Let's talk about the Myst series
They're all really cool games. Myst, Riven, Exile, Revelations, End of Ages, and Uru. Discuss? Edit: ok and yeah Obduction I guess
They're all really cool games. Myst, Riven, Exile, Revelations, End of Ages, and Uru. Discuss? Edit: ok and yeah Obduction I guess
Old stories are always being updated for lots of reasons, ranging from trying to appeal to new audiences to correcting toxic depictions to fitting better to the current social or political climate and more. There's nothing new there. However, one thing I find a bit odd lately, as in the last five years or so, is that a lot of this modernization is actually done pretty poorly in main stream media. We see more forced diversity, queerbaiting, and generally bad storytelling. Not totally sure how I'll do this yet, but I'm thinking of posting stories that stand out to me for better or for worst, starting with a classic.
There will be spoilers for both movies.
This is one I honestly didn't think worked at all. To be fair, I believe Disney's goal was just to sell a beautiful movie, and not a good story. This whole movie was gorgeous. It was also really boring, which I honestly believe is the greatest sin in storytelling.
Cinderella herself is "smarter" in this movie than the old classic cartoon. She's well read and has some agency, which honestly makes her more a damsel than the original cartoon for me. In the cartoon, she was an abused child that had no where to go. Her being trapped made sense. In the new one, she's sort of a fighter...who doesn't fight. I didn't get it.
Another issue is that Cinderella was really the only character they modified, which is why the story is still shallow.
This is honestly one of the best modernization of the fairy tale I've ever seen. What worked for me, is that they fleshed out all their characters. Danielle, Henry, the stepmother, stepsisters, everyone! This makes for a much richer story, where characters themselves can be modernized, but still fit the time of the period piece. It's not about dropping a fourth wave feminist into an aged story, but about adding the dimensions that would have still existed then. Danielle is strong, well read, and obedient. Her servitude is not without reason. She's seeking a "mother", and her relationship with her stepmother is more than simply being a slave. The audience is shown the moments of kindness Danielle seeks from her stepmother.
My quick two-cents. I also find it interesting that Ever After came out over 15 years before Cinderella.
So what are you thoughts? Any good fairy tale adaptations you can mention?
If the cookies never stop being produced, then it is logical to assume that, if unchecked, uneaten cookies will eventually choke the earth, leaving us uninhabitable. What is your plan, and how long do you think we'll last in this cookie apocalypse?
As for some general rules, the machine is impossible to break, and it can inexplicably produce cookies infinitely without having to refill on ingredients.
Aphantasia is a condition where a person is unable to visualize images in their minds eye. If I tell you to think of a red apple, several people will visualize this apple and 'see' it. But those (like me) with aphantasia simply can't. Some of us have access to other senses within our mind (hearing, touch, smell, etc), some don't.
Do you have aphantasia? There's a simple test here.
In a similar vein, is anybody able to explain what visualizing looks like? Is it just like the sight I get from my eyes? Different?
Any Fantasy Football players on Tildes? Post your team here with your league rules and let's rate and discuss each other's teams!
Side thought: Are there enough NFL fans here to warrant a Tildes league? That might be fun. There's enough time to draft before the season starts if enough people are interested.
From start to finish I found the show totally engrossing, tense, and mysterious. It was excellently shot and written, and the twists in episodes 7 and 8 were hard hitting, even if you had an idea that they were possible as early as episode 4 or 5. Plus, those post creditn scenes were haunting. What did you guys think?
I'm currently reading the book so please, no spoilers for the novel! TV show discussion only
One of my favorite topics in Psychology is personality and there happens to be a very good Five Factor test that is free to the public domain with all 3,000+ items available for download. Some notes about the IPIP NEO-PI:
Link to the questionnaire:
https://www.personal.psu.edu/~j5j/IPIP/
More about the International Personality Item Pool:
Anyone seen this? I heard about this movie on NPR and decided to check it out. Wow! It's a great, well told story that pulls a lot of discreet threads together. As an aside from the main story of a black cop infiltrating the Ku Klux Klan it also references racist media of yesteryear like Gone With the Wind and Birth of a Nation. There are several moments that wink at Donald Trump's talking points and policies. There was a lot of reaction from the predominantly black crowd I was in, the connection was certainly noticed.
And the end! Wow. Almost had me in tears, really brought me back to a year ago when I saw the Vice News on Charlottesville. I was in a theater in Richmond, VA about an hour from Charlottesville. You could have heard a pin drop right when the movie ended. I've never seen so many people get gut punched like that all at once. The timing of this movie was absolutely well thought out.
