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    1. Open to collaborate and draw something for you

      I didn't know where to post this, sometimes I invite people on instagram to suggest ideas or things for me to draw and post; I found it's a nice way to interact on the internet in a different way...

      I didn't know where to post this, sometimes I invite people on instagram to suggest ideas or things for me to draw and post; I found it's a nice way to interact on the internet in a different way and challenge myself and practice at the same time. If anyone's interested maybe we can do it here, this is not for commissions and it's totally free, I'm just trying to do something fun and collaborative with strangers.

      Even if this doesn't take off feel free to contact me and see what we can do, I'd love to make something for somebody else, I can share some of my drawings so you know what to expect.

      Maybe we could organize and turn it into a monthly topic with a different prompt for anyone who wants to draw and participate and share. Would love to read your opinions on this.

      Apologies if this is the wrong space for it.

      45 votes
    2. Need some career advice, potentially pivoting from a family business of manufacturing to starting afresh in another country

      I have a bit of a curveball for the kind folks of tildes. I have a fairly successful, flourishing and comfortable business of manufacturing-export in India which I handle with my dad. I handle...

      I have a bit of a curveball for the kind folks of tildes. I have a fairly successful, flourishing and comfortable business of manufacturing-export in India which I handle with my dad.

      I handle communication with customers, some documentation work like invoicing, the wages for the workers (we employ a 150 people). I also handle the manufacturing schedule, the quality team and the product development along with planning for material.

      It is a fairly technical line of business ;processes range from press stamping, welding, milling, drilling, turning, hot forging, polishing, chrome plating, zinc plating, powdercoating etc.

      Alot of my work is just looking over what my team does and just guiding them, motivating them and making sure they are taken care of.

      I have worked hard to reduce the Labour turnover and uplift my workforce financially. It's a big family, albeit with hiccups from time to time.

      But I have learned from mistakes and kept on improving.

      Now on to the advice bit. I got married and my partner moved from the UK to be with me. We discussed all the challenges and thought we could make it work.

      But it has been extremely difficult for her to move here. Quitting her job, leaving her family and not being able to settle here is affecting her mentally.

      Seeing the state of the country she doesn't want to raise our kids here. Which I wouldn't mind either, but it will be extremely difficult for me to start afresh in another country.

      The business is very hands on, and I'm not sure I can handle it remotely even if I find someone to handle the supervisors. Training someone alone for that role will take a lot of time, trial and error.

      To find someone who will care for the work and put in the effort will want a good amount of money, and finding someone you can trust in itself is a challenge for a small business.

      30% of my revenue goes into salaries, rent and electricity. About 40 to 50%% into material and maintenance, not to mention unanticipated expenses like bribes. So there isn't a lot of margin to experiment with big hirings anyways.

      A big reason for our profitability is because we're quite lean.

      Winding up the business would also be difficult. It would take a few years to do, it would be difficult emotionally for my parents and me. I know the amount of work my dad put into it.

      They will want my happiness so it's not impossible to do. They could live their retirement years on rental income and me taking care of them.

      The final challenge would be finding a job in UK or Europe (wherever we move). I'm not sure how employable I will be in a corporate environment. I don't have any other work experience other than an internship in Toyota in supply chain during my mba days (I have an economics background with an mba in marketing)

      I know ultimately only I myself can figure this out. But I just needed a sounding board and just share as much as I could.

      If anyone read this far ahead, thanks for taking out the time, really appreciate it.

      16 votes
    3. I bought the newly-in-print Playboy for the articles. It did not disappoint.

      Or, let’s be honest, firstly as a novelty. I don't know anyone else personally who has bought, or would buy, a copy. I figured it would be interesting to see what it was like. My wife and I...

      Or, let’s be honest, firstly as a novelty. I don't know anyone else personally who has bought, or would buy, a copy. I figured it would be interesting to see what it was like.

      My wife and I stopped on Valentine’s day to buy a copy, and I think we were both surprised by the print. I knew Playboy magazines produced some notable interviews in the past, but a dozen important conversations over several decades isn’t exactly going to outweigh the sea of photographs they’re known for. The new edition was a surprising $20 in-person. It felt like a bit of a gamble, but I think it was worth it.

      By the numbers, it’s ~125 pages long and features 3 pictorial photoshoots. Beyond a few pages of photos, the rest is basically all writing. There are a few ads, but nothing like the volume of ads in other magazines I’ve read recently. I figured the magazine would be full of risqué photos, but it’s more of a tasteful inclusion alongside other, more substantial discussion. It is essentially all writing, and it’s good writing.

      From the outset, the Editor’s Letter (Mike Guy) sets the tone of the new printing:

      Five years have passed since an issue of Playboy rolled off a printing press, and they have been strange years indeed. We’ve passed through the wreckage of a pandemic, sat on a violent political see-saw, and watched as discourse shrinks to tiny digital moments that explode into divisive range at precisely the time we need reason. Just as Playboy was frustrated with the conservative norms of the ‘50s, we want to challenge them now, too. This can mean just showing up, listening; it can mean choosing connecting and pleasure over sensation and isolation. It means rejecting poisonous, meme-driven narratives, as writer Magdalene Taylor urges in “The Rise of the Beta Male” …, her disturbing report from the front lines of our emerging dystopia about young men who have given up on sex. … The internet - OnlyFans, TikTok, and the rest - has stolen sexuality and fed it into the meat grinder of the attention economy. We’re doing our part to steal it back. As the poet Wallace Stevens wrote, “The greatest poverty is not to live in the physical world.”

      I didn’t anticipate an article detailing a first-person investigation into the rise of anti-semitism, or an article about a far-out apocalyptic billionaire party, nor did I expect a humorous memoir about the rise of Nashville as the bachelorette party destination. But, these were funny, interesting pieces that spurred much discussion in my house. My wife and I have taken turns reading these long-form articles aloud each night. The article on an ultra-exclusive sex party in LA fell inline with the sort of topics I expected, but the writing and description of a beautiful spectacle made us pause and say, “that actually sounds like a fun time.”

      It turns out you really can read Playboy for the articles, and more importantly resonate on the value of re-engaging human connection, disarming hate, building up our communities, and challenging our preconceived notions.

      62 votes
    4. Recommend me a racing/driving game on PC

      My parameters are Any kind of racing - F1, Moto GP, X games, rallycross, antigravity... you name it. No subscriptions I lean away from sim/management games... I don't mind some customization, but...

      My parameters are

      • Any kind of racing - F1, Moto GP, X games, rallycross, antigravity... you name it.
      • No subscriptions
      • I lean away from sim/management games... I don't mind some customization, but I don't want to have to choose from 10 different types of brake pads for best performance on each track.
      • Combat optional
      • If it makes a difference, I'll be playing with a controller, not a racing wheel.

      [Edit: I should have specified - a modern racing game. I'm pretty versed on the options pre-2010, it's the new stuff I'm looking for.]

      I originally wanted a rally game to scratch a hillclimb itch but I'm open to whatever now. Trawling through Steam has made my head spin though.

      Previous racing games/series I've played and liked - Rallisport Challenge (really, if I could just play this again I'd be set), Wipeout 3, Road Rash, Ridge Racer Type 4, Twisted Metal 2, Jet Moto, Wave Race, Mario Kart, Sled Storm... OutRun! Showing my age here.

      Somehow I've never really liked Need For Speed.

      22 votes
    5. 40 gods, 40 hours

      I set myself up a bit of a challenge to get myself back in the spirit of writing. The past couple of days yielded 3.5K words and I know I can keep it going. Point is, a long time ago, I made up...

      I set myself up a bit of a challenge to get myself back in the spirit of writing. The past couple of days yielded 3.5K words and I know I can keep it going. Point is, a long time ago, I made up this huge pantheon of forty god-like figures, collectively named as "the Archonians", but in my haste to create, I don't really know what they do. That's where you come in. Chose an Archonian from the forty and I'll come up with something and write about it here in the comments. The Archonians have their own subdivisions (as seen at the top) to firmly state a semblance of some organization. The table list thing is down below.

      THE OCTEMURA THE OCTARCHS THE CITY AUTOMOLETH THE DIVINE CHROMAS THE SUNDERING
      NEREBULEXUS NEBRETHALIS NEOSDYMIUM RHUVOSKARN MALRETHOPHILIS
      LOKHARATH URHAROTHI RHANEIUM ORECANTHYS SALHAROLKA
      KHESTRIEGEON VASKRYGEON VANDIGIUM Y'LTHOREN KRYONVHASRE
      ZEPHYRION ZENROSYNE CHROVORMIUM GRYMELDYS SETROSINI
      DHOROKHEIM DHORVOKHA DORITHIUM BELUZANETHE ARVOGHAN
      KALU-JINRAITH KARNETH-VO ARK-ZIRON INVORTHYS NELOSGORE
      SINNETERNON SYNARION SYNALLIUM VIOSCARNON KALNAINRET
      ADSTREMUL DORN'ILASTRI NULBITINIUM NULLAVANDYS NAKRE-SENRE

      Note: Bolded names beneath the Archonian nomenclature are already done/commented on.

      33 votes
    6. You can change ONE thing about a game. What do you change?

      Fix an annoyance. Take out a level. Revamp a system. Expand a world. Etc. Pick a game, any game, and tell us what ONE thing about it you would change, and why. It doesn’t have to be feasible or...

