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    1. What are we in a golden age of?

      I don't normally give my own examples for my own questions, but for this one I think it'll help with clarity for what I'm trying to get at: I mentioned recently that we're in a golden age of N64...

      I don't normally give my own examples for my own questions, but for this one I think it'll help with clarity for what I'm trying to get at:

      I mentioned recently that we're in a golden age of N64 decompilations/recompilations with several high-profile games getting releases that make them run on modern machines with huge quality of life upgrades, and many more in the works (one for Extreme-G just came out two days ago).

      I know that, with everything going on seemingly everywhere in the world right now, it can be difficult to think of things in terms of abundance and prosperity, but I also think there's a lot of it around if we look for it, especially in niche corners.

      70 votes
    2. Fitness Weekly Discussion

      What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started...

      What have you been doing lately for your own fitness? Try out any new programs or exercises? Have any questions for others about your training? Want to vent about poor behavior in the gym? Started a new diet or have a new recipe you want to share? Anything else health and wellness related?

      4 votes
    3. Adulting -- what advice or encouragement did you receive / wish you had received when you were just starting out moving out?

      (inspired by a deleted post. I'll respect the user and just make this a generic topic.) What was the hardest part about growing up into an independent adult for you? Was there some advice or...

      (inspired by a deleted post. I'll respect the user and just make this a generic topic.)

      What was the hardest part about growing up into an independent adult for you? Was there some advice or mental Eureka! moment that gave you a big boost?

      Affordability and employment are at a crisis level for our youth these days. Want to share some hardships you experienced, or big hurdle you had to navigate out of, as a way to encourage others that things will get better?

      28 votes
    4. Looking for feedback and just art criticism of my work

      Goooood morning dear users, humans, non-humans, and things. TLDR some more info about me and why I decided to seek out feedback / criticism I write to you all because I recently thought of asking...

      Goooood morning dear users, humans, non-humans, and things.

      TLDR some more info about me and why I decided to seek out feedback / criticism

      I write to you all because I recently thought of asking for some help for art criticism and general feedback on one of my latest pieces that I have created. To my background, I am currently studying in my last year of photography, and I am currently, or rather should be, writing and designing my bachelor project, but here we are doing everything except working on my project.

      I saw the recent post about abstract art and that not all people hate it and many people are either interested in art or even like it. I, myself like art. I sometimes even try to create some art myself, even though it sounds just so performative when I say that but that is another topic all together.

      So I discussed this with another user on this site in direct messages and they suggested that I could make a post on tildes (here) and show my art and ask for feedback, criticism and maybe even discuss it in some way.

      Now I really liked that suggestions. In my past I am fortunate enough to participate in some exhibitions. Which would most likely be the best way to display your art. Sadly this is currently not really feasable and I also don't know if this art would be even fitting.

      This project is still ongoing and currently has 2 pieces. I once shared one of the pictures back in winter I think not sure brain empty and stuff

      Gash

      More info on the Gash image

      I took polaroids with my RZ67 Zinstax of different cracks on the floor on the wall or just anywhere in the city. My idea was to display sort of these "scars" or blemishes of the city just as a person would when they have an accident or get surgery for something.

      Here are the 2 unstitched polaroids and a test I did

      I tried singular thread and also embroidery thread. When I tried the single thread it was really tough to get it tense and also that it would look good. This is why I tried embroidery thread. Embroidery thread is basically 6 individual threads in one. It stood out much nicer in real life and also was a lot easier to tighten and overall looked way better.

      I tried to connect these 2 Polaroids but still wanted to respect the borders of the polaroid. Also in those 2 Polaroid there is a slight color gradient from the top left which the concrete is the lightest towards the bottom right where it's the darkest.
      It might look like they were shoot in the same place but they were not.

      Also the definition of gash:

      a strong sweeping cut made with a sharp instrument
      It is a type of wound or type of injury.

      Bound

      More info on the Bound image

      These pictures again were made with my RZ67 with the Zinsstax back.

      Here are the raw and some tests I made with a spare polaroid.
      To the Gallery

      I really wanted to get a medical or a surgical look with the lighting and that's why I choose color polaroids. I set up some lights which I could control the color temperature and I set it to I think 5000 K which is very neutral light.
      I also wanted the light to kind of look like flash. Like one of those photographers that take pictures of the crime scene. Kind of that was the vibe I was going for.

