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    1. Steam Deck OLED - A thought and some feelings

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got. TL;DR: OLED is the definitive...

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got.

      TL;DR: OLED is the definitive version of this product. If you're at all interested, whether or not budget is a concern this model is worth looking at, especially if you can actually get your hands on one to try for a bit. Words aren't quite what they need to be to get across how it looks and feels.

      The long of it:

      Valve wasn't kidding about stuff like a little performance improvement and better battery life. It feels like someone took the LCD deck and made a checklist of every single thing that could be improved, and then did it. The result is just about the best refresh of a product I've ever seen.

      The screen is the most obvious upgrade and it really is great to look at. It is a big jump to go from an LCD at 60hz, to OLED at 90hz with HDR available. As great as VibrantDeck is, no amount of color fuckery can really reproduce what is happening when you have these features. For games that support HDR, it can feel like you've actually made an upgrade, because of how differently it can handle things like bright flashes of light and particle effects on top of the color differences. The refresh rate is tied to the frame limiter by default, so when you drop the frame limit the refresh rate tends to stay double whatever that is. 40fps/80hz feels better than 40/40 to me, like stuttering just isn't as bothersome.

      Be aware it's on developers to implement HDR, which means sometimes you run into a game with a shitty implementation. FFVII R comes to mind. Just know that if you run across a game where this feature seems to make the game look terrible, it's not the device doing it.

      The improvements to the battery do mean something like a ~40% increase. Games like Armored Core VI and Elden Ring tended to last about 1.5-2 hours on the LCD model, on OLED it's more like 2.5-3, and this is the sweet spot imo. Rare that I'm gonna sit down and play for that long in the first place, so having this much power available means being able to play here and there with much less concern. Games that already played well in a low power state just get that much more time. One thing to know if you're coming from an LCD - it doesn't save your power profiles. Input profiles yes (if you saved them), but power settings need to be redone game-to-game.

      The device itself is a little lighter, and it feels like it sits in my hands a little better. The difference is minute, but noticeable, and nice. All of the buttons feel good, the sticks have slightly more resistance to them, and the trackpads are much nicer to use. In particular, the way you click the trackpads is more forgiving by default, so while it is a little easier to mis-click it feels more like using a "real" trackpad. The deck in general is the only device I find doesn't really aggravate my carpal tunnel, and the OLED model keeps that up.

      On the software side there isn't really a difference - SteamOS is more or less exactly the same with a few OLED-specific settings. Most of your info gets saved and loaded up when you log in. Cloud saves are one piece of course, but too, any controller profiles you saved will come back, and the SD card can just be freely transferred/there isn't really any setup to it. From boot to play I mostly just waited on the game to download - setting up the device was as simple as waiting for it to do an update, then log in, and that's it. It doesn't pester you to register for anything/no ads.

      Things like sleep/wake and transitioning to desktop mode are faster and more consistent. Pretty regularly, my LCD model would fail to sleep/wake correctly - I'd put it to sleep and upon waking it, it would reboot. Inconsistent but often enough to get annoyed with. With the OLED model, i notice this doesn't happen as often. It still does, but much less frequently. The improvements to the trackpads means I use desktop mode more often, it feels much nicer to navigate. All of the stuff I had before was simple to install and restore - emudeck, decky, cryoutilities all installed without any issues and worked fine after I moved over all my stuff from the first deck. Haven't hit any issues with decky plugins either.

      Even the carrying case got a pass. It's been redesigned a little, with an extra velcro fastener bit and tighter mold inside, black instead of white.

      Transferring my information was about as easy as you could do. There are several options - I mostly used KDE connect, but there's also Warpinator, and a deck plugin called DeckMTP that can let you do a direct USB connection. Literally just copy/paste, once I installed all the stuff I had before I could just drop in the old device's things and be good to go. One thing to be aware of, is that for games which don't support Steam Cloud, you need to copy their save data over. That's gonna mostly be in a folder in /steamapps called CompatData. Takes a little doing but it's not hard to figure out. The hardest thing to set up was STALKER Anomaly, and all that was was about a five step process of clicking things in Wine. By the way, if you make a custom controller profile for a non-steam game, when you add that game to the library make sure it has the same name as before and your controller profile will be saved!

      Overall I'm impressed to the point I intend to hold off buying any more PC hardware until a Deck 2 appears. If that product gets the same kind of attention this one did there's no doubt in my mind it will be fantastic. Considering too, the ability to dock and use peripherals, I think I'd feel safe recommending an OLED steam deck as a replacement for a gaming machine + non-work computer to just about anybody. $399 as a base price for PC Gaming is fucking awesome, and $549 for this improved model, at least I feel is very much worth it. $150 for an OLED screen, more storage, bigger battery is not bad. The deck is a hugely popular product, which means you get the added benefit of folks constantly tinkering and messing with stuff to make it work, on top of the odd developer specifically targeting it (such as in Cyberpunk, or how Bannerlord reworked its control scheme). Those kinds of communities exist around other devices, but not nearly to the same extent, and they'll die fast as those products come and go.

      So that's what I got. I hope this was informative and helpful. If you have any questions I'm happy to answer as best I can. I'm super happy with the deck as a product, it feels a lot like getting to see what it looks like when someone goes the distance and throws their full weight behind this kind of product.

      Edit: I don't know how well this will come through looking on different screens, but here are a few screenshots from AC VI and Morrowind that made use of HDR. Even if it doesn't come through - if you've never owned a deck and were considering one, yeah stuff can look this good on it! It's amazing.

      51 votes
    2. This is How You Lose the Time War - I loved it but I understand why some hate it

      After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a...

      After giving This is How You Lose the Time War a five star review, I started scrolling through other reviews and I found thoughtful, well reasoned arguments for the other side. This is a thoroughly crafted well written book that is not going to be to everyone's taste.

      The premise is two opposing secret agents, saboteurs, time and history manipulators who work for conflicting civilizations become aware of each other and start to exchange letters. It becomes a love story.

      The nature of the work each main character does to manipulate history across many centuries and many parallel universes makes the narrative confusing. I can't imagine it done effectively any other way, but I also like other confusing time shifting stories where the story starts to make sense later.

      The characters only meet through their letters with a couple of exceptions, so some say the love story is unbelievable. For me, it reflects the extreme isolation and loneliness of their work and how even minimal tenuous companionship of a peer would satisfy a gaping need.

      The writing includes extravagant romantic feelings and poetic literary allusions to go with the science fiction and time travel aspect. I appreciated it, but people who like romance and poetry don't always like science fiction and time travel and vice versa.

      The authors lean into the epistolary format. It's not exclusively letters but a significant percentage of the writing is the letters these two characters exchange.

      The creative forms the letters take were fun for me and seemed like a valid extrapolation of actual historical spycraft if you assumed much greater ability to manipulate matter. However some people find them over the top.

      It is an exuberant, enthusiastic book that is fun if you like it and possibly cringy if you don't

      22 votes
    3. Ahsoka doesn't really work

      I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to...

      I just finished this show, having waited for it all to come out before getting into it -- other Disney+ Star Wars series taught me the lesson that they are much better binged than watched week to week and I was not wrong.

      Spoilers below

      The endless references to a children's animated show that I have less than zero interest in viewing really drags it down, which is why my main take away as per the title is that it doesn't really work. Most of the premise of the show is finding Thrawn and Ezra -- two characters you have no way of knowing about unless you watched that cartoon. Yet these two characters are constantly referenced and for some reason important, but you're never really sure why.

      It kind of works with Thrawn because there's a mysterious villain type of thing going on. But Ezra? Why do we miss him? Who is he? What did he do? Almost none of my questions are ever answered, even after we find him! Aside from simply being told by other characters that he is important, I am never told how or why. Nothing they say or do makes me care about him. They don't show me anything that makes me want to get emotionally invested in him. And no, I am not watching hundreds of hours of cartoons to understand the context. That is simply too much.

      This show is in a very strange place between obviously trying to cater to a large audience (it is a Disney property after all, so $$$), but it simultaneously can only be fully understood by extremely hardcore Star Wars fans. I consider myself a fan. I have watched all live action movies and shows, even the laughably bad stuff like the Boba Fett and Kenobi shows. That they intentionally mix together animated and live action storylines though -- especially with any context lacking -- is a major misstep.

      I like the Star Wars universe a lot. And while a lot of it is entertaining, it feels very bad to feel left out. It would be different if it was a small cameo or name drop once in a while. But the main storyline gets impacted by this, and it just kind of leaves a sour taste after finishing it.

      I was decently entertained and it had some very good moments, particularly the Baylan and Shin duo was intriguing -- which is ironic as I understand that they are among the only original characters in this show. Regurgitating old canon is not the way.

      7/10. Entertaining but unsatisfying.

      37 votes
    4. I finished Phantom Liberty and have thoughts

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.

      The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun

      The long:

      First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.

      Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.

      The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.

      Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.

      I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.

      The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.

      The expansion:

      It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.

      Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.

      Conclusion:

      The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.

      23 votes
    5. Suzuka F1 weekend report

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend. I came from Tokyo,...

      Before I visited Suzuka, I found reading people's experiences (mainly on reddit) to be helpful, so I thought I'd post my own thoughts from driving down this past weekend.

      I came from Tokyo, driving to Suzuka and parking in one of their official lots, and I stayed at a small resort about 50 minutes by car away from the track. The race tickets, and parking ticket were bought from the official "mobilityland" website, and it was 14,000 yen for a parking pass for the weekend, and I paid I think about 9000 yen to get there, and 6500 yen on the way back in tolls. For two people it worked out to be cheaper then the trains (and more fun to drive it!). They had some cheaper parking options as well in an unpaved lot, but I get the feeling the official parking passes sell out super quick, so you should take what you can get. There was a lot of unofficial lots nearby selling day parking, but I think you'd have to arrive very early to use them since most of them were full by the time I strolled up to the official lots around 9-10am. Speaking of which, if you buy the official parking ticket, you get an exact assigned space to use for the whole weekend, so no roving up and down the lots looking for a space. Also some people were sleeping in their cars as well so that's an option if you want to save on a hotel..

      Crowds (cars and people) were managed really well. I was dreading leaving the parking lot at the end of the race, but I got out before it was crowded at all, and was able to make a beeline for the highways.

      About the stands, my tickets were in Q1, at the final corners closest to the track. Aside from seeing Logan's accident in qualifying they weren't the best seats. The monitor was absolutely worthless, it was so small and so far away that without binoculars you couldn't tell the position of anyone on the track, or what lap they were on. There was also a pole blocking the middle of the monitor as well which was very distracting. Washrooms were quite far from these stands as well, although underneath the neighboring Q2 stands there was a water bottle filling machine which was pretty nice. Speakers were playing only the Japanese audio, and they have a FM radio station with the same Japanese commentary. I had hoped to get live timings on my phone, but there was basically no internet due to the huge number of people.

      If anyone has questions, please ask. Overall I had a great time, although after the exciting Singapore race prior to Suzuka, this was pretty boring by comparison. Max held the lead at the first corner, and he just extended the lead over the whole race. Seeing Perez get retired and then suddenly show up again was really weird/ confusing, also it was good to see Sainz fighting with the Mercs.

      11 votes
    6. Starfield and the problem of scale

      Minor Starfield lore spoiler's ahead Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and...

      Minor Starfield lore spoiler's ahead

      Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.

      As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
      Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).

      200,000 units are ready with a million more on the way

      So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
      I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
      Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).

      Quest for the Peoplefield

      So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
      Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
      A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
      And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
      The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
      And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
      It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.

      And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
      Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
      Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!

      Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
      But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
      So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.

      But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.

      So you can do it better huh?

      A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
      So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
      The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.

      Tell, don't show

      The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
      Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
      NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.

      Show enough

      The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
      Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
      The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
      New Atlantis and Akila can stay, but like the other solution they would change status.


      All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?

      39 votes
    7. Remnant 2 so far is great. Your thoughts?

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing,...

      I've been playing through Remnant 2 and having a great time with it. I think they've hit on a great mix of combat and challenge. Plus I was pleasantly surprised to find that the writing, especially for the lore, was quite engaging (the intro doesn't set a high bar tbh). Still in progress for the game, so no spoilers please, but what do you think?

      17 votes
    8. Final Fantasy XVI is driving me nuts (no spoilers)

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse...

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse online is extremely positive and I just wanted to let this out.