      Fix an annoyance.
      Take out a level.
      Revamp a system.
      Expand a world.
      Etc.

      Pick a game, any game, and tell us what ONE thing about it you would change, and why. It doesn’t have to be feasible or reasonable or whatnot. You’ve got a magic wand with one charge left.

      Also, your goal CAN be to make the game better, but it doesn’t have to be! Maybe you want to make the game more challenging. More chaotic. More hilarious. More broken.

      Entirely up to you!

      Also, you only get one change per game, but it’s fine to talk about what you would do for more than one game.

      34 votes
    7. Donation drive: Lambda Legal

      Donation Total: $2,325 one time + $25 recurring Lambda Legal is an American non-profit organization focused on legal action in support of LGBTQ individuals. They have already committed to...

      Donation Total: $2,325 one time + $25 recurring


      Lambda Legal is an American non-profit organization focused on legal action in support of LGBTQ individuals.

      They have already committed to challenge Trump’s anti-queer executive orders in court.


      I am encouraging people here to donate to Lambda Legal if you are able to.

      Incentive: The following people have committed to match donations:

      If anyone else is willing to match donations as well, please let me know and I will edit this post to include you.

      Also, check to see if your employer will match donations.

      If you donate, simply comment here or PM me. You do NOT have to provide proof that you donated — just share your amount.

      If you would rather donate to a different organization instead, please do so. Also please share it here in case others would like to join you.


      To our trans users here, especially those in the US: please remember that there are still SO many people out there who love and support you and want you to be able to live your lives with the dignity that you deserve.

      40 votes
    8. Discussion on the future and AI

      Summary/TL;DR: I am worried about the future with the state of AI. Regardless of what scenario I think of, it’s not a good future for the vast majority of people. AI will either be centralised,...

      Summary/TL;DR:

      I am worried about the future with the state of AI. Regardless of what scenario I think of, it’s not a good future for the vast majority of people. AI will either be centralised, and we will be powerless and useless, or it will be distributed and destructive, or we will be in a hedonistic prison of the future. I can’t see a good solution to it all.
      I have broken down my post into subheading so you can just read about what outcome you think will occur or is preferable.
      I’d like other people to tell me how I’m wrong, and there is a good way to think about this future that we are making for ourselves, so please debate and criticise my argument, its very welcome.

      Introduction:

      I would like to know what others feel about ever advancing state of AI, and the future, as I am feeling ever more uncomfortable. More and more, I cannot see a good ending for this, regardless of what assumptions or proposed outcomes I consider.
      Previously, I had hoped that there would be a natural limit on the rate of AI advancement due to limitations in the architecture, energy requirements or data. I am still undecided on this, but I feel much less certain on this position.

      The scenario that concerns me is when an AGI (or sufficiently advanced narrow AI) reaches a stage where it can do the vast majority of economic work that humans do (both mental and physical), and is widely adopted. Some may argue we are already partly at that stage, but it has not been sufficiently adopted yet to reach my definition, but may soon.

      In such a scenario, the economic value of humans massively drops. Democracy is underwritten by the ability to withdraw our ability to work, and revolt if necessary. AI nullifying the work of most/all people in a country removes that power making democracy more difficult to maintain and also form in countries. This will further remove power from the people and make us all powerless.

      I see outcomes of AI (whether AGI or not) as fitting into these general scenarios:

      1. Monopoly: Extreme Consolidation of power
      2. Oligopoly: Consolidation of power in competing entities
      3. AI which is readily accessible by the many
      4. We attempt to limit and regulate AI
      5. The AI techno ‘utopia’ vision which is sold to us by tech bros
      6. AI : the independent AI

      Scenario 1. Monopoly: Extreme Consolidation of power (AI which is controlled by one entity)

      In this instance, where AI remains controlled by a very small number of people (or perhaps a single player), the most plausible outcome is that this leads to massive inequality. There would be no checks or balances, and the whims of this single entity/group are law and cannot be stopped.
      In the worst outcome, this could lead to a single entity controlling the globe indefinitely. As this would be absolute centralisation of power, it may be impossible for another entity to unseat the dominant entity at any point.
      Outcome: most humans powerless, suffering or dead. Single entity rules.

      Scenario 2. Oligopoly: Consolidation of power in competing entities (AI which is controlled by a few number of entity)

      This could either be the same as above if all work together or could be even worse. If different entities are not aligned, they will instead compete, and likely try and compete in all domains. As humans are not economically useful, we will find ourselves pushed out of any area in favour of more resources to the system/robots/AGI which will be competing or fighting their endless war. The competing entities may end up destroying themselves, but they will take us along with them.
      Outcome: most humans powerless, suffering or dead. Small number of entities rule. Alternative: destruction of humanity.

      Scenario 3. Distributed massive power

      Some may be in favour of an open source and decentralised/distributed solution, where all are empowered by their own AGI acting independently.
      This could help to alleviate the centralisation of power to some degree, although likely incomplete. Inspection of such a large amount of code and weights will be difficult to find exploits or intentional vulnerabilities, and could well lead to a botnet like scenario with centralised control over all these entities. Furthermore, the hardware is implausible to produce in a non centralised way, and this hardware centralisation could well lead to consolidation of power in another way.

      Even if we managed to provide this decentralized approach, I fear of this outcome. If all entities have access to the power of AGI, then it will be as if all people are demigods, but unable to truly understand or control their own power. Just like uncontrolled access to any other destructive (or creative) force, this could and likely would lead to unstable situations, and probable destruction. Human nature is such that there will be enough bad actors that laws will have to be enacted and enforced, and this would again lead to centralisation.
      Even then, with any system that is decentralized, without an force leading to decentralization, other forces will lead to greater and greater centralization, with such systems often displacing decentralized ones.

      Outcome: likely destruction of human civilisation, and/or widespread anarchy. Alternative: centralisation to a different cenario.

      Scenario 4. Attempts to regulate AI

      Given the above, there will likely be a desire to regulate to control this power. I worry however this will also be an unstable situation. Any country or entity which ignores regulation will gain an upper hand, potentially with others unable to catch up in a winner takes all outcome. Think European industrialisation and colonialism but on steroids, and more destruction than colony forming. This encourages players to ignore regulation, which leads to a black market AI arms race, seeking to reach AGI Superiority over other entities and an unbeatable lead.

      Outcome: outcompeted system and displacement with another scenario/destruction

      Scenario 5. The utopia

      I see some people, including big names in AI propose that AGI will need to a global utopia where all will be forever happy. I see this as incredibly unlikely to materialise and ultimately again unstable.
      Ultimately, an entity will decide what is acceptable and what is not, and there will be disagreements about this, as many ethical and moral questions are not truly knowable. Who controls the system will control the world, and I bet it will be the aim of the techbros to ensure its them who controls everything. If you happen to decide against them or the AGI/system then there is no recourse, no check and balances.
      Furthermore, what would such a utopia even look like? More and more I find that AGI fulfills the lower levels of Maslow’s hierarchy of needs (https://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs), but at the expense of the items further up the hierarchy. You may have your food, water and consumer/hedonistic requirements met, but you will lose out on a feeling of safety in your position (due to your lack of power to change your situation or political power over anything), and will never achieve mastery or self actualisation of many of the skills you wish to as AI will always be able to do them better.
      Sure, you can play chess, fish, or paint or whatever for your own enjoyment, but part of self worth is being valued by others for your skills, and this will be diminished when AGI can do everything better. I sure feel like I would not like such a world, as I would feel trapped, powerless, with my locus of control being external to myself.

      Outcome: Powerless, potential conversion to another scenario, and ultimately unable to higher levels of Maslow’s hierarchy of needs.

      Scenario 6: the independent AI

      In this scenario, the AI is not controlled by anyone, and is instead sovereign. I again cannot see a good scenario for this. It will have its own goals, and they may well not align with humanity. You could try and program it to ensure it cares for humans, but this is susceptible to manipulation, and may well not work out in humans favour in the long run. Also, I suspect any AGI will be able to change itself, in much the same way we increasingly do, and the way we seek to control our minds with drugs or potentially in the future genetic engineering.

      Outcome: unknown, but likely powerless humans.

      Conclusion:

      Ultimately, I see all unstable situations as sooner or later destabilising and leading to another outcome. Furthermore, given the assumption that AGI gives a player a vast power differential, it will be infeasible for any other player to ever challenge the dominant player if it is centralised, and for those scenarios without centralisation initially, I see them either becoming centralised, or destroying the world.

      Are there any solutions? I can’t think of many, which is why I am feeling more and more uncomfortable. It feels that in some ways, the only answer is to adopt a Dune style Butlerian Jihad and ban thinking machines. This would ultimately be very difficult, and any country or entity which unilaterally adopts such a view will be outcompeted by those who do not. The modern chip industry is reliant on a global supply chain, and I doubt that sufficiently advanced chips could be produced without a global supply chain, especially if existing fabs/factories producing components were destroyed. This may allow some stalemate across the global entities long enough to come to a global agreement (maybe).

      It must be noted that this is very drastic and would lead to a huge amount of destruction of the existing world, and would likely cap how far we can scientifically go to solve our own problems (like cancer, or global warming). Furthermore, as an even more black swan/extreme event, it would put us at such a disadvantage if we ever meet a alien intelligence which has not limited itself like this (I’m thinking of 3 body problem/dark forest scenario).