      When I first sewn into the polaroids I really struggled with not bending the polaroid too much while punching through with the needle. I fixed this with an awl. I tried different size of gaps and I also tested how many threads I wanted to use. In the gallery you can see the test I created and in the lower stitch the gap was too narow and I also used the 6 threads. Then I spaced it more apart and only used 3 threads. I liked the threads much more but the gaps were too wide. So I had to do basically a middle ground with the gaps and kept it at 3 threads.

      For the stitch I used a chain stitch. I wanted it to look like the extremities were tied up and that was the ideal stitch for me.

      I want to signal to the viewer that this perso is tied to something or as I mentioned tied up. I also aligned the images this way because it can almost look like these are either multiple people or someone is hanging upside down or they were cut up in half.

      Definition bound:

      something that limits or restraints.

      I really liked creating these and also writing this post. Thank you for reading this or even looking at the images.

      This little exercise is reminding me of what we used to do in class. Criticize each other's work, which I always really enjoyed. And I do miss. So maybe if someone else wants their work to be criticized, please let me know; I will gladly take a look at some other artworks or work of some other people. Potentially this could even be a scheduled post if enough demand is here and available.

      Also if you think you don't have enough knowledge about the medium or the technique, THAT IS NOT IMPORTANT.

      Feedback and criticism is always valuable you may see something from a entirely different point of view that I or "we" have never considered. ˙ᵕ˙

      If you need further clarification or have further questions, just ask. ˙ᵕ˙ I won't bite I think unless you want me to*

      So, thanks so much for reading this and I wish you a nice day.

      Anways that's all

      Best regards,
      your neighborhood creature

      23 votes
    5. Has anyone tried making their own font?

      I'm attempting to make a font for a little kids book I'm working on and realized I don't know anything about the "theory" of font making. I feel like the choices I'm making aren't adequately...

      I'm attempting to make a font for a little kids book I'm working on and realized I don't know anything about the "theory" of font making. I feel like the choices I'm making aren't adequately reflecting the feeling I'm going for.

      Has anyone attempted to make their own font? Are there any guides or materials you suggest looking at? If you're up for it I'd love if you could share it and talk about your process! Looking for a combination of guidance and inspiration!!

      Cheers!

      29 votes
    6. What's your line?

      When do you decide you can no longer ethically work somewhere? What would be your line? Would your ability to do harm reduction or meaningfully change the situation make a difference in your...

      When do you decide you can no longer ethically work somewhere?
      What would be your line?
      Would your ability to do harm reduction or meaningfully change the situation make a difference in your decision?

      Have you acted on these stances before?

      32 votes
    7. What workplace absurdity are you forced to live with?

      Bureaucratic nonsense; a glaring inefficiency; “that’s just how we do things here”; etc. Whatever it is, it’s absurd, but you’re also powerless to do anything about it and just have to live with...

      Bureaucratic nonsense; a glaring inefficiency; “that’s just how we do things here”; etc.

      Whatever it is, it’s absurd, but you’re also powerless to do anything about it and just have to live with it.

      Tell us all about it.

      Note: “workplace” can refer to career, school, home — wherever you do work in the face of absurdity

      54 votes
    8. What are your current pain points with Linux?

      Linux has certainly come a long way, but it's also got room to grow. What are the things that are current issues with Linux for you? Annoyances, incompatibilities, lack of polish, etc. Also, if...

      Linux has certainly come a long way, but it's also got room to grow.

      • What are the things that are current issues with Linux for you? Annoyances, incompatibilities, lack of polish, etc.
      • Also, if you're willing, share your level of experience with Linux (e.g. newbie, seasoned veteran, etc.). (I imagine those new to the OS will have very different pain points than people who have been using it for 20+ years).

      Importantly, I ask this NOT to have people dunk on Linux or to start arguments about different aspects of it, but I do so to start a conversation about what could be better/smoother/easier. I love Linux and love that it just keeps getting better, day after day and year after year. The idea of highlighting where it could continue to grow in the future is exciting to me.