      • So many cutscenes. They're pretty good cutscenes. The acting is largely very good, most characters are really enjoyable (although maybe one day FF will realize that antagonists can be multifaceted and not just generic evil badman). But so, so many hours of cutscene -- run over there -- cutscene -- go to the one map location that's unlocked -- cutscene.
      • So much time wasting slow running around. Sometimes the maps are designed like a (linear) maze for apparent reason except to make it take longer to get somewhere. I see a quest marker and I just immediately "ugh" at how long it's going to take me to plod over there.
      • And as a corollary to the above, exploration sucks. I learned very early on that there's no reason not to beeline to the next goal, so it makes the slow running that much worse. Dungeons are basically right out of FF XIV, which means one straight line and a very clear pattern of trash mob, trash mob, boss, rinse, repeat.
      • The gear and stats are a non-entity. You go through the story, it more or less hands you periodic levels and gear. It feels like they thought including these things was obligatory, but for what they put in the game, they could have just not bothered.
      • Combat is pretty fun! A little repetitive. A little samey. I wish there were more options for using all the skills you get. I have all these things I could unlock, but the very limited set of slots you get make they basically a non-option once you've picked the ones you like. The system just feels kind of half baked.
      • And in that same vein, the big quick-time-event boss battles are neat too. I don't love them, because it feels a lot like I'm not playing a game anymore, but they do look pretty fantastic. Some of the latter ones go on for way too long. Just like, I was done with punching this fantastic looking beast 10 minutes ago.
      • Maybe I haven't heard enough of it or listened long enough, but the music is disappointing. Which is sad because I love the tracks in XIV from the same composer. So much here is just ambient or otherwise underwhelming. A bunch of critical moments are just remixes on the classic theme, which is nice, but not really selling me on the new score overall.

      I'm probably going to stick through to the end (slowly, with many breaks for Dave the Diver), at the very least because it was so expensive. I just wish it were better.

      31 votes
    9. So I'm new-ish to cRPG's. I played the first four-ish hours of Baldur's Gate 3 Early Access.

      ... and I think I'm going to be very hooked. Spoilers for being 4ish hours into early access.. Spoilers for being 4ish hours into early access.. It reminds me of the Anakain meme. I found the...

      ... and I think I'm going to be very hooked.

      Spoilers for being 4ish hours into early access..

      Spoilers for being 4ish hours into early access.. It reminds me of the Anakain meme. I found the druid caged disguise as a bear and I killed all the goblins...

      Not what I QUITE wanted, but once I found the druid he insisted his bear form what trigger combat with most goblins

      And I'm fine with that. I'm trying to lean into the emergent story telling of the game and accept my choice as they roll and as they come.

      I want to hear your thoughts on early access. Is it what you thought the game would be? For cRPG veterans, is it going to live up to meet your expectations for what one should be? Care to share your outcomes for the situation I engaged with (spoilered of course for players who want to go in completely fresh)? I've not played 5e, what do you think of the adaptation? And any other thoughts you have in that old noggin?

      to clarify the "new-ish to cRPG's", I've played the opening hours to a handful of them including Pillars of Eternity, Pathfinder: Kingmaker, Mechajammer, Disco Elysium and Encased. I liked them all, but I have trouble committing although I did complete Disco Elysium and LOVE and ADORE it. I will return one day including games like that Fallout 1/2, Planescape: Torment, and others on my list.

      Love and candy to you all

      33 votes
    10. Bambu Lab P1P 3D printer

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one...

      I don't intend this to be a sales pitch or anything, I just wanted to share my impression of the Bambu Labs P1P 3D printer in case anyone on here was curious and maybe considering buying one themselves.

      I have owned a few Prusa FDM printers over the years but recently tried the Bambu Labs P1P after seeing tons of rave reviews, especially in terms of how fast it prints. Anyone that has done any 3d prints knows that print time is among the least enjoyable aspects of the hobby: lots of waiting.

      Right out the gate, the P1P is a solid device with impressive construction given its relatively low price tag (I got it for $600 USD). And this thing easily rivals high performance machines in it's same "category", like the Prusa mk 3 and 4. And those are typically more expensive; the P1P comes 99.5% assembled at that price but a Prusa machine fully assembled is around 60% more expensive.

      Most of the "assembly" is just removing packaging, like zip ties, that kept the unit safe and secure during transit. Then you connect the power cable, screen, spool holder, and filament tube. And that's it. The whole thing took maybe 10 minutes.

      Getting the WiFi to connect is impossible for me at the moment, but I don't mind copying sliced gcode to the included microsd for printing. Sure, sending the gcode over WiFi would be super cool, but my Prusa doesn't do that so it's not like I've lost something. I'm hoping to eventually figure it out but that's not a deal breaker for me. I'm guessing I just need to temporarily move the printer next to the WiFi router but I haven't made time for it because I'm enjoying just printing off the card.

      With the included 0.4mm nozzle (a standard size), it prints typically 2 to 3 times faster. Something that takes 23 hours might take 11. Something that takes 3 hours might take 1. For larger and more complex prints, you can get stuff done so much faster. For smaller and simpler prints, you no longer need to plan batches either first thing in the morning or overnight, you can just start them whenever. Whatever you printed before, you can print 2 to 3 times as many in one go in the same amount of time.

      I don't have the AMS system but hope to get that at some point. If it has the same high quality build and performance as the P1P then I'm certain it will bring me simple multi-filament printing. And although I'm not nearly rich enough to afford more than 1 AMS, you can technically connect up to to 4 at once. Each unit holds up to 4 filament spools, so 4x4 means you could theoretically use 16 different filaments in a single print. The colors you could have! But each unit is like $350. Ouch.

      I only have 2 real gripes with it so far. First, it purges way too much filament at the start of a print. I get why it does that, it absolutely ensures that your filament is always properly primed to assist in printing that critical first layer correctly, but it feels very wasteful to have a seemingly-excessive amount of filament thrown away with each print.

      Second gripe is that the default spool holder is awful to access. You are likely to put the back of the machine facing a wall and that's where the spool holder will end up facing: the wall. You need to ensure the printer is a little more than two spool's width away from the wall - at the very least - so you can slide your spools on and off. Thankfully the bed doesn't move back and forth like with traditional fdm printers, thanks to the corexy technology, so you can more easily plan out where to put it and how much space it will need.

      I haven't messed around with them yet but I just got additional hotends for it that I will be testing soon. The pack I got contains 0.2mm for prints that require very fine detail, 0.6mm for prints where detail is slightly less important than speed, and 0.8mm for when you want to go fast and don't care how much detail you get. Because they use a proprietary construction of hotend, you must use theirs, but the upside is that it's fairly fast and simple to switch them out. Most hotends, you just replace the tip, the actual nozzle. But because filament can gunk up the threads, you need to run it hot to unscrew the nozzle, which is very dangerous. With the P1P, you just pull off the magnetic faceplate, undo a few screws, swap the hotend, put the screws back, and pop the faceplate back on. In just a few minutes, you're done. And no need to turn on the hotend either; just unload your filament prior, let it cool down, and swap away. A much safer and more pleasant experience.

      Overall, I'm in love with 3d printing all over again. It's the same feeling I got all those years ago when I did my very first 3d print. And sure, the Prusa is still great when you want high quality detailed prints. Going slow and steady wins that particular race still. But I get quality that is 90+% comparable to what the prusa gives me in exchange for literally 2x to 3x print speeds. That's an easy trade for me. And the slicer software estimates that some of my larger and less detailed prints could print in right 2/3 the time using the 0.6mm nozzle instead of the default 0.4mm. That translates to roughly 7 hours on my Prusa (0.4), 3.5 hours in my P1P (0.4), and 2 hours on my P1P (0.6). Given how much easier it is to swap out nozzles on the P1P, I can see myself actually doing that not frequently for certain prints that, like in my example, see substantial benefit.

      I'm very excited to see how this machine holds up in the long run!

      13 votes
    11. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    12. Star Citizen 3.19.1 ... actually mostly works?!

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I...

      Suddenly, inventory mostly works. NPCs sit on chairs (!!!) but also move and fight worth a damn. There's less lag. The game hasn't crashed for me 2 days in a row! I've run more missions than I ever have!

      It can't last, right? I just jinxed it?

      31 votes
    13. Two weeks with a Pixel 7 Pro - My experience

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as...

      To set the stage, I've always been a fan of non-nonsense reliable phones. My cellular usage started with a Nokia brick, moved on to a few Motorolo flip phones, then entered the Blackberry world as soon as data service become available in my area. With the demise of RIM, I went o a Moto X, made a misstep in to the Samsung world, then to a Pixel, a Pixel 3XL, and now a Pixel 7 Pro.

      I only made the jump to the 7 Pro due to the 3XL starting to show it's age. The charging part wouldn't always connect, the battery would barely make it through the day, and the case was starting to fall apart. Of within three days of removing the case I dropped the phone, cracking the glass back....

      The 7 Pro is awful to hold, without a case. I was waiting a week for the Spigen Liquid Air case to show up, and during the time I hated using the phone. The camera bulge felt awkward and sharp, the surfaces were slippery and the phone would slide around. The rounded edges of the screen would produce phantom taps, just all around a bad experience. Now that I've added the case though, it feels a whole lot better.

      The user experience has been fairly good, thought not without some annoying bugs. I did the migration from my old Pixel to my new one, and while it did a reasonably job, preserving the launcher layout etc, the app installation process was strange. Google Play tried to install all the apps, but was stalled. I had to tap on each app to manually install them, they were just sitting there "Pending...", whether I was on battery or charger, WiFi or mobile. Once everything installed, and I added my accounts, it was fine, and now apps auto-update.

      Notifications are acting a bit funny with Reddit is Fun, although that won't be an issue for much longer :-(. If I get notified of Mod Mail and a Message in RiF, tapping the notification message does nothing. This worked fine on the 3XL. I've also had one spontaneous reboot, and one night where the phone was plugged in, but decided not to charge. Lots of people complained about heat issues, which was a problem for me on the 3XL, but only in extreme cases. After sitting out in full sun with the 7 Pro, I'd say it is about the same, possibly a bit better regarding it's overheating. Many people also reported that the phone would feel warm/hot in their hands for the first few days as it "learned" your behavior. Never experienced that. Battery life and (lack of) heat levels have remained the same.

      32 votes
    14. Assassin's Creed Odyssey's New Game+ is unironically the best way to play the game

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by...

      I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by a lot of resource sinks and differing systems all trying to get your attention. But I'm a sucker for the Greek Myths and ancient Greece, so this game is perfect for me; so I gave it another go.

      So NG+ on AC:O is your typical affair: You begin a new game, but you keep your experience, all your items, and also crucially, all your invested resources. AC:O has an extremely tiring resource sink in the form of the Adrestia, your ship. You can upgrade the hull, the ramming damage, the throwing spears, the arrows, the fire to light your arrows, and the ability of your crew to brace against enemy ranged attacks, the ramming speed, and I think I'm even forgetting a few. Doing this all on your original run is an extreme timesink, as the resources required to get a single one of those things up a level scales incredibly fast. Even worse, the items required to do so are all fairly common (wood, iron, and the like) except for one, which are ancient tablets, of which there is only a set amount in the world, at various locations you need to loot. I went the distance on my first run, and upgraded my ship fully. And it remained upgraded! This means that one vast system in the game is now basically gone. It has made ship combat very easy, but then that never was the highlight of the game anyway, so I don't mind. On top of that, all rewards are scaled up in NG+, meaning that you begin to immediately drown in money and resources, and with the biggest resource sink gone, you can focus on building your equipment exactly the way you want to.

      A second one is experience. Now, when AC:O came out the first time, lots of players complained that the amount of experience you gain is abysmal, pointing to the overly convenient ingame shop selling a permanent XP and money boost for like 10 bucks. And I can absolutely see their point. To progress in any form in AC:O in the normal game, you pretty much need to do every "proper" side-quest (as in the ones with a plot, not the automatically generated ones you find on message boards and the like, only the ones marked on the map with the golden exclamation mark), and then the main-quests of an area. If you do that, you'll be just about the minimum level to do the main quests. So for the people who are here for the scenery and a main story, they got fucked hard, or had to pay up again.

      Another incredibly annoying thing about vanilla AC:O is that like many open-world games, the world is divided into large regions and islands. Every region had a minimum level recommendation that might as well have been a requirement, as fighting someone just 3 levels above you bordered suicide, as you could die in sometimes 2 hits, and did a fraction of their health in damage even with your most powerful abilities. This means that on your original run, the world is not open at all, but you have to progress in the way that developers want you to. You start in Kephalonia, and can't leave until you unlock the ship. Your first quest leads you to Megaris, but you'll immediately notice that the level requirement for the region is too high. Conveniently, along the way is a different area which actually fits your requirement, so you have to stop there, and do every quest there before you can progress in the main story line.