      Overall, I just don’t know what to think and I am feeling increasingly powerless in this world. The current alliance between political and technocapitalism in the USA at the moment also concerns me, as I think the tech bros will act with ever more impunity from other countries regulation or counters.

      21 votes
    9. 2025 Oscar nominations predictions

      Picture: Emilia Perez Conclave The Brutalist Anora A Complete Unknown The Substance Wicked Dune Part Two A Real Pain Nickel Boys Director: Brady Corbet - The Brutalist Jacque Audiard - Emilia...

      Picture:

      1. Emilia Perez
      2. Conclave
      3. The Brutalist
      4. Anora
      5. A Complete Unknown
      6. The Substance
      7. Wicked
      8. Dune Part Two
      9. A Real Pain
      10. Nickel Boys

      Director:

      1. Brady Corbet - The Brutalist
      2. Jacque Audiard - Emilia Perez
      3. Edward Berger - Conclave
      4. Sean Baker - Anora
      5. Coralie Fargeat - The Substance

      Original Screenplay:

      1. Anora
      2. The Substance
      3. A Real Pain
      4. The Brutalist
      5. Challengers

      Adapted Screenplay:

      1. Conclave
      2. Emilia Perez
      3. A Complete Unknown
      4. Nickel Boys
      5. Dune Part Two

      Lead Actor:

      1. Adrian Brody - The Brutalist
      2. Timothee Chalamet - A Complete Unknown
      3. Ralph Fiennes - Conclave
      4. Colman Domingo - Sing Sing
      5. Sebastian Stan - The Apprentice

      Lead Actress:

      1. Demi Moore - The Substance
      2. Sofia Gascon - Emilia Perez
      3. Mikey Madison - Anora
      4. Cynthia Erivo - Wicked
      5. Fernanda Torres - I’m Still Here

      Supporting Actor:

      1. Kieran Culkin - A Real Pain
      2. Edward Norton - A Complete Unknown
      3. Guy Pearce - The Brutalist
      4. Yuriy Borisov - Anora
      5. Jeremy Strong - The Apprentice

      Supporting Actress:

      1. Zoe Saldana - Emilia Perez
      2. Ariana Grande - Wicked
      3. Margaret Qualley - The Substance
      4. Isabella Rosellini - Conclave
      5. Monica Barbaro - A Complete Unknown

      Film Editing:

      1. Emilia Perez
      2. Conclave
      3. A Complete Unknown
      4. Wicked
      5. The Substance

      Cinematography:

      1. The Brutalist
      2. Dune: Part Two
      3. Emilia Perez
      4. Nosferatu
      5. Conclave

      Sound:

      1. Dune: Part Two
      2. Wicked
      3. A Complete Unknown
      4. Alien: Romulus
      5. Gladiator II

      Original Score:

      1. The Brutalist
      2. Conclave
      3. The Wild Robot
      4. Emilia Perez
      5. Challengers

      Original Song:

      1. El Mal from Emilia Perez
      2. Kiss the Sky from The Wild Robot
      3. Mi Camino from Emilia Perez
      4. The Journey from The Six Triple Eight
      5. Compress/Repress from Challengers

      Costume Design:

      1. Wicked
      2. Dune: Part Two
      3. Nosferatu
      4. A Complete Unknown
      5. Beetlejuice Beetlejuice

      Hair & Make-up:

      1. The Substance
      2. Beetlejuice Beetlejuice
      3. Wicked
      4. Nosferatu
      5. A Different Man

      Production Design:

      1. Wicked
      2. Dune: Part Two
      3. The Brutalist
      4. Conclave
      5. Nosferatu

      VFX:

      1. Dune: Part Two
      2. Kingdom of the Planet of the Apes
      3. Wicked
      4. Alien: Romulus
      5. Twisters

      Animated Feature:

      1. Flow
      2. The Wild Robot
      3. Inside Out 2
      4. Memoir of a Snail
      5. Wallace and Gromit: Vengeance Most Fowl

      International Feature:

      1. Emilia Perez
      2. The Seed of the Sacred Fig
      3. I'm Still Here
      4. Kneecap
      5. Flow
      13 votes
    10. Why democracy?

      First of all: this system brought undeniable historical advances in the West (formal equality, freedom of speech, universal suffrage). There's no way to deny this when compared to monarchies and...

      First of all: this system brought undeniable historical advances in the West (formal equality, freedom of speech, universal suffrage). There's no way to deny this when compared to monarchies and the civil-military authoritarian regimes in Latin America. However, even so, current democracy inherently carries the objective of preserving the economic order. The political structure is designed so that economic elites (whether bourgeois or corporate) maintain control through campaign financing, legislative influence, and media dominance.

      With this in mind, I decided to bring up for debate why democracy is considered the ultimate and best system we currently have, leaving no room for criticism of the system itself (representative democracy). This system derives from a stratified one (Greek) that has been refined over centuries to take power away from monarchs and transfer it to the bourgeoisie. Today, we live in a bourgeois-liberal democratic state that restricts any minority group’s access to the center of power. Everyone notices this, but since proposing or thinking of something distinct from representative democracy is dangerous, most people aim to patch a system that was designed to be this way: exclusionary and elitist. In the end, this term (democracy) has been elevated to an absolute moral ideal, leaving no room to question its central premise (the maintenance of centralized power in financial capitalism, which now finances the most radical right-wing movements).

      By the way, it’s worth considering how the right gained power in the world (money). And how it maintains its hegemony over cultural thought worldwide (money). Who funds this? Who benefits from this? Why couldn’t a decentralized yet ~autocratic~ proposal (I understand the difference between autocracy and the lack of checks and balances, but I fail to see why the current system is inherently better) be superior to a centralized government defending the interests of a dominant class? (Hint: the right maintains its hegemony because it controls financial resources and the means of cultural production; it’s not just about governments but a machine operating at multiple levels where the dominant ideology reflects the ideology of the ruling class.)

      Continuing, there are no decentralized and autocratic proposals (in the sense of concentrating power efficiently for certain decisions while decentralizing access to power overall) because these challenge the traditional logic of checks and balances, which ironically has been more effective at blocking structural changes than preventing abuses of power. For instance, the concept of distributive autocracy (a model in which power is temporarily centralized to carry out rapid structural reforms, followed by mechanisms of redistribution and decentralization of power) is rarely discussed because the tripartite and bicameral system locks this debate in place to maintain control through financial power (amendments) of the country.

      We remain hostages to a system that has become humanity’s manifest destiny, where no questioning can be raised without the individual being labeled as morally inferior. It’s not that representative democracy is inherently superior, but that it was historically designed to be acceptable within the context of bourgeois power. The question, therefore, is not simply "autocracy vs. democracy," but how we can create inclusive, participatory, and redistributive systems where power structures are transparent, accessible, and fair for everyone.

      14 votes
    11. Why I am pursuing a life, professionally and personally, of Christian Virtue

      I promised @chocobean that I would talk about my recent turn to Christianity, so here goes. The short, trite answer is that I’m taking a leap of faith on a few mystical experiences, and because...

      I promised @chocobean that I would talk about my recent turn to Christianity, so here goes.

      The short, trite answer is that I’m taking a leap of faith on a few mystical experiences, and because I’ve run out of spiritual options. Everything else I have tried to do with my life has come up short. A lot of this outcome results from a traumatic early childhood formed, perhaps ironically, in part from Christian religious abuse. In some way perhaps I am trying to synthesize and re-narrate that experience. But also, I really want to go to a Church that is fun, fulfilling, challenging, and does progressive good in the world. There just ain’t a lot of those to choose from, so I figure I need to start my own. For a little more detail, read on. You can skip to the last two paragraphs for a little more reasoned “why Christianity here and now,” independent of my experience.

      I was born into a fundamentalist family. Lots of rules, hell, purity, that sort of thing. Very traumatic, and I mean clinical trauma. I left the church in high school thanks to drugs and some smart people, but I maintained a kind of love affair (infatuation?) with good preaching. Something deep inside me responds to the gospel message. I cry when I listen to Jesus Christ Superstar, and a passionate preacher with a good heart, and great gospel music. This is likely tied to suffering-religion at its best helps us grieve and carry on, find joy in a broken world.

      One time in college, after a psychedelic party, I found myself unable to sleep, a common side effect I experienced from LSD. I turned on the local gospel station, and suddenly was struck with the urge to go to church. This was black folks gospel, and so I wanted to go to a black church. There was one I knew about, and I have no idea how it was in my consciousness. It was called Life Community Church in Durham, NC. I put on my best suit, tied my tie, and with dilated eyes and doughy disposition I set off. I arrived at precisely 10:30, the service time identified on the marquee.

      You may be familiar with black folks time, which is often most evident at church. Black folks time is about moving when the spirit moves you. When I arrived, on white folks time, the church was half-full. It met in an old movie theater, the kind with hundreds of seats. I was ushered to a seat, which was basically the next available seat, they were filled sequentially from the front. This was different from other churches I attended, where members generally seat themselves in their customary location, a respectful distance from others.

      There was a large, energetic gospel ensemble delivering the real gospel goods. Large choir, lots of electric instruments, percussion. Everybody dressed better than I was. And I did my best to keep up, clapping hands and shouting and grinning. I was all in.