      69 votes
    9. What programming/technical projects have you been working on?

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's...

      This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?

      10 votes
    10. TV Tuesdays Free Talk

      Warning: this post may contain spoilers

      Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      3 votes
    11. What made that wedding that you attended particularly memorable?

      I'm in the midst of wedding planning and would like to hear your experiences, as I have only been to one wedding. I'm curious about if you've picked up on any unique considerations that went into...

      I'm in the midst of wedding planning and would like to hear your experiences, as I have only been to one wedding.

      I'm curious about if you've picked up on any unique considerations that went into the structural/event design as well as the emotional takeaway from attending the event:

      What made that wedding distinct from the others?
      What aspects of the wedding did you find thoughtful and memorable?
      How did that wedding make you feel as a guest?
      How do you want to feel as a guest at a wedding?

      18 votes
    12. CGA-2026-09 🕹️🙎‍♂️🛹 INSERT CARTRIDGE 🟢 Tony Hawk's Pro Skater 2

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play Introduction Legends come in many forms. For some, it's charting unknown space in a wildly complicated...

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play

      Introduction

      Legends come in many forms. For some, it's charting unknown space in a wildly complicated ship. For others, it's carving their own path as a pirate on uncharted seas. And for many gamers, it's stopping every "big bad" you can think of: chaotic embodiments, pantheons of mythic gods, egocentric wizards, and so on.

      But this month, we're not chasing cosmic threats or fantasy epics. We're hitting the skatepark to prove our mad boarding skills, with Tony Hawk himself as the centerpiece.

      He's the same guy who landed the first-ever documented legendary 900° aerial spin in competition on June 27, 1999, popping it out of a half-pipe in a single leap. He'd later land two more 900s in the 2010s, get credited with inventing 88 named tricks, and appeared in countless videos, films, and TV shows, both as a skater and as himself.

      Just ten days ago, the second and final day of Vert Alert, his own vertical skateboarding competition in Salt Lake City has wrapped up. That pedigree is exactly what backs the entire Tony Hawk's franchise, especially the first four Pro Skater games and the gloriously unhinged Underground series.

      Pro Skater 1 took the bare-bones fundamentals of real-world skate tricking and mapped them onto a video game blueprint. Suddenly, you could chase mastery without wrecking your body through endless falls.

      The core loop has you choose a skater and board from a roster, each with different tricks and stats that shape your playstyle. Then, drop into one of several skate parks to chain stunts for big scores and complete literal fetch-style goals within a tight time limit.

      Our CGA Game of the Month, Pro Skater 2, expands and refines that foundation in almost every way, including:

      • Manuals: The game-changing addition that lets you chain tricks on flat ground without being forced into a stop when you run out of rails or airtime.
      • Bigger, more varied levels: More complex park design with more routes and secrets.
      • Deeper Career Mode: Instead of just grabbing tapes, smashing objects, and chasing high scores in 2-minute runs, you get more varied and elaborate objectives.
      • Expanded roster and tricks: More skaters, more moves, more ways to play.
      • Create-a-Skater and Create-a-Park: Full customization for both your rider and your levels.

      The one big mechanical piece still missing? Reverts to chain aerials into each other. That wouldn't arrive until Pro Skater 3, and is finally addressed in the 2020 remake, Tony Hawk's Pro Skater 1 + 2, which also folds in various gameplay tweaks from later entries up through Underground 1.

      My Personal Background

      When I was a kid, I vaguely remember seeing Tony Hawk's Pro Skater 1 and 2 everywhere: for sale and rent in every store, featured in strategy and tips magazines, and even in those massive Sears holiday catalogs. We also had friends who were always messing around on real skateboards.

      All of that eventually convinced my brother to rent Pro Skater 3 on GameCube. We both took turns with it. We loved how addictive and technical the gameplay loop was, but we didn't end up buying it, or any of the sequels, because we assumed it would be a short, shallow experience that wouldn't stay relevant.

      We were wrong.

      In 2004, our parents bought us a PS2 copy of Tony Hawk’s Underground 2 instead of renting. That game blew us away: twice as many intricate, unique levels, plus new gameplay elements layered on top of the already addictive core.