      NG+ fixes that entirely. Completely. Whatever level you are, every region in the game is now set to your level. Which means that you can follow the main quest line along without any problems at all and actually do the fun thing where you travel the open seas to sail to a random island and do the quests there. You know, open-world stuff! I vividly remember on my first play-through how sad I felt that I couldn't actually use my ship to sail around and explore, because the game forced me to do each region in a specific order, and "enjoy" my time there before moving me along at the pace of the main story line. I couldn't even stealth my way through it (in an ASSASSIN'S CREED game) because Odyssey has this really fucked up mechanic where stealth kills stop becoming instant kills if the target is too high of a level above you. Seriously. But NG+ fixes this, because you immediately get access to the crutch ability that the devs implemented to fix this issue and because most enemies you encounter are going to be around your level no matter where you are.

      Since now everything is just scaled to your level, the world immediately opens up after you leave the tutorial area and you can do pretty much whatever you want. I didn't hunt down the Cult of Kosmos, a gameplay system where you discover clues about members of a secret dangerous cult hunting your family, have to piece those clues together (or collect enough where the game is just willing to locate them for you), and then go to a place to assassinate the person, which gives you another clue, and so on. Killing all cult members is optional, but does influence the main story-line, as they serve as the main antagonists. I didn't complete this objective on my first play-through, because some of them are specifically level-gated, as in the person you have to kill is just set to have level 59, which is post-endgame content, meaning you either have to commit to a worse ending of the main plot, or stall the final mission, ruining the pacing even more, to go on a world-spanning quest of hunting down every member.

      Playing on NG+ has significantly increased my enjoyment of the game, as I feel like I can just go everywhere and do thing as I want to, not as the developers intended to. Do you know how great it is to actually see a place on the horizon and just, I don't know, go there? You know, the main attraction of the open-world genre? And not be greeted by an enemy town guard 10 levels above you decimates you in 2 hits while you'd be whaling against him with your best weapons for a solid 15 minutes before he goes down. It's great. I'd honestly urge it to even new-comers who like RPG or like the setting but don't like the grindy messy bits to just download a full save of the original game and start a new game + on it. The start will be a bit intimating since you'll have all abilities, but you can just reset the skill tree for spare change and re-level the way you want to. The game is better off not having the grinding for better ship parts in the game and you being able to go wherever you want.

      It's far from perfect, but I really think it just turns into into a better experience. I'm fine with not really levelling my character, because 1 out of 3 skill trees is entirely useless and the other two only contain a couple of abilities which are any good, so putting your points into prestige skills that just percentage increase your damage or resistance or whatever is honestly good enough. It's not interesting, but the world and characters are plenty interesting enough for me.

      12 votes
    15. Movie recommendation: Falling Down (1993)

      Falling Down Runtime: 1h 53m Budget: $25m Tomatometer: 75% 6.8/10 (Audience 88% 4/5) IMDB Rating: 7.6 / 10 - 188k ratings (Top 1000 7.5/10) Language: English Streaming: Vudu , Amazon Michael...

      Falling Down

      Runtime: 1h 53m

      Budget: $25m

      Tomatometer: 75% 6.8/10 (Audience 88% 4/5)

      IMDB Rating: 7.6 / 10 - 188k ratings (Top 1000 7.5/10)

      Language: English

      Streaming: Vudu , Amazon

      Michael Douglas plays Foster, a man with 1950's era mentality who is having a really bad day. He just wants to make it across LA in time for his daughters birthday. The increasing setbacks he faces from modern 1990's society see him increasingly break down into a string of violence episodes. But his violence is guided by his 1950's era set of morals. And in spite of Fosters nerdy 50's appearance, he is surprisingly good at the modern violence thing. Does the movie glorify the violent anti-hero? Not so fast.

      Robert Duvell plays Prendergast. A retiring cop on desk duty who is the only who connects the violent dots together. But because he is a retiring desk jockey who is clearly too afraid to take on a real cops job, almost no one listens to him. Almost no one. There is one person on the force who knows Prendergast has a lot more going on than people realize.

      This story is an interesting analysis of the male psyche under pressure. Foster reacts with anger and aggression. Predergast bends to the point of being a doormat, and he just lies there and takes it.

      What the movie uncovers at the end, is there is a middle ground, that handling life's setbacks sometimes requires patience and grace, and sometimes requires assertiveness and boldness, and that wisdom is knowing what you can and should try to change and what you can and should try to accept.

      This movie has always been a favorite of mine, because I love a little bit of the old ultra violence, and I love an unusual ending that makes you rethink about the entire movie with a new perspective.

      But what is really interesting, is this movie touches on the 1950's era males ideals and expectations men are still raised with today, and the outrage that arises when that sense of entitlement goes unfulfilled.

      13 votes
    16. Two weeks with the Steam Deck

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence...

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence about ordering:

      The Good

      • I had no idea until I got it that there's an official Deck test game: Aperture Desk Job. It's essentially a cute test/tutorial for the Deck's controls, set in the Portal universe. Takes about half an hour, but it's a fun onboarding for the device.
      • On the past two Saturdays, I have woken up and played Vampire Survivors with one hand while I held my morning coffee in the other. This is the way.
      • The control remapping options are absolutely incredible. It is a very robust system. Even simple fixes (like putting A on a back paddle so I can play Vampire Survivors one-handed) can make a world of difference.
      • I haven't run many heavy games on it, but I started up Bugsnax, and it was keeping a solid 60 FPS and looked great.
      • Emulation on the device is a dream. I haven't done anything past OG PlayStation games yet, but the power of the device, the robust control customization, and the ease of installing emulators (adding Flatpaks in desktop mode) make this absolutely ideal for revisiting older consoles. I've spent probably 80% of my time on the device in PSOne games.
      • Battery life is fine, but I don't really use it. I bought a long power cord and spend most of the time with it plugged in on my couch since it has passthrough. I thought the cord sticking out the top of the device would bother me, but it hasn't really been an issue.
      • Game selection is increasing steadily (1700+ verified games currently). If you're buying it to play specific games you might be disappointed, as there's still a lot that doesn't work. If you're buying it for games in general though, there is plenty to keep you occupied.
      • The grips are MUCH more comfortable for bigger hands than standard Switch joycons. Those would always cramp my hands, but the Deck feels natural and comfortable.
      • The middle of the device gets warm to the touch during gameplay, especially on more demanding stuff, but the grips remain cool and you won't feel the heat at all unless you specifically move your hands to the back middle of the device.

      The Bad

      • The paddles on the back are a little awkward, and I accidentally click them more than I like. In most games they're not mapped to anything so it's fine, but in emulators I use them for save states. I had to set them to respond to long presses only so my accidental clicks didn't mess things up.
      • The software is... still getting there. I get navigation issues on store and profile pages frequently, along with frequent UI lag. It's a bit unpolished at the moment.
      • Don't know if it's specific to my hardware or a software bug, but sometimes it won't log me in to my Friends list and the only fix is a reboot.
      • I wish the control sticks had deeper indents for your thumbs. They're pretty flat, and my thumbs tend to slip off on stick-focused games (most noticeable on my right (aiming) thumb during 20 Minutes Till Dawn).
      • Bluetooth headphones have to be manually reconnected in the Settings menu each time. No idea why this is, but it's a bit of an inconvenience.
      • Mid-game suspending is still clunky. I don't really do it, as I don't trust that it'll save like it should. It also still counts playtime while suspended but seems to have a rollback feature? I put the device to sleep with a game open that I'd played for 20 minutes and came back to it saying I'd played it for 3 hours. The playtime ended up dropping back down to 20 minutes, but only after I restarted the device.

      The Ugly

      • There isn't any ugly. I absolutely love this device. Despite my nitpicks above, I think it's nothing short of splendid. I'm more excited about this than I've been about anything in videogaming in a long time.

      If anyone has any questions, ask away! Also if any other people here have their Steam Decks and want to chime in with their experiences (@Autoxidation), go for it!

      36 votes
    17. My experience with Windows 10

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4...

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4 so I figured it'd be the best experience you can have on a Windows machine.

      I got the laptop in yesterday, and here's the summary of my experience:

      • I am required by IT to use Chrome. To install Chrome, I had to click through no fewer than three "Are you sure you don't want to use Microsoft's more secure, faster browser?" banners to do so.

      • When I plug in my external monitor, by default, the two monitors were mirrored; when I went into display settings, it didn't show the external monitor until I closed and reopened the settings menu.

      • I have an Apple Magic Touchpad 2, and I had some issues getting it set up on Ubuntu 20.04 when I initially got it. These problems are now solved on the latest version of Ubuntu, but I was expecting a nice contrast in a good plug-and-play experience on Windows. Instead, I had to install sketchy drivers from some random GitHub page to get it to work properly.

      • I've had some minor annoyances with my audio interface (a Zoom R-22) not being set as the default when I want it to be on Ubuntu, and I was really looking forward to getting a smooth video calling experience with my nice mic and interface on Windows. Lo and behold, the R-22 audio input - the whole reason I have it - doesn't work at all, at least in the Zoom video calling app.

      • On Ubuntu, I use QV4L2 to configure the framing, zoom, exposure, etc of my camera. It's a bit clunky, and I was looking forward to having a smooth experience with this on the premier business OS. Unfortunately, the camera on this laptop has extremely aggressive aperture priority mode enabled, and there is no first-party app to configure it! The documentation tells me to go to Settings -> Devices -> Camera but there is no such menu item. So, I just look either washed-out or ultra-dark in every video call.

      • After running Windows Update and rebooting, I was greeted with a full-screen and quite annoying to exit tutorial for Microsoft Teams - an app I did not install, because my company uses Slack.

      This in addition to some setup papercuts, but I think those were probably due to my corporate IT's process rather than Windows itself.

      Is this common? Do people who use Windows just... put up with this kind of thing? Or am I having an exceptionally bad experience for some reason?

      15 votes
    18. The BBC's Welsh crime drama Hidden is back for its third-and-final series this week

      I thought I'd take the time to post about a series I've been looking forward to for over a year now. Hidden is a fantastic crime drama set in Wales, and a third series was announced early last...

      I thought I'd take the time to post about a series I've been looking forward to for over a year now.

      Hidden is a fantastic crime drama set in Wales, and a third series was announced early last year. The Welsh version, Craith, aired late last year. This week, the bi-lingual version airs on BBC One Wales and BBC Four. In my opinion it's the perfect crime drama: set in the mountains of North Wales, with a great soundtrack and unconventional storyline. Some shows focus only on the investigation and the victim, who probably just admits to the crime at the end. Not so here.

      Sian Reese-Willams, who plays DCI Cadi John, explained what the series is about back in 2018:

      It’s not a classic detective drama in that it deals with the whodunit and the police catching the bad man. It’s much more of a personal drama. It takes time to delve into the lives of everybody that gets caught up in the crime - the detectives, the victims, the family of the victims and even the bad guy. You’re trying to understand him.

      It really plays with the idea of nature versus nature and almost tries to twist you into sympathising against your better judgement; it’s exciting and thought provoking. The characters are really interesting and it covers a lot of human emotion.

      Here's another interview ahead of the second series.

      Series two picks up around nine months after series one ends. We find Cadi trying to deal with the grief of losing her father, while trying to keep her head in her work.

      It’s a difficult time for her - just as one begins to come through the initial shock of losing someone and start to try and deal with it, that’s the time that everyone around you starts to forget and move on. She’s also faced with dealing with the estranged daughter of the victim of the case, and the parallels she sees between the two of them are difficult for her to navigate professionally.

      The first two series are on iPlayer now, and if you speak Welsh (or like subtitles) the third series is already on S4C Clic under the title Craith. Hidden is on BBC One Wales this Wednesday at 9pm, and BBC Four this Saturday at the same time.

      2 votes
    19. Framework Laptop review

      I've seen a few posts about the Framework Laptop on Tildes and since I received mine, I thought I'd do a write up for it. I've been using the Framework laptop for a few weeks now and it's been...

      I've seen a few posts about the Framework Laptop on Tildes and since I received mine, I thought I'd do a write up for it.

      I've been using the Framework laptop for a few weeks now and it's been great so far. I was originally skeptical but I decided that I would take a shot at it as I've been growing increasingly unhappy with the design decisions that Apple has been making with MacOS.

      I ordered the DIY kit, which was nice since I already had an NVMe SSD I could use with it, so I ended up saving about $150. It only took about 20 minutes to get the RAM, SSD and wifi card installed.