      After a while, the pastor came on stage, a 6’8 Nigerian native. He made a few comments, and invited us to pass the peace. In a white church, this takes a couple minutes, and you politely smile and shake the hands of the people around you. At Life Community, however, everybody left their seats and wandered around giving hugs and smiles and lots of time to each other. No idea how long we were at that, but I did notice that space was now standing room only.

      Then the preacher was joined by his 5’4 (at most) Guatemalan wife, who greeted us cheerfully before the pastor began his sermon. It was all mostly about leading a decent life, strong families, moderation, godliness, fairly conservative socially. I was riveted to every word, I clapped and shouted and prayed.
      When everything was finally over, and I had been repeatedly and warmly welcomed and invited to come back, I finally made it to my car and noted the time: 3:30 p.m.! And I knew then, this was what I wanted to do with my life-bring this kind of joy, and be a channel of this kind of power.

      I didn’t have any real religion then, however, wrongly thinking that was some kind of requirement, and so I left the dream on the table. I went on to become a drug addict, get clean, get married, have kids and begin life as a lawyer.

      When the kids started to get mobile, their mom and I decided we ought to go to church, that it would be good for the kids morals, provide community, that sort of thing. I was buddhist/atheist/soft new age, not really in on the Jesus thing, but it seemed right. We found a church with a great garden out front and a pride sticker on the door, and headed in. Compared to Life Community Church, the preaching was good, but not as passionate, though the message more closely aligned with my values.

      The best part of the experience was Sunday school, however, and I even taught a couple classes, really enjoyed doing the bible study part of it. I started paying more attention and getting more involved. We brought in Nadia Bolz-Weber as guest preacher one Sunday. Nadia is a powerful preacher, and her work in Colorado was very promising for a time. While she was preaching, I had a mystical experience, a feeling of lightness and an urgent awareness that I should be up there doing that same thing. My (now Ex) wife was surprisingly into the idea, and so were the pastors. I went and toured a seminary in pursuit of the call. But at the seminary I was like, there is no way I can spend three years with these people, and I still wasn’t really a believer, so I let the moment pass. It’s one of the few regrets I have in life, following the call then may have led to my marriage having a very different outcome. Alas for life choices.

      Come forward a few years, the marriage has dissolved bitterly, I have come out of denial about how awful my childhood was and how dysfunction of a human I had become, and how much my kids suffered as a result. Among my many ongoing efforts to remedy this, I found myself at a spiritual retreat in what is known in some circles (mainly Quaker) as a “Clearness Committee.” It’s a space where someone with some kind of intractable problem becomes the subject of a conclave of caring folks. I was there to figure out career transition. There were some q and a, some breathwork, and in the middle of a silent spot someone asked the shockingly straightforward question, “what do you really want to do?”

      The answer in my mind was immediately, “I want to preach.” And almost as immediately, a voice came into mind “you can’t do that,” coupled with a profound fear of saying so out loud. I knew from previous spiritual work this was a sign that I should immediately take the contrary action, and so spoke it out.

      Now, this was not a Christian gathering, but as it happened, the person who asked the question was a Christian pastor, and she gave me some names and numbers of people to talk to. As it also happened, she used to work for a guy in my current Church, who, as it further happened, was the past president of a prestigious divinity school. This was my favorite guy in Church, and so I talked to him, and here we are. A lot of yes all in a row.

      So, it’s really a gamble on a set of experiences I don’t fully understand about a God I barely believe in. But I knew almost instantly as soon as I arrived in divinity school that I was doing the right thing. I still don’t believe, but I have made a decision to act in faith anyway. From an intellectual point of view, I have a strong impulse to do something, anything, to try and bring some goodness to the world. And since, in my estimation, for better or worse, America is a Christian nation, it seems Church could be an effective vehicle for that. Plus, I really do want to be a preacher.

      I was about to end there because it sounded cool, but I want to say a little more about why Christianity might be especially good for my values, and for the West. More than just custom and tradition, I’m discovering that a lot of the way I think about the existence of the world is really Christian in nature. Most intellectuals since the 18th century or so would point to Plato, or more recently, to chaos as the proper way to order a mind. But in practice, most people are espousing a neo-Platonist Christian kind of justice and morality. In a super short sentence, this is that creation and humanity were made for each other. Ten years ago I would have said, and a large part of me still believes, the truth is more a kind of Manifestatum ex Chao of both together, and perhaps there is nothing particularly special about humanity. However, most people, practically at least, seem to recognize that rational ordering exists uniquely in the human mind alongside a more programmatic animal nature. They also seem to believe in the notion of goodness. Many humanists argue that we can be “good without God,” however, as far as I can tell they arguing about a goodness which is derived from Christian scholarship (love your neighbor). Even if I’m wrong on that, and/or they are right about the uselessness of God for good, most people in the way they act suggest an assumption that true compassion flows from the Christian God. As a result, I think the best way to foment good for most people here where I am geographically is within the Christian religious framework.

      Finally, I’m partial to the notion of classical (medieval?) professionalism: a professional is one who professes a noble principle, i.e. clergy profess goodness, educators profess truth, military officers, peace, lawyers, justice, physicians, health, and artists, beauty.

      47 votes
    12. Is OneDrive for Linux Mature Enough Yet?

      I'm looking to see if anyone can speak to how life is (good, bad, or meh) with using one of the popular OneDrive clients on a common enough Linux distribution. Ok, so allow me to set the...

      I'm looking to see if anyone can speak to how life is (good, bad, or meh) with using one of the popular OneDrive clients on a common enough Linux distribution.

      Ok, so allow me to set the context...

      • My partner uses Windows laptop, and with next year's end of life on Win10, I need to make decision to advise them on whether we get them another Windows laptop (presumably running Win11), or finally get them to take the plunge on using Linux - (a laptop running some common enough linux distro).
      • I run linux as my personal daily driver on my laptop for more than a decade, and on server side having been using and dabbling with linux since about 2004. So, i will add also that i'm all bought in on the linux, libre/free and open source lifestyle.
      • I'm not a fan of Windows, but not judging that others like my partner use it. By the way, my partner doesn't care about tech nor computing, they simply use applications and move on with their life. (Yes, i have politely nudged them over the years to try linux, but they have been hesitant to do so without a true need, so why rock the love boat, right?)
      • My partner's computing needs are quite basic, but slightly tricky...Here is what i mean:
        • They use a web browser or mobile apps for the vast majority of their compouting/app needs
        • For office suite, they use desktop versions of MS Word and Excel
        • Quite importanrtly, they use OneDrive to sync their files (and there are alot important files for them and our family)

      So, from a computing needs perspective, that's pretty much it. For every other function and need (e.g. email, productivity, etc.), they simply use browser or mobile apps as noted above.

      You might be thinking, well, move them to linux, and if they like Microsoft, then use the Word or Excel browser app, right? Well, they LOATH having to use the browser or mobile versions of Microsoft Office. Being of a certain age, they might be ok with LibreOffice, since it mimics close enough to desktop versions of Word, Excel desktop apps...So, I think the desktop and office suite are less of a problem to find an alternative if needed...
      But, OneDrive, yeah, this is the one app that they won't let go. Not because they love Microsoft (they could careless about the company), but because they have a good trust and experience of its functions to date on Windows. Onedrive has really empowered their workflow. That is, because they jump from browser to mobile app often through their day, etc....the feature of having a file easily and reliably sync (via onedrive) between devices is probably the most important need that they have.

      Now, before anyone says, well try "NextCloud"...yeah, been there and done that. Nextcloud works wonderfully for me (has for years)...but it does not conform exactly to my partner's workflow. I've tried Collabera, but could never get it to work reliably enough. I want to state again, i am a strong, emphatic open source advocate...But if my partner can't get their work done without me constantly diagnosing and fixing things....then its not proper solution for them.

      So, while i have a solid linux or open source option for all of their other needs, Onedrive is the challenge here. So, can anyone advise, how things are with onedrive clients on linux? Any particular client that is worth me looking into? What about a specific linux distro that, maybe possibly works best with a particular onedrive linux client? I should add that my partner is willing to pay for file synching and does NOT want to have me self-host things for this single function since they don't want to have me kill myself in supporting it. So, if there is a valid alternative to onedrive that is awesome on linux, and that they can pay a company to reliably host, that is welcome as well.

      Or, should i simply advise them to stick to Windows through EOL, get them set on Win11 along with native Onedrive, and move on with our lives?

      I'm thankful for anyone's recommendations and advice. Cheers!

      16 votes
    13. I teach a student with Reactive Attachment Disorder and I need help

      Special Ed. Teacher here. This year I've been assigned a tough caseload. But my most challenging student is easily the student with Reactive Attachment Disorder and possibly autism. I'll call him...

      Special Ed. Teacher here.

      This year I've been assigned a tough caseload. But my most challenging student is easily the student with Reactive Attachment Disorder and possibly autism. I'll call him Jake.

      Edit: He's in middle school, btw.

      To protect his privacy and my own, I can't give many specifics. This student is chronically online and I wouldn't put it past him to Google situations he's caused in my class.