I recall recently seeing an article posted that was related to euthanasia, and I started thinking about the subject. I see both potential pros and potential cons associated with it. For example, there's the concern about family members or authority pressuring an ill person to opt for doctor-assisted suicide to ease financial burdens, for instance. There's also the benefit, on the other hand, of allowing someone who is terminally ill or guaranteed to live the rest of their life in excruciating pain the option to go out on their own terms. With proper oversight and ethical considerations, it generally seems to be an all-around ideal to provide an "opt-out" for those who would only continue to suffer and would rather not prolong it, as a merciful alternative to forcing them to live it out.
But then there are some trickier questions.
As a disclaimer, I spent nearly a couple of decades struggling through depression and have been surrounded (and still am surrounded) by people who struggle with their own mental illnesses. Because of this, I'm perfectly aware of the stigma and subpar treatment of mental illness in general. With that in mind, I completely recognize that there are certain conditions which are, at this time, completely untreatable and result in peoples' quality of life deteriorating to the point that they become perpetually miserable, particularly with certain neurodegenerative diseases.
Thus, the question occurred to me: wouldn't such a condition be the mental health equivalent of a terminal illness? Would it not be unethical to force someone to continue living under conditions in which their quality of life will only diminish? Shouldn't someone who has such a condition, and is either of sound enough mind or with a written statement of their wishes from a time when they were of sound enough mind, be able to make the same decision about whether or not to opt to go out on their own terms?
And yet, as reasonable as it sounds, for some reason the thought of it feels wrong.
Is there something fundamentally more wrong about euthanasia for mental health vs. euthanasia for physical health? Is it just a culturally-learned ideal?
More importantly, what makes euthanasia acceptable in some cases and not others? Which cases do you think exemplify the divide? Is there something more fundamental that we can latch onto? Is there a clear line we can draw? Is psychology itself just too young a field for us to be drawing that ethical line?
I'm genuinely not sure how to feel about this subject. I would be interested in hearing some other thoughts on the subject. The questions above don't necessarily have to be answered, but I thought they could be good priming points.
while its not the best star wars movie, it isn't the abomination that people make it out to be. its legitimately fun to watch and comfy with all its bad CGI.
Favorite star wars movies in order: IV, V, Solo, VII, I, VIII, VI, Rogue One, III, II
To summarize, I am annoyed that there are two different standard for 4-pole audio connectors. For those curious I mean this.
You have OMTP and CTIA, the difference is they swap the mic and ground pins. This is irritating because Apple vs Android use them differently. This becomes especially annoying when you want a feature like an inline mic mute switch (one designed for CTIA for example will disconnect the ground pin on OMTP instead of mic)
This has been an ongoing frustration for me for a while. I really enjoy a good pair of headphones because I use Discord and I work from home which necessitates using headphones for extended periods of time to listen to music, take calls, chat on discord.
I just want there to be a device that does OMTP/CTIA swapping AND include the ability to physically mute the mic. Like this but with something that will break the mic pin. Im currently designing something in fritzing that will allow both direction switching as well as selective muting.
/rant
Has anyone else had any similar experience or frustration with this problem?
I had a discussion today about the ethics of cloning your pets. It's a thing you can currently pay (a lot) of money for, but I don't really see much discussion about it, even though it's absurdly sci-fi and a little crazy to me that it's a real business.
So what are your thoughts? Is it ethical? Is it a bit weird? Is it perfectly healthy?
Just got invited here and looking at the content of the front page, Tildes is basically a "poor-man's version" of reddit right now. That's OK: it's a new community and I imagine a big part of users are coming here from reddit so they're doing what they're used to doing on social networks, that's only fair.
However, more than that, looking at the groups, they are set up pretty much similarly to reddit's default subs - if not on a 1:1 basis, at least in the general tone: pretty casual, daily life topics, big focus on entertainment media, etc. Maybe again this is, by design catering to the people who are bound to be incoming from reddit, so they can immediately relate to a similar user experience. Good.
So I think it's fair to say that it's proven that Tildes can be "like reddit". It kinda looks like reddit, it kinda feels like reddit. That part of the deal is covered. Now, what can makes us different? I doubt anyone here has no ambition besides being a soft-fork of reddit.
What topics make you tick? What sort of online discussion makes you go "that's the good stuff"? What subjects are you truly passionate about? I'd like to know what the community here is all about, whether the current ~groups represent their interests and passions or not and, hopefully we could come up with some less generic ideas for new ~groups out of the discussion.