      Specs:

      • Intel i7-1165G7
      • 32 GB of RAM
      • Intel WiFi 6E card

      Total cost: $1,422.03.

      Unfortunately my first laptop arrived with a dead display. The Framework support team was pretty helpful and quickly sent out a new one, which works perfectly.

      After toying around with Linux Mint and a few other distros, I ended up installing the Windows 11 beta. Getting the drivers installed was easy, since Framework offers a single download that runs one script to install all necessary drivers in unattended mode. Just hit one button and restart - all the drivers are installed. I wish all manufacturers offered something similar.

      Overall construction is great. For something as modular as this, it feels extremely solid and well built. While the build quality isn't equal to something like a MacBook, I'd say it's on par with a Dell XPS or similar high end machine.

      The screen is nice and bright, with accurate colors. I've always been a fan of 3:2 screens on laptops and moving from a MacBook Pro with a 16-inch 16:9 display to the 13.5-inch 3:2 display on the Framework doesn't feel like losing too much real estate. Having the taller display is great for sites like Tildes, where it can fit almost the same amount of content as a much larger screen.

      The keyboard and trackpad are both great. The keys remind me of the older pre-2015 style MacBook keyboards before they switched to the butterfly mechanism. They are bouncy and responsive, with a nice feedback that doesn't feel too harsh like the butterfly keyboards do. The trackpad is pretty good and it uses the Windows Precision drivers, so it supports swiping and pinching if you like that. It does sound a bit louder than my MacBook Pro's trackpad.

      The speakers are a bit disappointing. The max loudness is pretty anemic. Even in a normal acoustic environment (A/C running in a house), you have to actively listen to hear. Coming from a MacBook Pro 16-inch, I would say that the speakers are the biggest downgrade.

      The main draw of the Framework is the expandability and upgradability.

      The Framework modules are a fantastic idea and I love them. While they don't save you from having to carry around adapters, it is really nice to have those adapters slot in to your machine and feel more integrated. I purchased 2 USB-C, 2 full-sized USB, a DisplayPort, and an HDMI adapter. Being able to just slot in a USB A port and swap it for a display out one on the rare occasion that I need it has been great. I love being able to adapt the ports on my laptop to a situation without having to have dongles coming out of the side of my laptop.

      The adapters are tiny and easily fit in any backpack or carrying case. I'm really curious to see what new adapters they offer in the future and what crazy niche ones third parties come up with. I'd love to see a cellular modem jammed into one of these things. Or maybe one that can hide a dongle for my wireless keyboard and mouse?

      Battery life is...fine. It's an all day machine, but you'll definitely need to charge it every day if you're using it a good deal. The battery is on the smaller side, but it gets me through a normal work day so that's good enough. But when the battery goes bad (as all Lithium-Ion batteries do), it's an easy fix.

      In terms of upgradability, getting into the laptop is dead simple. There's five screws on the bottom and then entire top deck (keyboard and trackpad) comes off. Everything is easily accessible and sensibly laid out. It's also all labeled with QR codes that take you to specific guides on how to install/upgrade those components. I think the educational component is great. It really shows people who would have never thought to upgrade their RAM or storage how easy it can be.

      That's the big selling point for me. If I decide in a year or two that I need more than 1TB of storage, I can just buy a larger drive and stick it in there. Or if my display dies, I can get a one for a lot less than the cost of replacing the laptop. Or if the keyboard or trackpad dies, then I can easily replace just that component. On my MacBook Pro, replacing the keyboard is an $800+ repair, since it involves replacing the entire top case, which includes the motherboard and other expensive components.

      For years we've been hearing from manufacturers that they can't make a laptop thin, light and upgradable. This laptop proves them wrong.

      My biggest concern is the long term viability of the company. It's nice that they made an upgradable laptop, but if they aren't around in a year or two to keep selling replacement parts, then it doesn't matter much.

      Overall, I'm pretty impressed with the Framework and I plan on keeping it and making it my daily driver.

      EDIT: I forgot to mention my absolute favorite feature, one that I've missed ever since Apple went all USB-C on their laptops: It has a light on the side to tell you if it is currently charging or fully charged!

      40 votes
    20. Val (2021)

      I watched Val tonight. Its mostly old footage that Val filmed himself. He was quick to have a video camera and seemed to carry it with him everywhere. If you're unaware, Val Kilmer lost his voice...

      I watched Val tonight. Its mostly old footage that Val filmed himself. He was quick to have a video camera and seemed to carry it with him everywhere.

      If you're unaware, Val Kilmer lost his voice during his treatment for throat cancer. He can still speak, but with difficulty.

      Anyway, even if you're a mild fan of Kilmer's work, this is worth a watch. I much prefer this format for documentaries to the talking heads we get with other documentaries like Velvet Underground (2021)

      Val is from Amazon Studios and A24.

      6 votes
    21. Documentary recommendation: The Power of Myth by Joseph Campbell

      I recently started an excellent series on Wondrium that is a PBS documentary from 1988: Joseph Campbell's The Power of Myth and I figured this series would be of interest to the Tildes crowd. In...

      I recently started an excellent series on Wondrium that is a PBS documentary from 1988: Joseph Campbell's The Power of Myth and I figured this series would be of interest to the Tildes crowd. In this series, Joseph Campbell sits down for a discussion with Bill Moyers discussing the way mythology has influenced our lives from the day-to-day to religion, and how these common motifs present themselves throughout our history and culture. In addition, there is a lot of examples and comparisons of these tropes within the Star Wars original trilogy that is discussed.

      It is a very eye-opening and thought-provoking series that I would really love to have a discussion about if others here find it interesting as well.

      Transcripts of the individual episodes can be found on this site:

      https://billmoyers.com/content/ep-1-joseph-campbell-and-the-power-of-myth-the-hero%E2%80%99s-adventure-audio/

      I personally prefer listening/watching as there are a lot of visual examples that are used during the discussion that helps make the topic more clear.

      6 votes
    22. Microsoft brought me back into their ecosystem with Game Pass

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I...

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I never really invested significant time in them to the point where I don't keep track of what is in those libraries. Suffice to say, I thought that I was so entrenched in Steam that I couldn't possibly play in another storefront for any meaningful amount of time.

      This has changed for the past year. I hopped on one of those deals that gave me access to Game Pass since Microsoft added all the Bethesda games and partnered with EA Play. And I gotta say, I'm invested now. Invested so much that I bought a Series X despite having zero interest when the new generation of systems was announced. Game Pass on Xbox is an even better deal than Game Pass on PC. The library is larger and for the games that are Play Anywhere, I can continue my save file on my PC when my living room TV is unavailable.

      I really think that Microsoft has a winning strategy with Game Pass this generation and it really surprised me how my attitude to the Xbox ecosystem changed this year. While I think both Sony and Nintendo have great exclusives, the value proposition for me of convenience and a rotating slate of quality games will likely keep me invested and subscribed, moreso than Xbox Gold or PS+ have in the past.

      14 votes
    23. Apple Arcade is actually pretty awesome

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big...

      About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big powerful console, and then you could take it with you in the form of cross-play, where your saves synced via the cloud and you could play the Vita version right where you dropped off. And of course, for games that didn't have a Vita version, there was always the option of streaming your games.

      Of course, we know how well that worked out. There were maybe 5 games where you could buy both versions of the game at once, and the majority of the games that supported cross-play required you to buy the same game twice. Streaming is still what everyone's pushing today, but in many places (coughAmericacough) there isn't a good enough connection to stream games with a good experience - especially if it's got twitchy gameplay.

      Time has passed and many companies have began to offer a service model for games - subscribe to a program, and you get free access to games. And many of these services have some sort of cross-play component to them, where you get access to multiple platforms, or even with streaming versions, but they all have their downsides.

      But it turns out that one company offers a gaming service that actually does offer each of their games in native versions across computers, consoles, and phones, has cross-play support, and doesn't have any of the downsides of streaming, and it's from a company that most people don't associate with gaming - especially when it comes to computer games. I'm speaking, of course, about Apple Arcade.

      Sure, it all only works on Apple hardware, and the console part is a bit of a stretch (who actually owns an Apple TV?), but it works remarkably well. And unlike a number of other systems I have tried, it works seamlessly - you can save your game on your mac, launch your game on your iPhone, and instantly be playing your game. And the higher-end games with nice 3D graphics actually do look remarkably better on the big screen.

      Of course, the selection of games is much different than any other games service, but I find myself surprised at how many games I legitimately want to play. Sure, there are a lot of 'iPhone' style casual games - right now they just released a bunch of previously released iPhone games cleaned up and stripped of monetization schemes - but I view that as a positive thing - sometimes you just want something simple to pass time with that doesn't need to take space in your brain. But at the same time there are also bigger and more aspiring titles available. There's a new action game from PLATINUMGAMES with an Okami-like artstyle, a brand new RPG from Mistwalker built on top of dioramas, and complex adventure games like Beyond a Steel Sky.

      Apple arcade, is, however, missing one notable meta-genre from it's library - Triple-A games. And honestly, I kind of love it for that. The majority of the games companies represented are independent, and that means that many of them are going to be able to offer me new types of gameplay or narratives that you won't get from the big guys. What other service is going to offer experiences like Assemble With Care? And from an ethical point of view, I'd rather reward independent creators who are pushing out these high-quality pieces of work than giant companies who are famous for exploiting their workers.

      While Apple Arcade obviously won't be a good choice for everyone since it's limited to Apple hardware, and if you're already in Apple's ecosystem, you probably already know about it (they're surprisingly aggressive at marketing their free trial - which is actually what got me to write this in the first place). I had originally written them off as all casual games, but with the last big release of games it's got some pretty fantastic releases. It's worth trying if you've only got an iPhone, but it's more than worth it if you've got a recent Mac or Apple TV.

      19 votes
    24. Beat Saber (and the Oculus Quest 2)

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly. There's a VR arcade close to my place,...

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly.

      There's a VR arcade close to my place, where I actually played Beat Saber for ~30 mins last year. Lots of fun! And last week, I bought and received an Oculus Quest 2 and finally played it by myself.

      First of all, god damn that is a good game. It's perfect at making you feel like you're naturally good at it, too. Or maybe I actually am. With only ~4 hours of played time I'm doing hard or expert on most new songs with faster song mode (+20% song speed). Which has this weird effect of making me feel like that's the natural pacing of the song… super, super weird when they are ones I already know, as now the version I know feels slowed down.

      The campaign felt short and a bit too easy, with one exception (1-hand expert $100 bills with max 4 misses… spent 2 days on that. Looks like I'm not the only one having problems with it). Though it's been frustrating in places; I find the whole "you need to make at least x mistakes to win this level" pretty ridiculous. Min/max movement is an interesting mechanic but I'm not fond of the execution.

      I have some frustrations with the game. No replays I can save to show off the most awesome combos. Hit detection feels way off on some levels. I haven't tried online mode yet, pretty excited about it.

      But god daaaaamn it's an awesome game. I'm finally playing something again! I haven't really played any video games since … shit, almost two years. And the workout you get is fantastic. I am finally getting a handle on my lockdown atrophy.

      Ben Brode once said: "Make your games super easy to get into. The longer it takes me to get into your gameplay, the less interested I will be in playing your game. Except for Beat Saber: I will jump through any hoop just to play that."

      And that brings me to the Oculus Quest 2. I was a 2020 original Oculus Rift kickstarter backer. I actually tried the first dev kit. A pretty awesome and unique feeling, but all that for shitty resolution, motion sickness and 4 cables hanging off your head.

      Well, it's all gone. Integrated audio, fully wireless, good resolution, no cables, no base station, no PC required. And the features just blow my mind. IR cameras to detect objects around you, the guardian mode with its virtual barriers, the pass-through mode which lets you see outside the oculus without removing it (killer feature). Casting support so it's easy to show your gameplay to friends in the same room. Oh and hand detection?! This is some Star Trek shit.

      I recall my reactions to touching and playing with the first iPhone: "Wow, this is game-changing." - Such is my reaction to the Oculus Quest 2. VR is now a console that is, frankly, cheaper and less intimidating than owning a playstation-type console or some such (after all, you need a TV for those). It's on the same level as the Nintendo Switch. I know a lot of people who are greatly intimidated by VR and this removes almost everything scary about it.

      Incremental progress is weird; sometimes you stop following the various upgrades in a field and suddenly you catch up and it's mind-blowing.

      The problem with the Quest 2 is still the lack of true killer games. Right now, I bought a $400 Beat Saber game… though, it's still worth it. Like Ben said: any hoop.