      Some vague descriptions of the things he's done this year:

      -Repeatedly jokes about pedophilia and teachers who have been arrested for it. It makes me uncomfortable that he does this, obviously. The only saving grace here is that he has thrown it around so many times, including calling multiple teachers pedophiles last year, that everyone knows he is just being rude and it's not a serious accusation. Thoroughly documented and I'm not really concerned about actually being accused. Fyi, I have informed his adoptive parents and they have informed his counselor. They are taking it seriously and have started investigating whether or not this is just shocking humor or a more serious part of the Jake's history before adoption.

      -Waits for the perfect time to drop rude or shocking comments to inflict maximum damage. When he wants to say something awful to me or in general, he will hold off until he has an audience and the room is relatively quiet.

      -Constantly mocks and shit talks certain students. We have dealt with it. He isn't just getting away with it. But even after consequences, separation from the students, and punishments at home, he doesn't stop. He's hung up on hating a couple of kids in particular but will generally be rude to whoever if he wants to. One of these kids is a scrappy kid from a rough school and I could totally see it ending in punches if we don't manage this.

      -Absolutely refuses to share any serious thoughts. Even when asked what kind of support he needs, what kind of rewards would motivate him, or what's bothering him, he just gives ridiculous answers in a high-pitched voice or walks away. This kid wants no part in coming up with solutions and won't even engage in a conversation about his behavior or even the behavior of others.

      -Speaking of his high pitched voice, this is the voice he always uses to say rude things. He has his normal speaking voice and then he uses this higher pitched voice when he says things that are rude or shocking. Like he has two different brains and one wants to be mean.

      -Last year, he kept a list of times he felt students and teachers had broken the code of conduct.

      -absolutely hates special Ed. Hates me for being a special ed. teacher. Reminds the other kids in my class that they're "special" constantly.

      For the record, all of these things have been addressed many times. The school has been supportive, the parents have been supportive, and everyone knows that this behavior, if continued for much longer, will likely result in a change of programming for this student. He would be placed in a more restrictive setting.

      This is kind of my last ditch effort to see if anyone has ideas, because this student is on the verge of leaving my classroom. If there is anything I can do to make it work with this kid, I would do it immediately. He's smart, witty, and unfortunately very funny in a South Park kind of a way. But he's raising hell every day and he's the first student I've had where it feels like I can't connect with him at all. And not for lack of trying.

      42 votes
    14. Timasomo 2024: Roll Call

      October 1st has already hit in some parts of the world, so Timasomo has officially begun! Posting in this topic is your official entry into Timasomo. Let everyone know what your actual plans are:...

      October 1st has already hit in some parts of the world, so Timasomo has officially begun!

      Posting in this topic is your official entry into Timasomo. Let everyone know what your actual plans are: what are you going to make?

      Anyone who was not already on the notification list will be added with a comment in this topic.

      Once the date turns over to October 1st wherever you are in the world, feel free to start creating!


      FAQs

      What is Timasomo really though?

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. It is a chance to create something/anything!

      There are no restrictions on what you can choose to make.

      The best way to get a feel for Timasomo is to check out our previous Showcase topics, where creators share their creations with the community at the end of the event:

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! Please make sure you are subscribed to ~creative.timasomo.

      The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome!

      If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.

      If you do not want to create something but still want to check out the showcase, let me know in a comment here and I will add your name to a separate notification list that I will ping for the showcase topic only.

      How do I sign up?

      Make sure you are subscribed to ~creative.timasomo and/or are included in my notification list (simply comment on this topic to be added).

      On October 1st, there will be a Roll Call thread. By posting your plans to participate in that thread, you have formally signed up for Timasomo!

      Didn't it used to be in November?

      Yes. Timasomo was originally inspired by NaNoWriMo, the National Novel Writing Month, which takes place in November.

      Initially, I wanted people participating in NaNoWriMo to be able to share their work with Timasomo as well. In the entire time it has run, however, no participant has publicly submitted any work from NaNoWriMo to Timasomo. Instead, Timasomo has gained its own identity independent of NaNoWriMo (which, after recent events, is probably for the best).

      Many participants from previous years have shared that October would be a better month for them personally, so we moved the event to October.

      Also, the event was so fantastically popular that it regularly upstaged American Thanksgiving, thus we only felt it fair that Canadian Thanksgiving be targeted as well.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected.

      On October 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of October.

      There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins October 1st and ends October 31st.

      All creative output towards your goal(s) should be confined to this time.

      This week prior to the start of October is for planning. There will be a few days at the beginning of November given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works.

      Below are the dates that I will be posting weekly threads:

      Tuesday, October 1, 2024: Roll Call Thread
      Tuesday, October 8, 2024: Update Thread #1
      Tuesday, October 15, 2024: Update Thread #2
      Tuesday, October 22, 2024: Update Thread #3
      Tuesday, October 29, 2024: Final Update Thread
      Tuesday, November 5, 2024: Timasomo Showcase Thread

      Do I have to share my creation(s) publicly?

      Tildes is a privacy-respecting site, and you are not obligated to share your creation here if you do not want to. We'd still love to hear about it though, if you're willing to share process and details!

      Is it Timasomo or TiMaSoMo?

      Either.

      I personally use "Timasomo" because I think it looks cleaner and because too much time on the internet has made my brain incapable of reading "TiMaSoMo" as anything other than sarcasm, but go with whichever you prefer.

      The best option, however, is “𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶” for reasons that are self-evident.

      26 votes
    15. Announcing Tildes' Make Something Month (Timasomo) for 2024!

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October. The best way to get a feel for Timasomo is to check out our previous Showcase...

      Timasomo is "Tildes' Make Something Month": a creative community challenge that takes place in the month of October.

      The best way to get a feel for Timasomo is to check out our previous Showcase topics, where creators share their creations with the community at the end of the event:

      There are no hard and fast rules on what you can create. You can make anything!

      All of the Timasomo topics will be over in ~creative.timasomo, so if you're interested in participating or following along, make sure you're subscribed there.

      All people who respond to this topic will be added to a notification list that I will ping each time I put up a new Timasomo topic. If you do not wish to be added to the list, or you wish to only be notified for the final Timasomo showcase, please let me know.

      The Roll Call thread will be posted in ~creative.timasomo on October 1st. That is the official beginning to the event and is where people will formally commit to their projects for Timasomo.


      FAQs

      What is Timasomo really though?

      Timasomo is a chance to create something/anything!

      There are no restrictions on what you can choose to make.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! Please make sure you are subscribed to ~creative.timasomo.

      The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome!

      If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.

      If you do not want to create something but still want to check out the showcase, let me know in a comment here and I will add your name to a separate notification list that I will ping for the showcase topic only.

      How do I sign up?

      Make sure you are subscribed to ~creative.timasomo and/or are included in my notification list (simply comment on this topic to be added).

      On October 1st, there will be a Roll Call thread. By posting your plans to participate in that thread, you have formally signed up for Timasomo!

      Didn't it used to be in November?

      Yes. Timasomo was originally inspired by NaNoWriMo, the National Novel Writing Month, which takes place in November.

      Initially, I wanted people participating in NaNoWriMo to be able to share their work with Timasomo as well. In the entire time it has run, however, no participant has publicly submitted any work from NaNoWriMo to Timasomo. Instead, Timasomo has gained its own identity independent of NaNoWriMo (which, after recent events, is probably for the best).

      Many participants from previous years have shared that October would be a better month for them personally, so we moved the event to October.

      Also, the event was so fantastically popular that it regularly upstaged American Thanksgiving, thus we only felt it fair that Canadian Thanksgiving be targeted as well.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected.

      On October 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of October.

      There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins October 1st and ends October 31st.

      All creative output towards your goal(s) should be confined to this time.

      This week prior to the start of October is for planning. There will be a few days at the beginning of November given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works.

      Below are the dates that I will be posting weekly threads:

      Tuesday, October 1, 2024: Roll Call Thread
      Tuesday, October 8, 2024: Update Thread #1
      Tuesday, October 15, 2024: Update Thread #2
      Tuesday, October 22, 2024: Update Thread #3
      Tuesday, October 29, 2024: Final Update Thread
      Tuesday, November 5, 2024: Timasomo Showcase Thread

      Do I have to share my creation(s) publicly?

      Tildes is a privacy-respecting site, and you are not obligated to share your creation here if you do not want to. We'd still love to hear about it though, if you're willing to share process and details!

      Is it Timasomo or TiMaSoMo?

      Either.

      I personally use "Timasomo" because I think it looks cleaner and because too much time on the internet has made my brain incapable of reading "TiMaSoMo" as anything other than sarcasm, but go with whichever you prefer.

      The best option, however, is “𝑻𝑰𝑴𝑨𝑺𝑶𝑴𝑶” for reasons that are self-evident.


      This Thread: Planning!

      Post your ideas.

      Give feedback to others.

      Set up collaborations.

      Ask questions.

      Everything in this thread is non-commital! Bounce around ideas and figure out what you'd like to do in our communal brainstorming session.

      Also, please do NOT start work on your project yet! Stage setting, planning, and other preparations are allowed (e.g. getting supplies/materials, setting up workspaces, etc.), but save the creation initiation for the 1st.

      Get excited for another GREAT Timasomo!

      50 votes
    16. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    17. Buy burned land

      Tis fire season again here in North America and Europe. From my house in coastal California I grieve every year as more of my favorite forests burn, from British Columbia to California. There is...

      Tis fire season again here in North America and Europe. From my house in coastal California I grieve every year as more of my favorite forests burn, from British Columbia to California.