EDIT I realize Tildes has a specific policy of "lesser active groups are better than a billion inactive groups" but at this point in time a good selection of groups would really help define the identity and content, not to mention promote quality discussion that actually aligns with people's interests. Hopefully seeing common trends in the replies would allow us to identify a few potential new groups, perhaps.
Basically, with groups being admin controlled rather than the reddit system of mods, will all bans be site wide or should group bans be possible? Let's say somebody is harassing or being an asshole on ~LGBT, should they be banned from ~LGBT or from the website?
Under the right inputs opinions and worldviews can be changed relatively easily, but what about the more subtle stuff underneath? Can a workaholic with a strong drive later in life become lethargic? Can an innately introverted person later in life become innately extroverted?
Those aren't the best examples, but that said my intuition would be that these tendencies are too deep rooted to be significantly altered and can only be superficially mitigated against one way or another.
If this is to a degree incorrect I'd love to hear some anecdotes.
I don't have a long write up for this or anything, mostly because I'm just confused...
I have to admit, watching season 7, I don't remember Adam if he was ever brought in before, and his part was so short and seemingly inconsequential, I honestly have no strong feelings for it. Shiro is all about burying his feelings and putting the needs of others above his own, so it's not at all out of character for his personal life to basically never show up. Still, we're finally getting more of his backstory, and I can't help but feel it's lacking.
So, I guess my question is - why? Why bring in a character they're not going to develop and kill off screen? Would it be better just to have a random mention of Shiro being gay and just moving on, which I guess is pretty much all that happened anyways? Guess they could have done it as part of his backstory with Keith. Does this count as queer-baiting?
Thoughts?
Correction: guess he didn't die off screen. I just didn't recognize the random pilot as Adam...
For most stories, when you have an evil or otherwise irredeemable character, death is the only form of satisfactory redemption. Anything less is simply not convincing for most audiences.
I'm sure a lot of people can write novels on Spike's character arcs, but I just wanted to discuss a little bit of his redemption arc.
Interestingly, his sacrifice at the end of Buffy season 7, is the beginning of his actual character. Sure, he's helped out Buffy before that, but he was far from "the greater good" until then. So death, and boom - character redeemed.
So how's the redemption arc when he's brought back in Angel. It's harder now because now he's up and walking and possibility doing things that negate his redemption. He now has to live the life he supposedly wanted to when he made his sacrifice.
Not saying that's what happened, but I think the writers went out of their way to show this.
(Going off memory now, so please feel free to correct me, if I get any details wrong...)
Not long after he's ghost-Spike, he starts feeling like he's pulled to "Hell", and develops a friendship with Fred, who ultimately saves him from that fate. This establishes his "goodness" for the rest of Angel.
Thoughts? Other characters that share something similar you want to talk about? How would Spike feel without this episode? Anyone just want to gush about Spike in general?
I'm curious to see what the public consensus towards the site is nowadays. They have been controversial since their inception, but no matter what you think of them, there is no denying that the information they've released has sparked massive debate around the world.
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
Did you run as far as planned? Lift as much as hoped? Stick to your diet as planned?
In France, we all need two identity documents to vote, a voter's card and a national identity card (or passport). It is not at all controversial, even at the far left of the political spectrum. In America, people say it's voter suppression.
Thought this would be a good idea. We do it in the Megas on reddit. Today is Monday! What are your goals this week? What did you accomplish last week?
New release today, Erra's Neon.
Currently the number one metal album on iTunes' chart, Erra's Neon is the latest release from the underground metalcore act. While they've attracted a cult following, Erra rarely gets headlining tours. Neon is their newest attempt at reaching the next step.
My personal opinion is that this is the perfection of the sound the band switched to with their last release, Drift. Just as atmospheric, with little less of the chug-chug-chug of most metalcore outfits, Erra may have finally found out how to make what some call "progressive metalcore" a bit more accessible. I personally enjoy how present the bass is in the mix. Metal and hardcore both seem to forget about the instrument and put it low in the mix as an after thought. The clean vocals have always been reminiscent of post-hardcore's darling Anthony Green, and Neon is no different.
It's a little bit of a shame that we have to wait until track three to really hear some of the noodling guitar solos they are known for. In a genre more punctuated by breakdowns, Erra is a breath of fresh air when it comes to lead guitar work. But when it does happen, it is up to the standard they've put out for themselves. They seemed to have moved even further away from the djent sound of their earlier work here. I don't mind that, even if I do like djenty sounds, as I think this crisper sound is better overall for Erra. While the uncleans do hit like a truck on first listen, they stay in a mid-range throughout most of the album and it would have been nice to see them go low, as JT has been known to do live.