      (I also got The Room VR because I'm a sucker for these kinds of games and it came highly recommended)

      17 votes
    25. I want to talk about Bill and Ted Face the Music

      I watched it tonight and it is so much better than it has any right to be. I think they really captured what made the originals good: the humor between Bill and Ted, the way that they genuinely...

      I watched it tonight and it is so much better than it has any right to be. I think they really captured what made the originals good: the humor between Bill and Ted, the way that they genuinely care about each other and the other people they pick up along the way, and the bit of over-the-top-ness in what they play and how they play that appealed to me as a 16-year-old metalhead when I first watched them.

      Spoiler
      The scene where Hendrix impresses Mozart enough to come outside and see what he's playing/how he knows the song was the essence of the entire series in a single scene in my opinion. Mozart comes out and doesn't say "who the hell are these people?" (at least I don't think so, I don't understand enough German to really say), he is just in awe and is happy to share that moment and that music with Hendrix. The way people come together to do things just warms my heart in a way that's really needed this year.
      28 votes
    26. I finished playing through The Witness

      MAJOR SPOILER WARNING What I Did The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an...

      MAJOR SPOILER WARNING


      What I Did

      The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an hour or two, but most of the time it was me playing it almost piecemeal, for ten or fifteen minutes at a time. Enough to get through one or two panels that I had been stuck on and then stop again.

      I would have liked to do longer gaming sessions with it, but I found that I sort of had finite mental resources to apply to the game. I would hit a panel, be thoroughly perplexed, stare at it for 10 minutes while trying different solutions in my head, on paper, and in the game. Nothing would work, so I'd stop the game. The next day I would boot it up and, more often than not, have the solution in a minute or two--sometimes even the first try! I think my brain was working on these in the background.

      Something that helped me massively was not letting myself get intimidated by the game. As I would work myself farther and farther down a strand of puzzles, I would instinctively start to feel the pressure that they were getting harder and harder each time. Rather than feed into that feeling, I simply reassured myself that each puzzle was its own thing, and each one had a solution right there, staring me in the face. I just had to find it.

      What I Loved

      I think the game is gorgeous. Stunning. Beautiful. An absolute joy to look at. It made me realize that we don't often get vibrant color in games that aren't pixel art. I also think the world is beautifully designed. The island is a memorable place with lots to explore.

      I also loved the game's ability to teach you its rules wordlessly. The line puzzles aren't just puzzles--they're a language. The whole game felt like some geometric force was trying to communicate with me, but first it had to teach me its alphabet, grammar, and syntax.

      Furthermore, I can't tell you how many times I would fight for a solution to a difficult puzzle, feeling it was nearly impossible all the way, only to find the seemingly one right answer. The only way it could possibly work. The next panel? The same damn layout but with an added rule that ruined my prior solution! I loved that the game made me rethink my own thoughts and forced me to see, quite literally, that there is often more than one way to solve a problem.

      What I Felt

      I was probably 12 to 14 hours into the game when I accidentally stumbled onto the knowledge that there were lines that could be activated outside the panels. I can't remember where I was but holy hell can I remember the feeling. I've got goosebumps right now as I type this from revisiting it in my memory. It was the sublime feeling you get from a great plot twist. There was a sense of revelation, the feeling of frission, and a newfound respect and appreciation for the design that went into the game.

      What's sad is that it shouldn't have taken me that long. I saw the circles and lines throughout the environment as I made my way around the island and just assumed that it was a sort of visual motif, or maybe a stylistic flair, much like the game's sort of cartoony, polygonal look. Finding out that I could, in fact, trace them just like every other line I'd been making for the past ten hours was absolutely flooring to me. Experiencing that moment is one of the high points in all of my gaming history. It was the moment the game went from "this is definitely a clever game!" to "FUCK...this game is SO. DAMN. SMART." After that moment I think I spent two hours frantically running around the island hunting environmental lines. Now that I knew what to look for, they were EVERYWHERE. Hiding in plain sight! I was stunned. In absolute awe.

      At probably about the 15 hour mark, I found the movie room and had the input for one movie. It was a scene in which a man lights a candle and attempts to walk across a courtyard, and each time the candle goes out, he returns to the beginning. I took this to be a metaphor for the game--specifically that it is about the journey rather than the destination. As such, this was the point that I realized I wasn't going to get some revelatory story at the end of the game, and that making it to the end of the game, while definitely a goal, was not what gave the game meaning.

      The sub-takeaway from the film was the idea that the effort is worth it. The man in the film could have just crossed the courtyard and lit the candle at the end. The fact that he didn't showed self-restraint and a committment to the rule. I took this to be a comment on how the game is played. I could have looked up solutions to the puzzles online and just inputted them easily as a way of breezing through the game. While it would get me to where I was going (the end), what was the point? My playthrough was the lit candle route--harder because I was forcing myself to put in the work rather than taking the easy way out.

      Oh, and did I mention that the film also had an environmental line at the end you could activate if you went behind the screen while it was running? Genius. This game is SO. DAMN. SMART.

      What I Didn't Love

      Because I didn't pay attention to detail and made assumptions when I shouldn't have, I didn't realize that I could enter the mountain without all the beacons activated. My gamer mind simply saw OBVIOUS GATED DESTINATION and OBVIOUS DESTINATION GATE KEYS and went "yup, gotta get all of these to unlock the end!" As such, I overplayed my game a bit by doing all of that first. I was all set for entering the mountain to be the ending, especially because the village beacon felt like a "final exam" to the game, incorporating all of the other puzzle types. I kept coming back to it after learning a new symbol/rule and would chip away here and there until I finally got through all of it.

      As such, when I got into the mountain and there were even more puzzles I was miffed. My steam had run out. Add to that I'm pretty susceptible to motion sickness in games, so the flashing, scrolling, and color-cycling puzzles were deeply unpleasant for me. I literally had to look away from the screen for the scrolling ones. I solved them on paper and inputted them with the panels in my peripheral vision.

      The double-sided room below those was equal parts brilliant and frustrating, though I was impressed as hell with the room with the four sub-puzzles that fed into the larger one on the floor. Unfortunately, I ended the game on quite a low note, as the pillar puzzles at the very end turned my stomach on account of the rotating camera. I was able to power through those only because I knew I was so close to the end.

      What I'm Left With

      While I didn't love the ending, I, as previously mentioned, don't think it's about that. The game gave me 20 hours of puzzle-solving bliss in a beautiful, rich environment. It gave me legitimate chills when I figured out its secret. It made me think, it made me work, and it made me feel legitimately fulfilled. Good puzzle games make you feel baffled and then they turn around and make you feel brilliant. This one made me feel all sorts of brilliant.

      The game has so many legitimately clever moments. I loved the pagoda area where you have to look through branches at the right angle to see the solution. The last puzzle has two pieces of the answer, but a section is missing. After traipsing around, trying every possible visual angle, I look down and find a branch broken off at my feet. The missing piece. Brilliant.

      It was filled with little things like these. Little thoughtful twists or nudges. Each puzzle strand was an iterative sequence, and each time you thought you knew where it was headed, they'd push it further. Then further. More and more. Often in ways you wouldn't expect. It's not just that the idea of the game is good but that its execution is so rich and thoughtful that it makes me reverent.

      As for post-game stuff (because I know there's a ton I haven't gotten to), I'm taking a break from the game right now, but I might return to it a little later. I kept screenshots of puzzles I didn't solve or environmental elements that I was pretty sure were really activatable but that I couldn't quite figure out (the brown railroad tracks in the white limestoney area, for example).

      I have the inputs for a couple more movies that I haven't watched, so I'll probably go back for those. I know there's a challenge area as well, and I'm presumably equipped for it given that I did all of the beacons, but I don't know if I'm up for that. Not just yet, at least.

      What You Can Help Me With

      For those of you that have gone through the post-game content, do you recommend it? Are there certain things I should focus on? I'm not terribly concerned about spoilers, but if there's something "big" like the environmental line revelation, maybe just give me a hint or point me in the right direction.

      I also have a couple of lingering questions. Feel free to answer them unless you feel that it's better if I try to figure it out by myself.

      • What do the individual, standalone panels lying around the island do (the gray ones with the triangles)? I've figured out the rule, I just don't know their purpose.

      • Does finding all the environmental lines serve any larger purpose?

      • Is there story or lore in the game? Does the island or its frozen inhabitants get explained? I activated a few audiologs, but those were mostly philosophical ponderings rather than narrative.

      • How on earth do I get that environmental line with the railroad tracks? Of all the ones that I haven't been able to figure out how to get, that one's bothering me the most.

      Finally, to anyone who's played the game (which is hopefully anyone who read this), I'd love to hear your experience and thoughts. What was The Witness like for you?


      EDIT: Writing the post inspired me to go back into the game instead of sleeping. I watched two other videos I had found inputs for. One was a woman talking about freeing yourself from want, and the other was a man talking about science and knowledge. Interesting stuff.

      Then I started exploring and I found an environmental line made by the negative space in the sky when properly bounded by a cloud and wall from the exact right angle. This game is SO. DAMN. SMART.


      EDIT 2: Disregard where I said I was going to take a break from the game. I'm diving back in. I want to explore and find these environmental lines. It's so satisfying when you find one.

      There was one on a bridge leading from the village towards the foresty area with the orange trees. I could see it from the ground and knew it definitely was one, but I could never quite position myself right to actually trace it. I tried climbing in the castle area since it seemed like I needed to be elevated, but that didn't work. I tried it from the rooftops in the village, and that didn't work. Then I looked: the tower in the middle of the village! I'd forgotten to try from there because once I got to the top of that I headed straight for the mountain. Sure enough, that was the spot.

      Also, can we talk about how the sound is so satisfying when you get one? So good.


      EDIT 3: The game might be trying to teach me a lesson in freeing myself from want. Now that I'm fired up to dive back into it, it's hard crashing after I start it up. It loads fine and I can walk a few steps, then it locks up my whole system.

      I'm running it on Linux through Proton and tried all the different Proton versions assuming that was the culprit (it has crashed before) but the outcome is the same. I might be technologically barred from going further, which I guess is in the spirit of the game's ending and philosophy, right?


      EDIT 4: My OS had some graphics library updates for me today, and after installing them I'm back in business--no more crashing! (Sub edit: I spoke too soon. It crashed after about half an hour, but that's way better than what I was getting before). I spent a while traipsing around the island, looking for environmental lines. It's amazing how, in hindsight, so many areas or destinations that I thought were just kind of dead space are actually strategic locations for environmental lines.

      A good example is the very beginning of the game. You can get onto the roof of the overhang you first walk out from. At the beginning of the game I got up there, saw some pillows, and just thought it was set dressing in an ultimately useless space. Nope! Not only is there an environmental line you can get from there, but there's an audiolog as well if you're paying attention to detail (which, of course, I wasn't in my first go-around).

      22 votes
    27. Cellphone review: Umidigi F2

      I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less....

      I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less. I was looking at used Pixel 2's when I came across this weird Chinese manufacturer I'd never heard of.

      The Umidigi F2 is a bizarre device. I was blown away by the specs, and the seller was only asking $200CAD for it, so I took a chance. I've got to say, so far I'm pretty impressed.

      Quick Specs:

      • 6.5" IPS LCD, 2340x1080px, bezelless, w/ hole-punch camera, no notch
      • 6GB Dual-channel LPDDR4 RAM, 128GB Storage
      • Mediatek P70 - ARM Cortex A73/A53 Octo-core 2.0/2.1GHz CPU
      • 5 cameras, 32MP front-facing, 48MP rear, 13MP wide-angle, 5MP depth, 5MP macro
      • Dual SIM, MicroSD
      • 5150mAh battery
      • ~40 frequency bands
      • 3.5mm headphone jack
      • Stock Android 10

      At this price I was initially skeptical. There must be something wrong with it, some glaring flaw I wasn't seeing, and/or those specs must be fake. I'm happy to say though, they're real, and the device seems much more solid than I expected.

      I've had the thing a little over a week so far, and have only charged it once. On the first charge it lasted 4 days before I charged it, and still had 30% battery remaining after I'd spent a couple hours surfing the web and two hours watching youtube (total screen-on time was ~4.5hrs). After charging it I haven't been using it as much, but it's currently been running 3 days and it has 70% battery remaining. I've used it to listen to the radio for 3 hours this morning. Oh yeah, did I mention? Bizarrely, it has a FM radio tuner for some reason.

      So far everything has been smooth, the device performs really well, which is not something I expected from a Mediatek CPU. Rooting it went smoothly, and I've been able to tweak a bunch of settings via the EdXposed framework, as much as you can in Android 10 anyway. I did remove some background bloat, but otherwise the default ROM is very close to vanilla AOSP.