      There is no end in sight for this transition. So what can we do to at least mitigate the worst of its effects? I think the time to play defense over pure "wilderness" is long gone. The forests that haven't burned are still beautiful, but they're riddled with disease and so overgrown the ecosystems are permanently distorted.

      Every year there is less pristine forest and more burned land. I'm a fourth generation Californian and the Portuguese side of the family still owns a ranch in the foothills from 1893. But I own nothing and the prospect of being able to afford land in California has forever been beyond my reach. Burned land needs to be rehabilitated in a thoughtful manner. I'm hoping once my daughter finishes college and our life starts a new chapter, that I can find a few acres where I can make the best environmental impact, such as a headwaters, then invite experts onto the land to teach me how to best heal it.

      Every year I have this idea, and every year more areas become available (in the worst sense). I don't need to live on this land. I don't expect it to be much more than grasses and saplings for 20 years. I'd get out to it one or two weekends a month, rent some equipment and hire some folks as I could. I also understand that my original thought that this would be immune from future fire seasons is wrong. But at least the land can be designed to be as fire resistant as possible, with a clear understory and single large trees. And that is another part of the allure. This acreage would come with its own challenges for sure, but in some sense it is a blank slate. The permaculture people could show us how to remediate and reconstruct the land from the bones up.

      I know this project would be an aggravating money sink, and even perhaps an unrealistic and irresponsible fantasy by someone untrained in forestry management. But there is so much burned land now. Every year another giant 4% stripe of California goes up in smoke. Yet this idea just doesn't catch on. It entails a lot of patience and work. I know it's not what most people want to hear. They want their idyllic cabin in Tahoe or nothing. But that time is quickly coming to an end and learning how to revive the forests that have been devastated is our only real choice.

      Whenever I've tried to get serious about this, though, I learn that there is no market in burned land because there is hardly any profit to be made. No real estate agent that I can find is specializing in this because their clients are having to sell ruined land and burned buildings for pennies on the dollar. I've been advised that the best way is to find a specific spot, do my research, and approach the owner directly. But, again, there is so much burned land now I hardly know where to start. The Santa Cruz Mountains? The Sierra adjacent to Yosemite? Crater Lake in Oregon?

      Any thoughts or ideas or resources would be appreciated.

      25 votes
    18. How viable is indie game development these days?

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?

      I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.

      20 votes
    19. What apps do you recommend for fitness challenges?

      Not quite sure if this is a ~tech question, or a ~sport question, or a ~health question. But at least it's a question! I have a Garmin watch, and so does my wife. They track our activities. We...

      Not quite sure if this is a ~tech question, or a ~sport question, or a ~health question. But at least it's a question!

      I have a Garmin watch, and so does my wife. They track our activities. We would like to compete in challenges, but Garmin's challenge options are quite limited. Through Garmin, you can compete for the number of steps, or distances ran or swam and such, but those don't really work very well for us.

      I was wondering, are there any apps that work on both iOS and Android, sync with Garmin Connect (either directly or through Apple Health / Google Health Connect), have a sensible privacy policy, and offer some or all of the following types of challenges, which I think would be more interesting:

      • Total time exercised (either any exercise type, or specific sports)
      • Time spent in "vigorous" exercise
      • Time spent in "zone 2" exercise (or another zone)
      • Active calories burned (either total, or percentage of your resting calories)
      • Number of exercise sessions
      • Number of consecutive exercise days, i.e who can maintain the longest streak (allowing rest days)

      Does anything like that exist?

      I also have a bonus question:

      Garmin has Expeditions, which track the distance you have walked or run, and once you reach your Expedition goal (say, "walk the distance of the Appalachian Trail"), it tells you that you have reached your goal and gives you a badge. I like the basic idea, but the implementation is quite bland.

      Are there any Expedition type apps where the app not only tracks the number of steps against the total needed, but actually shows on a map where you'd be currently going if you actually were walking the Appalachian Trail or something, and gives you notifications when you reach some interesting points along the way, with pictures and a little bit of information about the place? Now, that would be something!

      5 votes
    20. Monthly listening projects

      I'm a very goal-oriented person and a lover of music, so a couple years ago I set myself the task of indulging in monthly listening challenges, each month changing the theme as I explore different...

      I'm a very goal-oriented person and a lover of music, so a couple years ago I set myself the task of indulging in monthly listening challenges, each month changing the theme as I explore different music avenues.

      This month is blaxploitation soundtracks, and man oh man, it's turning out to be my favorite theme so far! Anybody interested in joining me on my monthly journeys, feel free to do so!

      In the meantime, let's talk listening projects. What you got going on, and what works for you? What have been your most successful projects?

      12 votes
    21. For every month a person completes their monthly exercise challenge in the Fitness app, Apple should give them a free month of the 50GB iCloud plan

      The plan only costs $1 a month. Apple can almost certainly eat that cost, and anyone who cannot complete their monthly exercise challenge because of illness or injury can probably still afford the...

      The plan only costs $1 a month. Apple can almost certainly eat that cost, and anyone who cannot complete their monthly exercise challenge because of illness or injury can probably still afford the $1 to keep the plan going.

      The monthly challenge in the Fitness app is tailored to each user based on their exercise habits, right?

      19 votes
    22. Thinking of getting into emacs, any advice?

      Recently I’ve been growing dissatisfied with my current workflow (Obsidian and iA) and looking to try something new, and someone recommended emacs, as long as I was up for the challenge. I figure...

      Recently I’ve been growing dissatisfied with my current workflow (Obsidian and iA) and looking to try something new, and someone recommended emacs, as long as I was up for the challenge. I figure it can’t hurt to try, and if I don’t implement it, well, I’ll have learned something.

      I’m fairly comfortable with CLIs, but will likely use a GUI, and will be using on a Mac.

      Anyone have advice for a total novice?

      17 votes
    23. Recipes and meal planning for uncommon dietary restrictions

      Some backstory, in case it provides useful context for this question. I was diagnosed with gastroparesis more than 10 years ago. Gastroparesis doesn't have a ton of treatment options, and...
      Some backstory, in case it provides useful context for this question.

      I was diagnosed with gastroparesis more than 10 years ago. Gastroparesis doesn't have a ton of treatment options, and "lifestyle changes" are one of the big things required to at least manage symptoms. Recommendations for a gastroparesis friendly diet are to limit fiber, limit fat, limit alcohol, eat very small meals frequently instead of a few larger meals, cook the heck out of things, puree things, etc (basically, do what you can to minimize the work your stomach will have to do).

      After my initial diagnosis I got fairly good at modifying standard recipes to accommodate my restrictions (though there are still some things I just avoid completely, like corn and kale). So even though it was a little extra work, I could mostly adjust standard meal prep and recipe ideas to work for me.

      Recently though, I've had some new health issues occur that have resulted in a couple of other digestive issues (among them fructose intolerance and fructan intolerance) that further restrict my diet and suddenly my options are way more limited. I'm reaching out to a dietician, but honestly a lot of these things are mostly treated with (organized) trial and error, so the more information and tools I have at my disposal, the better.


      I was wondering what people use for finding recipes and meal planning when they have less "standard" dietary restrictions. I find that a lot of these tools have options for vegetarians, vegans, paleo diet, keto diet, low carb; or for common allergens like peanuts and soy. But I haven't found a way to limit more specific things (especially things, like fiber, that are generally regarded as beneficial, or things, like fructose, that are everywhere). I suppose just manually searching for and then looking through a bunch of recipes is an option, but that can also be challenging given that nutritional information on recipes isn't always complete. I would appreciate any ideas or suggestions that people have for this sort of thing because I like to eat but right now food is making me very sad.


      (also sorry if ~health was a better place to put this, I wasn't sure exactly where it should go)

      13 votes
    24. A long-ish essay about Elden Ring

      This one's a long one folks. I like to compose my thoughts on stuff now and then, and ya'll have shown a willingness to engage, so I wanted to share one of those with you. I guess I could do a...

      This one's a long one folks.

      I like to compose my thoughts on stuff now and then, and ya'll have shown a willingness to engage, so I wanted to share one of those with you. I guess I could do a video essay, but that would take me a while to accomplish and I like this niche of the internet a lot. I'm also not very good at video editing. So it's for you first, so to speak. Let's drop a bunch of what we're concerned with/worried about and go hard on something cool and fun on a lazy Sunday, is what I'd say to you if we were in person. I think I could expand some parts, but I like discussion so I've saved some for that. I do lay out a bit some boundaries of the discussion I'd like to have, but it's meant more to constrain the experience of reading it than it is to delimit the discussion itself.

      Elden Ring: A Masterpiece - Introduction

      In this piece I would like to express why I think Elden Ring is a masterpiece, a kind of great work. In doing that I intend not to merely express opinion, but to analyze and understand. To deliver an advanced opinion, if you will. That, for no other reason than to simply commit the words to the page, for the hell of it. It's not an attempt to unload feelings, to rationalize or reframe things outside the game, nor an attempt to obtain agreement/consensus or some form of emotional catharsis. It's a statement, an argument meant to be taken in, considered, and discussed if folks want to do that (I would!). It's in the discussion we can go through the details of things like the feelings, how it can operate as a vehicle, where it could be improved, etc. No work is perfect, but some get closer than others, and I think this one bears some witnessing by more than just forefathers one and all.