Overall, I gotta say this is one my favorite albums of the year so far. Every song slaps a bit, gets the head bopping along at the very least.
Why?
Quick story: I was in an elevator with a coworker I didn't really know and he told me a story of when he asked a stranger in a restaurant if she were pregnant. She was not! And he said he was so embarrassed that he had to leave.
I didn't get a chance to ask him, so I'm asking you fellow tilderinos - why ask this question at all? Especially to a stranger? What motivates this question? Is it really asking why someone looks fat?
Have you been on the receiving end of this question? (If you're a women older than 25, I'm going to guess yes). What are your stories?
MAL Please no manga spoilers as this is an anime only discussion.
For my fellow Canadians, Happy, uh... Regatta Day / Terry Fox Day / Saskatchewan Day / British Columbia Day / Natal Day / Simcoe Day / New Brunswick Day / Colonel By Day / Heritage Day / Joseph Brant Day / Benjamin Vaughan Day. For everyone else, Happy Monday.
Here are my overall plans for this week, in no particular order:
On Friday, your own user page had topics/comments views added, and has been paginated. Sometime in the next few days, I'm intending to extend this to other users' pages. I haven't finished deciding yet which privacy options (if any) will be available as part of this, so feel free to add your input in that thread if you haven't already.
There are multiple open-source contributions for features in progress, so there should be a few more things coming in shortly from there. I'll make separate changelog posts for anything particularly major, but one that was added over the weekend (contibuted by @what again) was some special appearance/behavior for "nsfw" and "spoiler" tags on topics. They'll stand out more, always be displayed at the start of the tags list, and the "spoiler" tag makes sure that text posts don't have their excerpt displayed in the listing (but can still be clicked to expand).
@cfabbro did a massive rework and update of the Docs site that I want to get applied this week. There's a ton of new information in there that should help a lot as we keep bringing more people into the site.
On that note, there's also a new official invite-request thread in /r/tildes on reddit, so we'll probably have a decent number of new registrations this week as that gets worked through. I've also topped everyone back up to 5 invite codes (available here: https://tildes.net/invite), so please feel free to invite people yourselves as well (and as always, if you need more codes, just send me a message and ask).
I think that should cover the main plans, any extra time I find above that will probably go into various random things on the backlog (and if I have time to work on a major feature, probably basic search).
Thanks for being here, and please let me know if you have any feedback or suggestions.
Something you see frequently on Reddit are subreddits that have developed their own slang, jokes and references. That's part of the reason why Reddit feels like a collection of communities more than one website divided into sections, which is what Tildes look like right now.
The question is, do we want that sort of stuff here?
Urgh, this is not amazing cricket so far. There's been some good play in parts but overall it feels fairly scrappy from both sides. How many catches have the English slips dropped so far? (mind you, the Indians dropped a few this afternoon too)
My cricket coach at school was a delightfully gnarly old Yorkshire dude who would repeatedly drill into us "catches win matches lads, catches win matches" before making us do more catching drills.
I feel like I've been defending Cooke's performance for too many years now, I can't believe we don't have someone else who can open the batting reliably. He doesn't need to hit out, just stay in. On the plus side, Sam Curran seems to be finding his feet. He's only 20 but I feel like he could go far. He might have saved this match for England today.
OK, so I started writing this post while watching the highlights, just as England's second innings finished and now, just a few minutes later India are down five wickets, 84 needed to win, and England's bowling attack are on fire. It's all got very interesting all of a sudden.
Non-cricket fans - the Test format is the one you guys generally seem to particularly baffling/frustrating. It's a five day match where nothing can happen for hours on end, and the game can end with no winner.
The current 4chan-like default sorting method doesn't look like it's going to scale with more people and posts coming in, thoughts?
This has been around for a long time. Why just now after years are they cracking down? What new tech was invented? Sorry for being ignorant :(
As mentioned in part 1: Diversity, I'm currently rewatching Gotham on Netflix, and just writing up a whatever thoughts I have about the show. I find this show to be really good and really bad in a lot of places, both in storytelling in general and as a comic adaptation.
Warning, there will be spoilers for the first three seasons (what I've seen up to).
I'm basically defining any transformation, usually from undesirable/imperfect to desirable/perfect in the eyes of someone (usually a love interest). How this trope plays out is generally very gender specific, so I'm breaking it up into men and women. This trope is definitely not limited to what I'm going to cover.