      The build quality of the thing is honestly not bad. I've used mid-range Samsung devices that have felt cheaper and more plastic-y than this. I have read some reports of bad touchscreens, but so far I haven't had any problems. There's also a DIY solution to solve that. Unfortunately, if it dies, this is pretty much my only option, since the warranty and support is pretty much nonexistent. At a quarter the price of a brand-name phone with similar specs though, I'm willing to roll those dice.

      So, other than warranty, what are the downsides? Well, so far the biggest gripe I have is there is no notification LED on it. So if I go to the washroom and come back I can't just tell at a glance if I've missed a call or text, I actually need to unlock it. Luckily the fingerprint reader and face unlock are both pretty reliable. There is no wireless charging, which I'm more or less okay with. The main reason I'd want that is if the USB port died, but again, this is the sort of phone that if anything is wrong with it you're pretty much meant to throw it out. The speaker is a bit tinny, and unfortunately it's mono. The cameras are bad. The 48MP camera does take 8000x6000 pictures, but they're grainy to the point where even if you resize them down they still look worse than something taken with a good 6MP camera. This seems to be a software problem though. The camera module is apparently made by Samsung, and people have said it's gotten better with every OTA update. As for that, there's been an update this month, but a lot of people are expecting it might be the last update they put out. Umidigi apparently has a bad track record of only providing updates for a few months.

      In conclusion, this is objectively a decent phone, and for it's price, it's exceptional. You sacrifice warranty, updates, any kind of support really, but you get some very decent hardware for $200.

      Official site: https://www.umidigi.com/page-umidigi_f2_specification.html
      Purchasable on amazon for fast shipping, purchase on aliexpress to save $50.

      9 votes
    28. On Edward Abbey's Desert Solitaire and other works

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm...

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm an outdoorsman, a conservationist and an activist. I spent a good portion of my time last year on The Colorado Plateau, much of it in the places Edward Abbey has been and discusses frequently in his work. There is a distinct emotional connection I feel to this land, so my mental conflictions are especially notable. I recently wrote a friend a letter, much of it including my thoughts on Abbey thus far, and I felt posting the relevant excerpt here would be a good conversation starter. Let me know what you think!

      "I just finished Abbey's Desert Solitaire, while I enjoyed many aspects of the work, it also left me feeling conflicted. I wholeheartedly concur with many (but not all) of his views on conservation. He challenged my views in some positive aspects as well, his disdain for the automobile in national parks, for example. Other views of his I cannot ignore or absolve him of. His views on traditional family values (read: misogyny) are quite apparent in The Monkey Wrench Gang and seep into this work as well. Furthermore, his views on indigenous peoples are outdated, even for his time. His incessant diatribe on the blights that impact Native Americans and other indigenous populations, blaming their own attitudes (victim blaming, if you will), while simultaneously railing against the federal government and The Bureau of Indian Affairs is at best hypocritical (while also patently racist).

      Edward Abbey's actions also do not reflect his writing. The man continually rants about the ongoing destruction of this Earth, he blames everybody (The National Park Service, Bureau of Land Management, Forest Service, Bureau of Indian Affairs, the modern consumer, tourists, oil and gas corporations, mining companies, logging businesses and wannabe outdoorsmen) but himself. He went so far as to work for the NPS, while admitting their culpability in their own decimation. During his time there he constantly capitulated to the tourists, the modern consumers in their iron contraptions. Some federal employees I've met have set out to change their respective agencies from within, but what did Abbey do? He left. He saw a problem, railed against it, and left.

      So I ask: Why didn't he do more? It has been suggested that Ed had engaged in some less-than-peaceful activities, "eco-terrorism" they call it. I personally don't believe it, I believe that any actions taken were never near the magnitude of the happenings of The Monkey Wrench Gang. Ed's books were his personal fantasies, which while not a guide, a reference point. He prefaces Desert Solitaire, describing it as an elegy. Almost as if he is passing an extinguished torch on to our time. It is frustrating and demoralizing to say the least. While grateful to read his words and as much as I concur with his notions, I disagree with hits actions (or lack thereof). I finish this book left feeling angry."

      4 votes
    29. Book recommendation: Anti-Social by Andrew Marantz

      I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on...

      I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on this site. Marantz is a journalist for the New Yorker who embedded himself with alt-right influencers and social media companies. This book is a compilation of all of those stories; part memoir, part retelling, part observation, part commentary.

      Despite its title, the book is not a one-dimensional hit piece. I actually strongly dislike the title as I feel it's a bit too barbed for a book that's rooted in extensive, thoughtful contemplation. The author is honest, open-minded, and critical. I hate the word "balanced" for all of the baggage it brings to the table, but it really feels like the best word to use, especially as an antonym for "unbalanced". He deftly handles a lot of different subjects here. He doesn't shy away from giving criticism where its due, but he's also not quick to judge, trying to understand the broader picture first before casting any judgments about it.

      I mention it here because I think it has a lot of relevance to Tildes as a site, as well as the type of people that have congregated here. It covers a lot of ground of direct interest to Tildes: the role of social media platforms to police speech and ideology; how the structure of social media creates influence; how bad faith actors can manipulate systems; how noxious ideologies continue to appeal and propagate. I also know that Tildes trends toward the left, and as someone far on that side myself, I appreciated this book for giving me what I feel was a fair and thoughtful window into the lives of certain high-profile people on the right. It's easy to think of them as a monolith, but I was surprised by the differences between all of his various character portraits. Marantz never loses the individual humanity of his subjects, even when some of them are abjectly abhorrent people.

      I should mention that the book is very US-centric, as that was where he focused his journalistic efforts. As such, readers outside the US might not appreciate it as much, but I still think a lot of what he shares is relevant no matter where you are located since we all share space together online.

      6 votes
    30. Mary Poppins Returns: Some thoughts

      I have just watched ‘Mary Poppins Returns’, after yesterday watching the original ‘Mary Poppins’ for the first time. I have not, to my knowledge, ever watched ‘Mary Poppins’ in full before now....

      I have just watched ‘Mary Poppins Returns’, after yesterday watching the original ‘Mary Poppins’ for the first time. I have not, to my knowledge, ever watched ‘Mary Poppins’ in full before now. I’ve caught snippets of it on weekend television, but I’ve never seen it from start to finish. Well, with our new Disney+ streaming subscription, I’ve finally seen ‘Mary Poppins’ for the first time yesterday, and followed it up by watching ‘Mary Poppins Returns’ today.

      ‘Mary Poppins Returns’ is a sequel in name only. It’s basically a remake of the original. It’s as if the director had a checklist of everything ‘Mary Poppins’ contained, and just checked them off in this sequel:

      • Mary Poppins herself. Check.

      • A dirty working-class friend with a heart of gold. Check.

      • Children who didn’t know how to have fun. Check.

      • A father who needed to rediscover his children and his own childish joy. Check.

      • A woman who’s working for a progressive cause. Check.

      • Bank seen as a negative institution. Check.

      • Quirky relative of Mary Poppins who gives the children a different point of view. Check.

      • Animated sequence. Check.

      Actually, I’m surprised that there is an animated sequence in the sequel, given how much P.L. Travers reportedly hated the animation in the original. (Strangely, I’ve seen ‘Saving Mr Banks’ a couple of times, and even watched a documentary about Ms Travers somewhere along the way.) But I suppose she’s dead now, so her input is limited to just turning in her grave.

      It even gets more detailed than that. Individual musical numbers have been mapped from one movie to another:

      • Vaudeville-style song & dance number within the animated sequence, with the main characters performing alongside cartoon animals. Check.

      • Big dance number featuring the aforementioned working-class friend and his colleagues. Check. The names even have a metaphorical resonance: “Step in Time” becomes “Trip a Little Light Fantastic”.

      • Uplifting song at the end of the movie. Check. But instead of being about a child’s toy that flies in the sky (kite), let’s make it about a different child’s toy that flies in the sky (balloon).

      It’s a shame that Julie Andrews can’t sing any more. It would have been lov-er-ly (ha!) to see her in the cameo role that Angela Lansbury had. Not that I have anything against Ms Lansbury: far from it! But Dick Van Dyke got a small role, and it would have been nice to see Ms Andrews pop up as well. A little on-screen moment between her and Emily Blunt would have been sweet.

      There was one thing that the director left off his checklist, though: singable songs. While everyone knows “Supercalifragilisticexpialidocious” and can sing it at the drop of a hat, noone is going to be singing “A Cover is not the Book”, as fun as it was. “A Spoonful of Sugar” is fun and memorable, while “Can You Imagine That” is fun and forgettable.

      This is not to derogate the performances. There were no weak links in this chain. Emily Blunt was spot-on as Mary Poppins. Lin-Manuel Miranda was technically great as Jack the lamplighter (and he certainly did a better Cockney accent than Dick Van Dyke – which admittedly isn’t hard). Miranda lacked a little heart, but is a great singer and dancer. The rest of the cast were also good. Not a sour note among them. They were just let down by a weak script and poor songs.

      The new Mary Poppins movie is a watered-down copy of the original – and the original wasn’t the best movie in the world to start with! I love me a good musical. I have a whole shelf full of musicals on disc, along with assorted soundtracks. I can quite happily spend an afternoon with ‘The Wizard of Oz’ or ‘Willy Wonka and the Chocolate Factory’ or the family-friendly ‘My Fair Lady’. But ‘Mary Poppins’ was too bland for me. And its sequel/remake was even blander.

      15 votes
    31. Laptop review of Acer A315-42

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school...

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school work.

      Specifications

      Laptop Model : Acer Aspire 3 A315-42
      Laptop screen : 1080p IPS (with matte finish?)
      CPU : R5 3500U
      RAM : 8GB DDR4 (6GB available because of iGPU)
      Storage : 256GB SSD NVMe
      Wireless : Qualcomm Atheros QCA9377
      Wired : Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 (According to lspci)
      2x USB 2.0, 1x USB 3.0, 1x HDMI port, Audio jack, 1x RJ45 Ethernet port
      Battery : 36.7Wh

      Linux compatibility

      Everything worked out of the box, gotta modify TLP to not kill the touchpad and webcam. The touchpad seems to have a mind of its own when it comes to being detected, It seems to be a kernel bug, unsure what I'll do about it concretely but rebooting a couple of times makes it work. Nothing to install thanks to AMD's open source mesa drivers. Might need a kernel higher than 5.3 because of general Ryzen 3000 issues but I've not tried, it was already higher than that.

      Operating system tested

      Basically never touched Windows, directly installed Fedora 31 Silverblue.

      My Silverblue configuration is :

      ● ostree://fedora:fedora/31/x86_64/silverblue
                         Version: 31.20191213.0 (2019-12-13T00:42:11Z)
                      BaseCommit: a5829371191d0a3e26d3cced9f075525d2ea73679bd255865fcf320bd2dca22a
                    GPGSignature: Valid signature by 7D22D5867F2A4236474BF7B850CB390B3C3359C4
             RemovedBasePackages: gnome-terminal-nautilus gnome-terminal 3.34.2-1.fc31
                 LayeredPackages: camorama cheese eog fedora-workstation-repositories gedit gnome-calendar gnome-font-viewer gnome-tweaks hw-probe libratbag-ratbagd lm_sensors nano neofetch
                                  powertop radeontop sysprof systemd-swap tilix tlp
      

      Kernel : 5.3.15
      Gnome : 3.34.1

      Body and Looks

      The screen back has metal, I believe it feels quite sturdy. The rest is reasonable feeling plastic. The material used just loves to imprint grease / fingers which kinda sucks - the keys being the exception thankfully. There was also stickers on the inside which well, are somewhat standard but I thought they were pretty obnoxious so I removed them.

      Typing experience

      It's nothing amazing but it's good enough. I'm not really knowledgeable on keyboards so that's as much as I can say on it, really.

      Performance

      Everything feels quite snappy but I don't game at all on this machine so I'm not pushing it too much other than while I'm compiling or doing other things. The temperature does go up to 75°C and the fans get a little loud but it's not that bad. It's mostly the bottom getting hot so it's not something you notice too much while typing. It also cold boots quite fast, in about 10-20seconds I want to say but I've not benchmarked that. It's my first computer with an SSD so there's that.

      Battery life

      I get about 5hours with tlp installed doing web browsing, some programming occasionally, listening to music on the speakers and chatting. Personally I was kind of expecting more from this considering it's an APU but it seems to be what other people are getting on similar setups so It'll do.