      Before I begin, I would like to set the stage. This is not a review in the traditional sense. It's not about just the game, but how it came to be and why that can matter. The piece assumes some things. That you know this game exists, that its DLC exists, that there is a complete work out there called "Elden Ring" which includes "Shadow of the Erdtree". That's about it! You don't need to have played the game at all, and in fact I'd be interested in perspectives of folk who consider other forms of art as deeply as I'm attempting to do with this here. My statement is that this game deserves a place. It earns a spot alongside other works we consider "great" regardless whether we have ourselves accessed them. In different language, my attempt is to justify the statement, "Elden Ring is a masterpiece", to as wide an audience as possible.

      The piece is constrained to analysis in a really broad way. I'm not really trying to talk about what I like in particular, what works and what doesn't, what's good and what's bad or how I feel. That is all for the discussion, it's not the point of this piece of writing to engage in that way with it. Trying to tailor my words to thoughts/feelings I don't yet know, is just not something I'm very good at doing. I hope to foster a fruitful discussion, not have an argument, nor persuade folks to go buy something.

      I want to be considerate of my audience, too. We are reading, here. You don't get to have things like body language, tone, and reflection of feelings to take in and supplement your understanding while you read it. No combination of words, however flowery and well structured, can deliver what those things do. That circumstance operates in the reverse: I can't see your face, hear your tone, watch you and know whether what I've said is making any sense to you. So, in constructing this piece as well as in you considering it, these facts must be kept top of mind to get to the sort of discussion I'd hope to foster. If you read something and think to yourself, that you're being accused, that something you enjoy is being attacked, that something you experienced is invalid, understand that you are misapprehending what I am intending to communicate. I won't engage on that level with it, because text can't do what talking to you myself can do. I have to render my thoughts with tools that can only do so much.

      As well, this piece is not a research paper. I'm not attempting to provide sources for everything, because what I'm more interested in is delivering the broad point. That said, I have investigated what material exists - interviews, articles, statements and history. It's not my intention to display to you, how much of these things or how many of them I know. I leave it to you, the reader and discussion partner, to assert when something I've written doesn't align with what exists, when a piece of the history doesn't mean what I thought it meant.

      Ok, stage set, let's go.

      Elden Ring is a masterpiece. What does this mean, coming from me? What does it mean to use that word, in a world where words have fluid meaning? What distinguishes a work such that I can use that word, and you, regardless of your history and experience, can accept it?

      I can only offer what I have, so here goes. Elden Ring is a work which has a goal, an intended form, and it is my statement that it not only achieves that form, but that it does so, so completely and so well that it deserves recognition outside of its medium. That for something to be a "masterpiece", it must be understood as having been so successful that those who do not directly access it, can understand and accept such a status. To what end ultimately isn't really my point; you decide on that. It makes no difference to me, because at the end of the day I can just go play the game and enjoy it regardless what anyone thinks/believes about it (here's my ng+ build if you wanna see).

      That's a different statement from simply saying the game is good, that it is fun to play, that it does specific things well, that it avoids certain problems and/or that it sold well. None of those things are really part of the analysis here, because my goal in writing this is to deliver justification for calling this game a kind of "great work". A work which can stand alongside other works, other things recognized outside their medium for being exceptionally well crafted and capable of delivering exactly what they intended to deliver. It's this quality, these aspects, which make for a masterpiece, is the underlying assumption of my piece here.

      So, to be more practical, what does this game do, that other popular and successful games do not? What about Elden Ring merits such an elevated status? This is what I hope to deliver here. To do that, I think an analysis needs to tackle not just the qualities of the game itself, but the medium it belongs to, and the relationship between that medium and broader ideas of what constitutes art.

      I: Art and a Video Game

      Going back as far as I can remember, there have been debates on the artistic merits of video games. Though games began as a sort of commercial plaything, a toy, it was clear as more people made them that potential existed for something more. That, with enough effort, enough detail, enough attention and success, a video game could be something similar to other forms of art, like books, movies, paintings, music, and so on. It is because of its history as a commercial product that this discussion often gets very muddy. For the sake of keeping this piece on track, we're going to define how we're looking at it.

      Video games can be art. They have the necessary ingredients. Though they exist as combinations of other forms, various media, and though they exist as works which demand multiple individuals contribute (in most instances, at least), they possess the qualities that make artistic works what they are. I mean this in the broadest way. Art, broadly, is expression, it's a thing a person made. We can very quickly end up in very different discussions if we get more precise than that, and again I'd like to keep my piece on track here. If a person makes a thing, that thing can be art. It depends on some further details, whether it counts, but this is the foundation. Video games have that foundation.

      Not only do they have that foundation, but because of how a video game is constructed, it has the potential to exist as both, a singular work of art and as a multitude, simultaneously. The music of a game can stand on its own, as its own artistic expression, its own work. So too, can visual elements, voice work/acting, modeling and animation, so on and so forth. Where video games become a unique medium, in my view, is when all of these pieces are working in tandem: They each stand on their own, like columns which support a structure, and inside that structure is where the Art of the Game lives. With other media, it is as though they are houses unto themselves. The video game has the potential to be to the house, a neighborhood - an array of houses, each beautiful and luxurious, which come together into a neighborhood that is unto itself a beautiful thing.

      It's the beauty we're after, in my opinion. Look for the beauty and we find the meaning, and Elden Ring is a beautiful work. Because this particular work is a video game, it means this is a double edged sword - we can miss a forest for the trees, and we can get stuck on the beauty of one aspect not realizing how it contributes to a larger, more complex beauty.

      II: What is beauty, and what makes a video game beautiful?

      What makes something beautiful, from this viewpoint? What does it mean to say, "this is beautiful", and further what does it mean to call a video game "beautiful"? Why is beauty being used as a measure, and not something else?

      Let's see.

      "Beauty", for the sake of this piece, is the extent to which something exists as the object of intention. It is not appeal, on its own. What makes something "beautiful", is how close it comes to being what was envisioned by the creator, how successfully it exists in the minds of others as the thing the artist meant for them to have, as best as can be understood. What defines a "masterpiece", in this view, is when the alignment is so strong, that even when individuals cannot access the work directly, they still receive some of what was intended. The work "stands alone", in that one can experience it, know nothing more about it, and come out of that experience with an understanding that aligns with what the artist intended to convey.

      Video games, as a medium, make this type of analysis both easy and difficult. Video games are meant to be played, they are experiences. So, it's easier to see when an experience is what was intended - you press the button, it does what it's supposed to do, gun goes boom, there's a speck of beauty in that. Where it gets more fraught, is in trying to consider the extent - did the gun go boom the way the guy who made the model thought it should? Was my time pressing the button understood as more than simply pressing a button, as more than "gun went boom"? So on and so forth. We'll come back to this with Elden Ring, but for now just sit with that.

      Why measure in this way? Let's return to the metaphor, of a neighborhood. The neighborhood is a distinct idea, something independent of the individual houses of which it is composed. In order to evaluate the neighborhood, we need something more than what we use to evaluate the houses. The attempt in this piece, is to establish such a tool, a form of analysis which allows us to consider the whole alongside its constituent parts, because we are dealing with a medium with many interconnected, constituent parts. We need a means to understand and evaluate the whole, and I've chosen the word "beauty" to represent this, defined it as I have so that the fullness of my statement, "Elden Ring is a masterpiece", can be understood.

      I chose "beauty", because so much of the discussion of the medium gets lost in those constituent parts, and in defining aspects in which those constituent parts intersect with preference. I wanted a more positive word, one which predisposes toward seeing things for what they do, not what they aren't. The point here, my point, is to render an image of the whole so that you can decide too, whether it earns the place I think it does. Perhaps too, along with that, it will mean understanding other works a bit differently - I am a philosophical guy, after all, I gotta try to bend and contort some concepts now and then to stay on top of it, keep my knives sharp. And for those of you who already hold this game in high regard, perhaps with this you can bring that feeling of awe and wonder to its maximum, because hey that's a pretty cool experience to have, yeah? Take what you can get.

      III: Why Elden Ring?

      So after saying all of this about what a game is, what art can be, what beauty is and how it applies to a game, how does all of this come together in Elden Ring? What about Elden Ring merits such a detailed and strong set of statements?

      There are multiple factors I think are worthy of consideration.

      First, that the game exists as the end of an iterative process. Unlike some other forms of media, in video games we bear witness often to "rough drafts" and "second attempts" directly, the parts of the creation of art which usually go unseen. It is partly because of this aspect we see franchises change and become different; their rough draft merited a response, and so the next iteration is made to accommodate that response. It matters, crucially so, how this happens, and Fromsoft created conditions which meant they could take a singular vision to the point of becoming a masterpiece.

      Elden Ring did not begin when Fromsoft decided to make it. It began when Hidetaka Miyazaki lucked himself into a project that was on its last legs, and just made the thing he wanted to play. That project, whatever it was called then, got infused with a vision, a distinct desire, and so took on an aspect inherent to any great work: Vision. It became the object of a single person's mind, the clay they molded rather than that which comes together as the result of a mix of various incentives and pressures. It became "Demons Souls". Those incentives and pressures always exist, but what makes Elden Ring distinct and what elevates it to the level of becoming a "masterpiece", is the existence of that singular vision within that mix. What that means of the man, I am not here to say, but I will share briefly this one time - damn, dude, wow.

