but don't here. Even their newest game play addition in space ship combat echoes their standard approach. It feels simple but solid. No extravagance like a Star Fox 64 barrel roll, but there's enough going on to feel good. Like the rest of the tool set, it's serviceable enough to let the player interact with their world. The world is what has left me cold.

      Bethesda introduces us to Starfield's world in a baffling place, a place almost opposite to space, a mine. Sure, they planet isn't Earth, but it might as well be Earth. It's dark, dirty, rocky and far from a feast for the eyes. It's no surprise that mines are in the game as Bethesda has always included similar spaces in their games. Such environments are perfect for stuffing loot and combat encounters into, but imagine if Skyrim had began in a cave instead of out in its beautiful landscape. Starfield could've opened in space on a ship or on a number of visually alien worlds, and I think it's a misstep to begin the player in the most unappealing of its environments. Unfortunately, I think it's telling of a large part of the way you will be seeing Starfield's world. From a lot of interior spaces. It's often easy to forget that I'm playing a sci-fi game set in an open world space setting.

      Starfield's world looks like what I imagine it would look like if human space colonization were to actually happen. In that regard, I think they were incredibly successful. It's the realization of this image that I think held Starfield back. Just like a lot of our own real universe, it is often empty and dull. Many landscapes of the planets and moons of Starfield, while sometimes pretty, are more often unremarkable. Procedural generation is an incredible tool that can easily lead to unimaginative results. I'm never able to escape the thought that what I'm looking at was probably computer generated. After visiting around 15 planets, I began to feel as though I'd seen it all before, just in different colors. Often fauna and foliage looked strange but lacked a certain spark of hand crafted creativity. I was never struck by their beauty nor their horror but only their only seemingly random assortment of attributes. On planets with human inhabitants their lacked personality in their work and living spaces with exceptions being the hand crafted major settlements. Buildings and structures felt modular and mass produced by the same manufacturer. All of this is probably an accurate depiction of a real future where we branched out into space, but it doesn't make for a fun video game to see and soak in. Major cities like New Atlantis and Akira City lent much more life to Starfield's world with obvious heart put into their creation. You can see their influences from the sci-fi genre in their construction. Instead of aiming for a large and marketable open world, it's a smaller handcrafted galaxy I wish we would have gotten. Somewhere with its own politics and drama taking place on landscapes with intent and personality. A larger existing universe could be hinted at with follow ups in sequels. Bethesda is bursting at the seems with creative talent, but there was simply too much space to make aesthetically daring from every angle. Instead that talent was stretched an inch thin and a mile wild.

      The inhabitants of Starfield are offensively inoffensive and so dry they'll leave you parched. They're boring, full stop. They lack nuance and detail in their personalities. They begin and end at their core archetypes. The meaning of their existence is only to facilitate the player and be impressed by you. In my 25 hours of play, I didn't find my self endeared to any character except for a sweet old grandma exploring space, but I only liked her because I like that trope. Characters are very formal and professional which I believe was Bethesda's intent. After all, the context of most every interaction has you acting in an official capacity for one of the factions. You're a representative for the professional work these factions are doing, like being a volunteer cop for the United Colonies or Freestar Collective's Rangers or an explorer-researcher for the stuffy Constellation. It makes sense that conversations would be formal, professional, and often to the point. Ultimately that just doesn't make for compelling conversation. I engage with fiction, especially genre fiction, for its strong sense of personality. The characters I found in Starfield feel like they're just going through the motions of their 9 to 5 job. Their framing as a talking head when having conversations with them only highlights their stiffness.

      I believe Starfield is a well-done realization of Bethesda's intent. It's a very corporate and made by committee vision, but it's well executed. It seems they wanted to create a world that resembles a legitimate future where humans leave Earth and colonize the stars. The result is barren unremarkable planets, sterile labs, boring mining and manufacturing facilities, mass produce modular homes, and plenty of empty space. I think they're right, this is what a settled galaxy looks like, but it just doesn't make for a satisfying video game.

      edit: fixed spelling from "feel" to "fill"

      26 votes
    23. Tildes Book Club discussion - Cloud Atlas

      Warning: this post may contain spoilers

      This is the first of an ongoing series of book discussions here on Tildes. We are discussing Cloud Atlas.
      Our next book will be Piranesi, sometime in the third week of April.

      I don't have a particular format in mind for this discussion, but I will post some prompts and questions as comments to get things started. You're not obligated to respond to them or vote on them though. So feel free to make your own top-level comment for whatever you wish to discuss, questions you have of others, or even just to post a review of the book you have written yourself.


      For latecomers, don't worry if you didn't read the book in time for this Discussion topic. You can always join in once you finish it. Tildes Activity sort, and "Collapse old comments" feature should keep the topic going for as long as people are still replying.
      And for anyone uninterested in this topic please use the Ignore Topic feature on this so it doesn't keep popping up in your Activity sort, since it's likely to keep doing that while I set this discussion up, and once people start joining in.

      24 votes
    24. Futurama Season 8 Episode 2 discussion

      Warning: this post may contain spoilers

      This thread may contain spoilers.

      I thought it was pretty good! Better than the last episode, we were pleasantly surprised here at house Godzilla. We actually watched the older episode where Kif gets pregnant the night before, so we were very curious to see how Amy would handle everything. Feels were had.

      What were your thoughts? Let your voice be heard!

      24 votes