      Conclusion

      Overall, I'm pretty happy with this laptop considering how I bought it for 575$ on sale. I made this review mostly because I wasn't finding much information about this laptop on Linux and well, I don't know, I guess I felt like it. If you have any questions, ask up!

      11 votes
    32. Detectorists - "unremarkable lives gone slightly awry"

      I'm currently re-watching all episodes of Detectorists and it's one of my favourite tv things ever, so I thought maybe Tildes would be interested. Detectorists is a single camera sitcom about two...

      I'm currently re-watching all episodes of Detectorists and it's one of my favourite tv things ever, so I thought maybe Tildes would be interested. Detectorists is a single camera sitcom about two men and their friendship around their metal detecting hobby.

      Here's the link to the BBC Four webpage for it: https://www.bbc.co.uk/programmes/b06l51nr

      Some review sites -

      Rotten Tomatoes 100% (few reviews), 99% audience score: https://www.rottentomatoes.com/tv/detectorists

      IMDB 8.6 : https://www.imdb.com/title/tt4082744/

      Guardian review (because she writes about it far better than I can): https://www.theguardian.com/tv-and-radio/2017/dec/09/detectorists-rich-portrait-unremarkable-lives-gone-slightly-awry-mackenzie-crook

      Detectorists is about nothing and everything. Made with palpable love, it’s about people and their passions; camaraderie and community. As a portrait of male friendship, it is closer to documentary than drama, delving beneath the topsoil of mid-life ennui via the sparsest of exchanges. You won’t find a laughter track, or smart-arse punchlines or an oh-so-subtle veil of irony here; instead of begging for your attention, Detectorists is notable for its avoidance of snark. It’s the drama least likely to culminate in alpha plonkers blowing up cars, taking down baddies or ravishing beautiful women.

      Instead, it lingers lovingly over dewdrops on grass, magpies on gateposts, scudding clouds and gently fluttering leaves. Even an alfresco wee takes on a painterly aspect, viewed solely through the steam cloud billowing from behind a sunlit tree. Meanwhile, the camera makes high art out of Lance’s face in closeup, crestfallen as he unearths a scaffolding bracket instead of an Anglo-Saxon nugget, and from Andy’s silent incredulity when a colleague jokes about Richard Attenborough when he means David.

      Radio Times review https://www.radiotimes.com/news/tv/2017-12-13/detectorists-series-3-review/

      If all British programmes took this much care over their tone, look and overall distinctiveness, the golden age of television would never go away.

      Modern comedies are often predicated on cruelty: laughs are hard, clanging or sharp as barbed wire. In its quiet, undemonstrative way, Detectorists has ploughed its own furrow. Buried in its field of fun are evergreen truths about life, and the things we don’t say but should. So if kindness and companionship are unfashionable, I know which side of the hedge I’d rather stand.

      13 votes
    33. If you don't find IMDB reviews useful you may like Cherry Picks instead

      Here's the IMDB page for The Souvenir (distributed by A24). https://www.imdb.com/title/tt6920356/ IMDB users give the score as 6.6, and the user reviews are stuffed full of people who hate it. The...

      Here's the IMDB page for The Souvenir (distributed by A24). https://www.imdb.com/title/tt6920356/

      IMDB users give the score as 6.6, and the user reviews are stuffed full of people who hate it. The critic reviews are almost entirely positive though.

      Here's the Cherry Picks page for The Souvenir. https://www.thecherrypicks.com/films/souvenir

      They use reviews from "female-identifying and non-binary film critics", and as a result the film gets good reviews.

      I find the reviews surfaced by Cherry Picks to be more thoughtful, more considered, and more useful to me than those surfaced by IMDB or MetaCritic (even though they all pull critic reviews from many of the same sources).

      I've found some great films via Cherry Picks.

      15 votes
    34. Book review - Turn Of Mind by Alice LaPlante

      Turn of Mind is a mystery. It's for the most part written in journal format. Interestingly it's a journal that sits in the house of a person with Alzheimer's disease. Jennifer White was an...

      Turn of Mind is a mystery. It's for the most part written in journal format. Interestingly it's a journal that sits in the house of a person with Alzheimer's disease.

      Jennifer White was an orthopedic surgeon in Chicago. Once brilliant, Dr. White is now in the later stages of the disease and the journal is written in by family members and housekeepers to help her remember who she was and who she is. A fractured portrait emerges of a cold and strong minded woman who has had a full life that she remembers in bits and pieces. Amidst the pages is mention of a neighbor, Amanda, who has been murdered. Slowly things come together for the reader while Dr. White's disease progresses into confusion.

      Yet she still has moments of lucidity, remembering the details of her profession, where she was considered one of the best and most respected hand surgeons in the country. Her deterioration is something she's at times very aware of, and it is this that makes the book so powerful.

      The narrative often lapses into Jennifer's past memories of both her parents and her children. This adds authenticity to her mental condition but also made me impatient for what seemed to be more important details. As Jennifer is interviewed by police officers and pulled into interaction with her grown son and daughter, we can begin to understand the horror of this disease, especially regarding how hard it is to trust people who may be trying to manipulate the sufferer for their own purposes.

      I'd put this near the top of my list for books enjoyed in 2019. It brings to mind The Curious Incident of the Dog in the Night Time by Mark Haddon, narrated by an Aspberger's spectrum person. Turn of Mind is a hard book to read, but it's even harder to put down once you get into it.

      4 votes
    35. Crime and Punishment is an interesting, hard to watch, docu about the UK prison system

      Channel 4 describe the programme "Series that captures the work of police, probation, prison, prosecution and parole". Here's a link to the first episode:...

      Channel 4 describe the programme "Series that captures the work of police, probation, prison, prosecution and parole".

      Here's a link to the first episode: https://www.channel4.com/programmes/crime-and-punishment/on-demand/64655-001

      Crime and punishment is a documentary series that looks inside prison to tell the stories of the criminal justice system from the viewpoint of those involved.

      The first episode spends some time talking about the unjust "Imprisonment for Public Protection"[1] sentences (these are no longer given by the courts but there are thousands of prisoners still imprisoned on them), how they went wrong, and the awful effect they have upon prisoners. It's a difficult watch. It shows how severely the mental health of prisoners is when they're on this type of sentence, including their serious self harm.

      Episode two talks about pressure inside prisons and how that results in "riots", about how prisoners use the only power they have available to them.

      I like the programme because it avoids judgmentalism. The prisoners are not reduced to the bad guys; the officers are not simplified to the good guys. You hear a little bit about some of the offences committed by the prisoners

      Here's a Twitter thread from someone working in the English NHS. She works in forensic services as a psychologist. https://twitter.com/SarahE_Davidson/status/1173707912981700608

      I guess Channel 4 On Demand have geo-blocking. I don't know if it's available on other services, or on torrent.

      [1] https://en.wikipedia.org/wiki/Imprisonment_for_public_protection

      7 votes
    36. The Chefs' Brigade

      This is a British cookery show. They take a bunch of people who cook for a living but who have basic skills. These people are paired with a chef who has four Michelin stars and eighteen...

      This is a British cookery show. They take a bunch of people who cook for a living but who have basic skills. These people are paired with a chef who has four Michelin stars and eighteen restaurants. They visit different restaurants around Europe to have competitions to cook that restaurant's own food.

      Things I enjoy about it: it does a good job of showing that people who have somewhat fucked up lives will always find a place in cheffing. They could have stayed in the UK but they decided to go around Europe.[1] There's a couple of incidents of poor behaviour being corrected (some of the women chefs are ignored and spoken over by some men, the women stand up for themselves and get an apology).

      Things I don't like: there's some cheffy bollocks around the pressure and discipline of a brigade; it's still a reality-show competition and that introduces some artificiallity; they send people home each week and I always hate that aspect of programmes.

      It's available on Pirate Bay.

      Here are some reviews which I think are fair.

      https://www.theguardian.com/tv-and-radio/2019/jul/30/the-chefs-brigade-review-a-cookery-challenge-worthy-of-willy-wonka

      https://inews.co.uk/culture/television/the-chefs-brigade-bbc2-episode-1-review-jason-atherton/

      [1] I can't describe how pathologically awful Brexit has been for the UK. :-(

      7 votes
    37. Mythbuster Jr is pretty entertaining

      Mythbusters is back, but in a tweaked format. Adam Savage fronts with a team of six young people. Jamie, Kari, Tory, and Grant are absent, only appearing in video flashbacks to the previous show....

      Mythbusters is back, but in a tweaked format.

      Adam Savage fronts with a team of six young people. Jamie, Kari, Tory, and Grant are absent, only appearing in video flashbacks to the previous show.

      Mythbusters with kids could have been horrific, but they've managed to make this entertaining and informative. They've increased the amount of STEM stuff. We see people doing a bit of math while planning something out. The kids are smart, and the show allows them to be smart while also being children. Adam is a great fit, being a big kid himself but also filling the role of a pseudo parent and giving friendly advice (often around safety, such as the tag strap used to manoeuvre huge steel plates).

      The old show had a some problems. They'd have too many pre-break "what's coming next" and post-break "here's what happened before", and they'd chop up the myths being tested into tiny little bits. They still do that, but not nearly as much.

      It's a fun, entertaining watch, and it's safe for families to watch together.

      13 votes
    38. You should watch Years and Years

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the...

      Years and Years is a British political near-future soft SF programme. Being British it's one short series - 6 episodes, 1 hour per episode. Mainstream broadcast SF isn't going to push all the boundaries, but this has some neat ideas. The political stuff feels realistic enough to work.

      Emma Thompson is always impressive and she does excellent work here as a populist, fascist, politician. Jessica Hynes plays Edith with suitable intensity.

      Here are a bunch of links:

      https://www.imdb.com/title/tt8694364/?ref_=fn_al_tt_1

      [spoilers] https://www.hollywoodreporter.com/review/years-and-years-1220415

      [spoilers] https://variety.com/2019/tv/reviews/years-and-years-review-emma-thompson-hbo-1203243714/

      [spoilers] https://www.theguardian.com/tv-and-radio/2019/may/14/years-and-years-review-a-glorious-near-future-drama-from-russell-t-davies

      17 votes
    39. What's the best worst game you've ever played?

      I'm interested in a game that you still loved or enjoyed in spite of its significant flaws or issues. "Best" and "worst" are, of course, based on whatever subjective criteria you choose. What made...

      I'm interested in a game that you still loved or enjoyed in spite of its significant flaws or issues. "Best" and "worst" are, of course, based on whatever subjective criteria you choose.

      • What made the game bad?
      • Why did you keep playing it?
      • What enjoyment or appreciation did it give you?
      14 votes
    40. Gravity Falls is awesome

      I don't have a lot to say yet; I'm on episode 9 so far. That series has been on my watchlist forever, so the moment I saw it pop up on Netflix I jumped on it. It's as awesome as described. Moreso....

      I don't have a lot to say yet; I'm on episode 9 so far. That series has been on my watchlist forever, so the moment I saw it pop up on Netflix I jumped on it.

      It's as awesome as described. Moreso. It's funny and quirky. Despite watching two 12-year-olds hang out, it doesn't feel like a kids' series at all (the humour is quite adult, similar level as Futurama). It knows when to make fun of itself. It's pushing all my buttons and I'm having a lot of fun watching it.

      My biggest laugh so far has been Mabel's "Scout's Honor" shirt. In my head I was waiting for the punchline and loved seeing the delivery.

      Solid recommendation so far. And the theme song is so fucking catchy.

      20 votes
    41. Long form visual storytelling - the best of TV

      We've had a few threads recently criticising the direction of various shows cough Game of Thrones cough and @Amarok suggested a thread celebrating the good stuff on TV instead. Personally,...

      We've had a few threads recently criticising the direction of various shows cough Game of Thrones cough and @Amarok suggested a thread celebrating the good stuff on TV instead. Personally, television is by far my favourite means of visual storytelling, a good TV show can go into the kind of depth and complexity that the more time-limited format of movies just can't touch.

      A few of my favourite shows then, in no particular order:

      House MD - recently rewatched this and it definitely stands the test of time. Sure, there are a few weak episodes here and there but on balance it's solid. Hugh Laurie absolutely nails the role of Sherlock Holmes Greg House and the supporting cast are excellent too. It has one of my all-time favourite endings of all television shows, even knowing what was coming I still ended up a little moist of eye by the end. Also they grade the colour with increasing desaturation throughout season 8, almost to the point of it being monochrome - until the final scene is in glorious, bright colour and I love little touches like that. TV shouldn't just be actors reading lines, there is a whole medium to tell stories with (Game of Thrones also did this kind of thing well).