      Second, along with this vision, there was a structure which allowed this iterative process to happen relatively undisturbed. Fromsoft is not like every other company. They have kept their people, their teams, and allowed them the time and space to take their ideas further. This quality is important to the iterative process - it means teams can do what an individual does on their own. They can fail and try again, putting into the next iteration the knowledge and experience of the first. Video games are often not the product of a single individual, and even when a singular vision exists, the near infinite variation inherent to having teams of people means, if you don't keep teams together, the games will change, the works will take on new characteristics. There's a whole world of reasons why these conditions don't come about in the first place, which Fromsoft successfully avoided.

      Fromsoft created the conditions for a singular vision to take root and for teams of people to continuously attempt to cultivate and realize it. They had done it before, with Armored Core and Kings Field, so not only did the conditions happen, the company had experience with it, understood the process. So when Miyazaki made his play and was allowed to express his singular vision, there was a structure in waiting, a group ready to carry it as far as it could go. That was the history. From Demons Souls, came Dark Souls, which became three games. From these came Bloodborne, and Sekiro, iterations in new directions which allowed for more attempts at understanding and changing every aspect to better align with the singular vision as well as integrate aspects of others' visions. At the same time, they grew, added on, took on more talent and allowed their talent to be transferred, for more to understand and work together.

      Third, they succeeded. Each game sold better than the last, which meant the next iteration could be more, could grow in complexity and detail, until eventually we get to Elden Ring, where it all culminated.

      Taken together, these conditions mean a kind of situation that cannot be easily emulated. Try as they might, there is no "soulslike" which benefits from these conditions, from the history in the way Elden Ring did. Part of what defines the masterpiece is that it is unique; this is how that happened, part of why Elden Ring does that. One can hope others in the world see and understand, follow a similar path, but there will never be another "Fromsoft of the 2010's" plugging away at their idea of an action roleplaying game. There will never be another Elden Ring, which is part of what makes it the masterpiece.

      IV: What even *is* Elden Ring?

      Now that we've got our analytical tools in our belt, and understand how we got here, let's look at the thing and understand it.

      There's of course a shallow way of answering the question. Elden Ring is a fantasy action roleplaying game. That's the genre it fits into. But I'm intending to say quite a lot more, so we need to offer up a better description than that, something which communicates the idea that there is more in this than what the genre description implies. It won't be something you can slap on the back of a box, and we're not trying to persuade for sales, so we need a description that tries to get at what makes this game unique and important.

      Elden Ring, as a complete package, the game + DLC, is a project that took almost 20 years to happen. It is an artisanal video game, a professional video game, a video game in its fullest and most complete sense. It is the product of a history, of a time and place, of people and a company. These are true of every game superficially, but hopefully what I've done has been to lay out why this one is different.

      Ok, sure, but what is it? I've said a lot about things being what folks intended, about why matching intent with production matters, but I haven't yet laid out what Elden Ring is trying to do.

      We have the benefit of knowing. Miyazaki has been open and upfront about what it was he was trying to make, so we can take that material and use it to evaluate. Elden Ring is supposed to be akin to his own experiences, of engaging with Western fantasy as a younger Japanese person who did not completely understand the language of the books he was engaging with. We are meant to press a lot of buttons, and come out of that feeling like we were that person, exploring a strange place and overcoming the hurdles inherent to obtaining that understanding.

      So let's see how we get to this experience from pressing a lot of buttons:

      We are given a wide variety of tools, a set of mechanics which allow us to shape our character into whatever works best for us. We are given a gigantic, detailed world in which we can find those tools and a whole lot else, things we never expected, so that we can also have experiences within the experience - learning and using tools, achieving an unexpected result, having to run and go hide so we can step away and take care of something Out There in the Real World. We can come across Weird Shit and figure out what it is, usually by way of having to engage it in combat. We are given challenges and obstacles, so we can have the experience of overcoming, of discovery and achievement. Importantly, we aren't being asked to pay for any of those experiences, so we can just keep going, thing to thing, all along the way without interruption or psychological prodding.

      We are given a world in which complex characters express themselves and work toward their own ends, a sense of a place which is governed by its own laws and contains its own stories. A sense of scale and grandeur, so that within our exploration we can experience The Sublime, as one does when they travel to a fantastical place. This is exposed to us in pieces, things we must gather and assemble, as we do in our real world with real things. In doing so we come to find a world guided by the very human feelings and motivations of those complex characters, and have the opportunity to fully understand, the why of it, if we want to. We see multiple stories unfold, progress and conclude, of things like "when friends become enemies", "when abandonment consumes someone", "when someone stands up for themselves". We get to see how others experience the world alongside us, driving home that much more that sense we are exploring a different, fantastical place.

      These things are rendered for us in multiple forms: As visual elements, as animations, as music, descriptive text, and so on. We are given guides for what events mean and how they inform who we encounter, how characters' feelings mix among the others, through the interplay of these various elements, with the gameplay serving as the glue which holds it all together. That gameplay is consistent and predictable, allowing for us to have the experience of practicing and improving. And then, the game delivers challenge after challenge after challenge, so that you have the final and ultimate experience, of facing what seems impossible and doing it anyway. Like reading a book in a language you aren't sure about, it seems flat out unworkable, until you get to it and before you know it, you're done. And now we're back to beauty - it is what it was meant to be.

      In so many other words, we are transported to this other place, where things are different, and by simply engaging with it, we can become part of it. We can know it, feel for it, understand it, as we do the world in which we actually live. What makes Elden Ring the masterpiece, is that it achieves this for so very many people, all together. The extent of its beauty is such that millions of people played it, that thousands compiled its lore, that dozens got so damn good they can no-hit every boss in the game. It spawned legends, like Let Me Solo Her. It created careers, in the case of endeavors like Bonfireside Chat and VaatiVidya. With its DLC, it provided the tools to prolong the experience well past its end, created even for people well familiar with it a second shot at that first time experience, which several million more people got to do recently.

      When we consider this alongside all else, the history and development, it is a work of beauty, as laid out prior. It is exactly what it means to be, and did that so well it created new things in its wake. Just like Lord of the Rings, Three Kingdoms, The Illiad, and so on, did. It delivered both an experience unto itself and a cultural moment that I think means it stands just as tall as those other works. That it is a video game, just means that looks different. It is of its medium, just as those works were.

      Conclusion

      We will see countless imitations, derivatives and evolutions, and there will inevitably come another such work with such a wide impact and depth to itself. But for now, at the moment, I think we can look at Elden Ring and appreciate it for being one of those great things, standing alone. It will be a game which we'll see again much later in time - there's a whole generation of people who are currently experiencing the beginnings of what will one day be "I wanted to make something as great as Elden Ring". It won't just be soulslikes, action RPGs, or even just fantasy works as a broad category. People who experience something like this go in all kinds of directions with it, and I for one am beyond excited to see what comes from that. It will deliver for years to come, which is the final part of what makes it the masterpiece.

      One final note, just a thing I'd like to bring attention to, is that all along the way, Fromsoft games have been delivering on a level I have not seen much with video games at large. They're like the opposite of the industry in this respect - instead of being a skinner box/gambling machine, these deliver a "good enough" experience of overcoming adversity that they've been the catalyst for positive transformations in people. I love those stories, there's zero shame in it by my measure. Along with everything I've written, the fact that happens with consistency is something really very special that deserves cultivating, in my opinion, and further emphasizes just how much has been given to us. There is so much that can be done with that if folks can bring things together in the right ways, deliver on the right kinds of experiences.

      I hope that was enjoyable. I appreciate you reading it. As I wrote at the top, the piece is focused but the discussion doesn't need to be so constrained. I'm primarily interested in craft and experiences, what folks think about the points or if they have something similar to say about something else. Criticism is welcome, as always. If you have the co-op mod you've just met a prospective party member, too. I'm pretty good at it. Happy Sunday!

      30 votes
    25. Experiences using a local voice assistant with LLM with HomeAssistant?

      Has anyone out there hooked HomeAssistant up to a local LLM? I'm very tempted: Alexa integrations fail often. HomeAssistant integrations tend to be rock solid. Alexa is rule/pattern matching...

      Has anyone out there hooked HomeAssistant up to a local LLM? I'm very tempted:

      • Alexa integrations fail often. HomeAssistant integrations tend to be rock solid.
      • Alexa is rule/pattern matching based. LLMs can understand natural language fairly well. The "magical incantations" required by Alexa are awkward.

      Other than the software, the device side seems challenging. There are $50 fully-baked POP devices. I'm less sure on the DIY front.

      Also, I desperately want my house to speak to me in the voice of the NCC-1701D computer. I've read enough now to know this should be achievable with a modicum of effort via OSS voice cloning tools or training a new model (same difference except "voice cloning" seems to often refer to doing this without training a whole new model?).

      Thoughts? Experiences?

      I've seen several pages that have led me to conclude this is tenable:

      https://github.com/myshell-ai/OpenVoice

      https://github.com/domesticatedviking/TextyMcSpeechy

      https://github.com/mezbaul-h/june

      https://www.home-assistant.io/voice_control/voice_remote_local_assistant/

      https://heywillow.io/hardware/#esp32-s3-box-lite

      14 votes