      A few months later, I beat both Story and Classic modes, which unlocked a set of hidden characters. The most shocking (and hilarious) one is tied to a movie finally coming out in 2027, an icon of the 2000s both commercially and as a meme.

      The fun didn't stop there. I accidentally discovered a bunch of out-of-bounds glitches thanks to weirdly programmed boundaries (the Los Angeles level sticks out in my mind; I loved those rebounding invisible walls I could endlessly jump off). I also managed to clip Player 1's position marker into odd places in Create-a-Goal mode. We felt like we were game developers, which might be what inspired my brother to pursue a career in the video game industry. Good times.

      Fun fact: at one point, he even helped debug the then-upcoming Tony Hawk's Pro Skater 5. Many of the bugs he found and documented still made it into the critically panned final release, because the game had to ship before the licensing deal between Activision and Tony Hawk expired at the end of 2015. And it barely had any development time… Yikes!

      Regardless, I'm looking forward to trying the original PS1 version of Pro Skater 2 for this month's CGA, warts and all. It has the gameplay loop I know and love, and I can get over the fact that I can't walk off my skateboard anymore, something I haven't dealt with since beating American Sk8land on Nintendo DS over a decade ago.

      Game Information

      Years of the release: 2000, 2001, 2006, 2010, 2020, 2021

      Platforms: PS1, PC, GBC, Dreamcast, Mac OS, GBA, N64, Xbox, Windows Mobile, iPhone, PS4, Xbox One, PS5, Xbox Series, Switch 1

      Genre(s): Action, Sports

      Links: Original - Mobygames, Original - Wikipedia
      Windows - Mobygames
      GBC - Mobygames
      GBA - Mobygames
      2x - Mobygames, 2x - Wikipedia
      1 + 2 - Mobygames, 1 + 2 - Wikipedia

      A brief overview at some of the versions:

      • PS1

        • Easiest to access in terms of controller layout and emulation.
        • Great baseline "classic" feel.
      • Windows

        • Potentially the most authentic way to experience Pro Skater 2 if you're comfortable with modding and tinkering.
        • Requires tracking down a out-of-production software and configuring it properly.
      • Dreamcast

        • Similar to PS1 in feel, but with a noticeable visual fidelity boost.
        • Often considered the best-looking original-console version.
      • N64

        • The most technically compromised 3D version.
        • Still functional, but stunts feel awkward with the C-button layout.
      • Xbox (Tony Hawk's Pro Skater 2x)

        • Essentially "what if Pro Skater 1 + 2 came out right after Pro Skater 3?"
        • Adds mechanics and quality-of-life improvements from later entries.
      • GBA

        • A surprisingly playable top-down/isometric conversion of the full Pro Skater 2 experience for a low-powered handheld.
        • Requires adjusting to the perspective and controls, but it holds up.
      • GBC

        • Drastically different due to hardware limits and too few buttons.
        • Becomes a sidescrolling, scope-limited version of Pro Skater 2 with mediocre controls, despite being an improvement over the GBC Pro Skater 1.

      Where to find the game:

      • Physical Release: Prices seem to be fairly reasonable on eBay. A loose cartridge/disc is usually much cheaper than a Complete-in-Box copy (which includes the game, manuals, and box), but not by much.
      • Digital storefronts: A convenient fallback solution, especially with its frequent sales. Only applies to Tony Hawk's Pro Skater 1 + 2.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Without further ado, let's hit the parks and go buck wild with tricks and stunts!

      > CONTINUE

      (Credit to @Boojum for the splash screen. Still rock-and-rolling after a year!)

      12 votes
    13. Post-tooth extraction diets!

      I've only had one cavity in my life and that molar was removed today. I've got about 2-3 weeks of a super soft / liquid diet ahead of me, but I'm running low on ideas. Tuesday was day one and I...

      I've only had one cavity in my life and that molar was removed today. I've got about 2-3 weeks of a super soft / liquid diet ahead of me, but I'm running low on ideas.

      Tuesday was day one and I had:

      Breakfast:

      • yogurt + honey
      • a protein shake

      Dinner:

      • more goddamn yogurt
      • pho broth
      • another protein shake
      • bowl of ice cream (very rare)

      Breakfasts will stay the same, but I will be adding in slamming a raw egg like tough guys did in the 80s.