      Detectorists - BBC show about two metal detectorists. Gloriously paced, slow and gentle but insistent in telling it's tale, with really strong characters. Finishes beautifully, at just the right time. A gem of a show, it's very well written and nearly flawless throughout. Mackenzie Crook (writer, director) was offered more seasons but he declined because the show was finished and that takes guts to do but I love that he did. Also features Diana Rigg (Olenna Tyrell) who is never not brilliant.

      Buffy The Vampire Slayer - I mean what can you even say about Buffy. Might have been the last show where my friends would meet up for a watch party every week, hanging out for hours discussing it and enjoying herbal cigarettes for the evening. Streaming is great and so convenient but in some ways I do miss TV being an event. There was someone very special about getting everyone together once a week to share in that world, and especially with Buffy because the characters were so close in age to me (I'm slightly younger than Alyson Hannigan and I had such a crush on Willow). Sure, it had it's wobbles (the entire Adam story arc, for example) but also some of the best TV moments of the 90s/early 2000s. Once More With Feeling and Hush are fan favourites for a reason.

      Hannibal - Produced by Bryan Fuller, who is always good, but absolutely outdoes himself here, and Mads Mikkelson is terrifying in the titular role. Visually it's stunning, the plot is engaging and deeply disturbing, the characters well drawn and believable (Hannibal particularly so, which is all the more horrifying) and the sound design is absolutely astonishing. I bought a whole new sound system literally just for this show and it was totally worth it. Sound design is one of those things which you only notice when it's particularly bad or particularly good and Hannibal is definitely the latter. It's such a well-rounded piece of television, it uses colour and light and sound and all the tools in the TV maker's box. the ending is a little on the weak side but they got axed early - Bryan Fuller had five seasons planned but they only got three.

      I could go on, but I won't because I'll go on for ages! Please add a couple of your favourite shows and maybe we can all find a few new things to watch.

      20 votes
    42. Tetris 99 rules

      I finally got around to sinking some decent time into it over the last couple of days. I'm addicted. It's fun to go up against so many competitors and watch as people get knocked out of the...

      I finally got around to sinking some decent time into it over the last couple of days. I'm addicted. It's fun to go up against so many competitors and watch as people get knocked out of the competition over time. Not to mention, it's frickin' Tetris so of course it's great! I'm really looking forward to the special event that Nintendo's running this weekend. You can earn an old-school Gameboy theme!

      4 votes
    43. Risk of Rain 2 thoughts and impressions

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    44. Supernatural: The Four Horsemen introductions

      Supernatural is one of those TV shows that had some fantastic early seasons. I really miss them. As a show I feel it kinda turned way too much into fan service in its later seasons. It stayed...

      Supernatural is one of those TV shows that had some fantastic early seasons. I really miss them.
      As a show I feel it kinda turned way too much into fan service in its later seasons. It stayed decent (good, even), but lost a lot of its quality.
      Every season there's a bigger, badder fish and things get more and more absurd. One of the things that kind of annoyed me the most about it is that characters dying has zero impact, as they come back into the show whenever convenient using whatever silly way the writers deem worthy. (That series is the polar opposite of Game of Thrones in that regard…)

      Season 5 introduced the Four Horsemen. I remember Death's intro as being possibly the most memorable moment of the entire show. Re-watching them now, the introductions of all four were seriously chilling. Thought I'd share them here.

      I'll recommend Supernatural if you like a good mix of horror-comedy without too much comedy. You may like it if you liked: Psych, Chilling Adventures of Sabrina, Buffy the Vampire Slayer, Angel.

      5 votes
    45. VLC on iOS - Late to the party on this but I have to GUSH!

      Like many on here I've been moving away from cloud services. I used to think that the open-source-heads that grumbled about loss of control were just out of touch. Just "get-off-my-lawn-types" but...

      Like many on here I've been moving away from cloud services. I used to think that the open-source-heads that grumbled about loss of control were just out of touch. Just "get-off-my-lawn-types" but now I'm one of them. One of the things that pushed me over the edge was Amazon removing a bunch of tracks I had in my workout mix. Just so not cool.

      So I'm done with Amazon but hesitated to stop paying for Prime because I couldn't figure out a good way of getting music onto my old iPhone 5S that didn't involve the absolute steaming pile of garbage that is iTunes sync. Why oh why does ti have to be so hard? And the answer is DRM. It's always DRM. Fuck DRM.

      I have mp3s from hundreds of CDs I bought and burned to my computer back in the 90s and early 00s. These have largely sat unused. But not now! Now they are free!

      And that is all thanks to the magical open source media player VLC. I've long used it on my laptop and desktops but didn't even know there was a mobile option for iOS. I stumbled across it while struggling to find the default iPhone Music app in Apple's app store. I never found it - I found one that looked like it could be it but it talked about an online store to buy music from so I wasn't sure. Anyways, up popped VLC.

      The VLC app is awesome! I can get audio/video to it so, so easily in a variety of ways. I can drag-and-drop across my network, use a number of different kind of online services like dropbox, etc (which is not what I did, but that's cool). In theory, I could sync through iTunes as well, but F that noise!

      So now I have 5-10 of my favorite albums, including good music to work out to. And best of all, I have "you are my sunshine" which I was able to download off of Youtube. I play that every night for my daughter and ever since they nerfed the YouTube app to prevent it from playing music while other apps were open, well it's been a pain to just sit an listen to it while she falls asleep each night without doing anything else. But not now! VLC isn't trying to market the shit out of me and lock me into their app. I can put on a song and finally use other apps.

      So if you are one of those "get-off-my-lawn" types like me, I invite you to check it out. I don't know if there is an Android version but I sure hope so.

      This is all stream of consciousness so forgive my typos and likely poor grammar. I'll clean it up after a I get tired of rocking out to these awesome tunes (maybe...)

      24 votes
    46. Missed Character Potential - Russell Crowe- The Mummy (2017)

      I really enjoyed his character in the movie and found his story arc to be way more interesting than the actual movie itself. I think they should remake League of Extraordinary Gentlemen with his...

      I really enjoyed his character in the movie and found his story arc to be way more interesting than the actual movie itself. I think they should remake League of Extraordinary Gentlemen with his Hyde/Jekyll.

      Even a follow up film about his character and maybe he tracks down “the mummy” again.

      4 votes
    47. Adjustment Day by Chuck Palahniuk, my take. Discussion welcome.

      Adjustment Day is a parody, at least I hope it is, of a United States dystopia. The concept is rather ambitious, but the author rises to the task. The prime conspiracy theory behind the book is...

      Adjustment Day is a parody, at least I hope it is, of a United States dystopia. The concept is rather ambitious, but the author rises to the task. The prime conspiracy theory behind the book is that throughout history, civilization has periodically weeded out young men of 18-24 through war and whatever other means available to keep society from returning to the dark ages. Who does this in the U.S? Why, your government, of course.

      In this version of the conspiracy, the young men turn the tables. Most of the book is about what happens after Adjustment Day. I've only read Fight Club and Choke by Palahniuk before this. All I can say is the cynicism and nihilism of those two books seems increased tenfold in Adjustment Day. Do you have a conservative conspiracy theory that you think about from time to time? They're all in here. I'd even bet that the author comes up with some you've never heard before.

      In a satire that is as biting as The Sellout, Palahniuk presents several characters who live through the aftermath of the event, including the originator of it. But instead of nobody talking about it, (like in Fight Club) everybody is talking about this new bizarre movement/social-political revolution. As you go down this rabbit hole of irrational rationalization, it's easy to lose sight of what is going on. Scenes and characters are switched at the beginning of random paragraphs, causing me to back up every few pages.

      A good example of Palahniuk's treatment of infrastructure is given by a new form of money that comes out of the movement:

      Officially, the order called them Talbotts, but everyone knew them as skins. Rumor was the first batches were refined from, somehow crafted from the stretched and bleached skin taken from targeted persons. People seemed to take a hysterical joy from the idea.
      Instead of being backed by gold or the full faith of government or some such, this money was backed by death. The suggestion was always that failure to accept the new currency and honor its face value might result in the rejecter being targeted. Never was this stated, not overtly, but the message was always on television and billboards: Please Report Anyone Failing to Honor the Talbott. The bills held their face value for as long as a season, but faded faster in strong light and fastest in sunlight. A faded bill held less value as the markers along the edges became illegible.

      Because the money had a shelf life, people had to work all the time. At the top of the hierarchy were the young men who had put their lives on the line during the Adjustment Day revolution. They would get the money from some source and give it away to their workers and people they knew, spending it all as fast as they could.

      If that sounds ridiculous, you haven't even scratched the surface of this world. Chief among the topics are racism and prejudice toward everyone you can imagine. All in all I found the book a little tedious. Palahniuk puts the crazy theories in the mouths of people who voice them so convincingly that it becomes surreal. If you're a fan of the author you might like it. But practically every paragraph seems engineered to be offensive in some way, to someone.

      Let's just hope Chuck is making all this stuff up.

      6 votes
    48. What's in a name? Patience Phillips' Catwoman

      For anyone who doesn't recognize Patience Phillips, she was Halle Berry's Catwoman in the most terrible superhero film - Catwoman (2004)...that I really enjoyed it. Probably because it wasn't...

      For anyone who doesn't recognize Patience Phillips, she was Halle Berry's Catwoman in the most terrible superhero film - Catwoman (2004)...that I really enjoyed it. Probably because it wasn't well-received, it's often overlooked when talking about things like "the first female hero on screen" or "the first black hero..." sort of things. And technically, Catwoman's not a superhero.

      Spoilers ahead. I'm also going to keep my points to the story and characters themselves. I honestly had no issues with any of the actors.

      The good

      • The theme and social commentary on make-up, beauty products, self-harm/addiction and image issues woman do face. The added layer of cooperate greed. The idea of what you see in the mirror vs. what others see (and if they're right), alongside what you want to present to the world or to specific people - honestly this movie has probably one of the best takes on "the cost of beauty" that I've seen in a while, and since.
      • The scene where Tom thinks he's saving a jumper, but Patience is actually trying to save a cat. This random scene turns out to be a great storytelling scene when brought up again after Tom arrests Patience for murder and she asks him what he first saw the first time they met.
      • Laurel is probably the most interesting character in this movie. There's a really well-framed shot of her photos being removed from her company lobby in favour of a younger model. I think it's one of the best scenes in the movie. Laurel is capable, powerful, rich and very accomplished, but somehow her relevance still fades as her beauty does. (I can honestly say I generally can't stand the evil step-mother wrestling with her fading beauty and taking out her bitterness on some young snow white-y girl, but this one worked for me.)
      • I loved that Batman wasn't in it (but didn't really like that a love interest still had to be introduced).

      The bad

      • That she's call Patience Phillips...but honestly this is the warning to divorce this from any Catwoman or female superheros (or anti-heros) you know.
      • Patience doesn't earn her "powers" - Selina Kyle (Catwoman in basically all other versions) works obsessively to perfect all her abilities. She's an insanely good cat burglar, not a magic cat.
      • Patience doesn't earn or drive her own growth. There is basically no growth as a character. A magic cat ghost could have simply possessed Patience's body and the story would be the same.
      • Oversexualization of Catwoman...which I didn't even know could be a thing until this movie. Black leather for a sexy Catwoman - awesome. Whatever the belt thing was - grossly missed the point while trying to copy Pfeiffer's patched up catsuit.
      • I'm also not the biggest fan of make-over tropes in general.

      The ugly

      • The basketball scene - just everything about it.
      • The hate that surrounded the movie because Catwoman wasn't blonde (or Michelle Pfeiffer), and that Batman's not in it.
      • The physical punch-them-out fight scene between Laurel and Catwoman in the end - just why? This isn't a movie at all about physical strength, and having a "face like marble" isn't a real power. (To be fair, I don't like this showdown in really any superhero movie, with the exception of The Death of Superman.)

      The cheesy

      • The crazy cat-lady Patience goes too, and her tossing a cat toy at her
      • The sushi eating scene
      • The in case of date emergency kit her friends gave her.
      • Laurel seeing her cracked beauty in the moment of a showdown fight
      • The cat scratches on Tom
      • Her best friend hooking up with her doctor
      • The comparing signatures on the coffee cups
      • Her Marvel-like comic book name

      Final thoughts

      So yeah...I would recommend this movie, and really hope that when they do make another Catwoman film that it might share some themes. Have you seen this movie? Did you hate it? Who's your favourite Catwoman? What would you like to see in a Catwoman movie?

      10 votes