      Today (Wednesday) is likely to be a cooled butternut squash soup and whatever else I can think of.

      Anybody go through this and have any good suggestions? I'm a good cook and I can buy anything else and I'm not in any pain, so nothing is off the table so long as it fits the soft/liquid format.

      16 votes
    14. What have you been watching / reading this week? (Anime/Manga)

      What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was...

      What have you been watching and reading this week? You don't need to give us a whole essay if you don't want to, but please write something! Feel free to talk about something you saw that was cool, something that was bad, ask for recommendations, or anything else you can think of.

      If you want to, feel free to find the thing you're talking about and link to its pages on Anilist, MAL, or any other database you use!

      11 votes
    15. Any significant changes to Tildes are extremely unlikely

      I've been assuming that this is fairly apparent since nothing significant has changed here in years now, but I suppose it's best to be explicit. There is no intention to do anything like: Actively...

      I've been assuming that this is fairly apparent since nothing significant has changed here in years now, but I suppose it's best to be explicit.

      There is no intention to do anything like:

      • Actively attempt to attract more users
      • Implement new functionality or change existing functionality
      • Change the site's structure
      • Give any other people access to moderation/admin abilities or control of the site

      Or anything else of a similar level. The site has basically been in "minimum maintenance mode" for a long time, and I do not plan to start investing more time in it or otherwise trying to reinvigorate or reinvent it. I recognize that a lot of information and documentation on the site does not reflect this, but almost all of it was written aspirationally nearly 10 years ago, and those aspirations failed. To be clear, I definitely don't consider Tildes a failure—I'm proud and happy that we were able to create a small community that people (mostly) like being a part of. I enjoyed building it, and it's great that the community has managed to sustain itself for so long, but it's not the same as the goal that most of that writing had in mind. I should remove or update a lot of it, but there are very few new users and almost everyone here already knows how things work.

      I'm certainly happy to continue keeping Tildes running while people want to keep hanging out here, but you should only do that if you are satisfied with the state of the site. If you are unhappy with Tildes' current functionality, structure, design, userbase, culture, or any other major aspect, you should probably look for a different community (or start one, anyone can!). You should not pin your hopes on any major changes happening here.

      354 votes
    16. Midweek Movie Free Talk

      Warning: this post may contain spoilers

      Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.

      Please just try to provide fair warning of spoilers if you can.

      9 votes
    17. Recommendations for noise cancelling, over ear headphones

      I recently got promoted and my new position is about 70% travel. Planes are loud. Airports are loud. Malls are loud. I'm looking for really good noise cancelling, over ear headphones that have a...

      I recently got promoted and my new position is about 70% travel.

      Planes are loud.
      Airports are loud.
      Malls are loud.

      I'm looking for really good noise cancelling, over ear headphones that have a hidden mic.

      Ideally they would be good at playing audio on a plane and for taking zoom calls on my laptop. Bonus if switching between my android phone and MacBook is simple/without known issues.

      Price is not a concern.

      26 votes
    18. Save Point: A game deal roundup for the week of August 30

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      5 votes
    19. Humble Choice - September 2026

      September 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Frostpunk 2 85 71 / 78 Win, Mac 🟨...

      September 2026's Humble Choice is now available with the following eight Steam games.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Frostpunk 2 85 71 / 78 Win, Mac 🟨 Playable 🟨 Gold
      SONIC X SHADOW GENERATIONS 80 92 / 96 Win ✅ Verified 🎖️ Platinum
      Voidtrain 79 65 / 71 Win 🟨 Playable 🟨 Gold
      Ballionaire 74 81 / 85 Win ✅ Verified 🎖️ Platinum
      GUNTOUCHABLES -- -- / 75 Win ✅ Verified 🎖️ Platinum
      Urban Jungle -- 90 / 90 Win 🟨 Playable 🕙 Awaiting Reports
      Pocket Mirror ~ GoldenerTraum -- 92 / 92 Win ✅ Verified 🎖️ Platinum
      Keylocker - Turn Based Cyberpunk Action 81 -- / 84 Win 🟨 Playable 🎖️ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      13 votes