Women and the power of makeup
When this trope is applied to a woman, there's generally shopping, hair and make-up involved. Examples includes:
Men and the power of pushups
When this trope is applied to a man, there's generally a training montage. Examples include:
I admit, it's a bit unfair to say I hate them, since this trope is pretty central to a lot of stories and will go unnoticed if done well. Character growth (in either direction) move stories. However, they stick out so much when tossed in poorly or for no reason, and I really do hate them then. Generally when I see them:
The makeover trope can be a very powerful character development tool. It can be driven by the plot or drive the plot. For me a good makeover trope will likely include:
Gotham, as a prequel to Batman, are origin stories, which by definition are transformation stories. We're watching the city of Gotham being transformed, Bruce Wayne becoming Batman, Oswald becoming the Penguin, and so on.
In no particular order, here are some makeovers that stood out to me:
Ivy Pepper (Hotness makeover)
She's a tiny stupid kid with frizzy hair, who magically grows ten years and becomes super hot. So now you have childlike innocents meet boobs. But she's Poison Ivy, and she grew like a weed...get it?
Safe to say, I did not like this change.
Leslie Thompkins (Evil makeover)
She's hurting after her husband is killed, and decides to use a drug to "free" herself. Though I didn't like this plot, I actually have no issues with this transformation, except for two things:
I should also add, I actually don't like how characters need an excuse to do bad things. I think it would have been better if she just decided to screw Jim over, instead of this whole roundabout way of doing so, but still basically saying she loves him. Guess this saves the writers a redemption line.
Barbara Kean (Madness makeover)
Barbara is kidnapped and tortured by the Orge who believes she's his soulmate. Though this has makeover tropes I really dislike, specifically the "breaking/taming" and the "I see you for who you are and I will set you free" that comes with a huge dose of patriarchy, I actually thought this was pretty well done and revealed to the audience. I just wished they had more follow through regarding Barbara herself after this, instead of the shift to simply crazy, but still obsessed with Jim.
Isabella (Dead girlfriend makeover)
After learning that Ed (the Riddler) accidentally murdered his old girlfriend, who she looks exactly alike, Isabella decides to dress up as his dead girlfriend to prove "he won't hurt her". Little bit of a reverse of the the common trope, as she puts on glasses and ties her hair in a pony tail for this one. She's a disposable refrigerator girl, so my expectations were pretty low here. Still annoying to watch though.
Oswald Cobblepot (Evil/power-up makeover)
This character actually probably transforms the most through the series. There are lots of cliche bits, including sharp new clothes, but his transformations are generally a result of his own work and are fun.
Selina Kyle (Dress-up makeover)
The writers generally handle this character really well, so I'm not sure why they decided to toss in a random "guy sends over boxes and bags of shoes and clothes so you can dress up". She does dress up for the charity event, but easily goes back to herself. So, this was cliche, but has no consequences, ...so meh?
Bruce Wayne (Toughness/reality makeover)
The entire series basically has Bruce's slow transformation to Batman in the subplot. His interactions with Selina gives him the reality checks he's looking for, while contrasting his believes, specifically with Batman's infamous "no killing" rule. His makeover is deliberate, strongly internally motivated and permanent. His growth is believable.
So this turned out way longer than I intended, and I actually didn't include nearly as much detail as I was going to.
Thoughts? How does Gotham compare to other shows or stories?
I'm doubling down here folks :) My prior post was called-out for being click-baity and rightfully so. The title was especially poor. I'll try to do better moving forward.
I'm starting a discussion here because my hope is that we can talk about the ideas within the article, rather than the article itself.
Here was the original post for those interested: https://tildes.net/~humanities/3y1/mark_cuban_says_the_ability_to_think_creatively_will_be_critical_in_10_years_and_elon_musk_agrees
I posted the article because at it's core are several interesting observations/propositions from two billionaires, Mark Cuban and Elon Musk, that presumably know a lot about business, and in Musk's case, a lot about STEM, and have a history of making winning bets on the future.
The article supposes that:
There was a time when parents told their kids to "become a lawyer or a doctor" but after enough time we end up with too many people going into the same profession and there is more competition for those jobs as the market becomes flooded. I know anecdotally that's happened for lawyers (not sure about doctors).
I can see this happening with STEM as well.
Should parents encourage kids to pursue STEM but pair this with equal study in the humanities? Is STEM the next target of automation? Will creative skills be more highly valued? Will engineers find themselves in the bread line?
For me personally I'm excited because I really like what they've done with the MCU. It's not perfect but I think they've done a fine job so far and would prefer them to have a go at the X-Men (and FF) franchise. As a long time fan the movies have been hit and miss with the Fox X-Men for me so far. For example:
Love:
First Class
X2
Logan
Like:
DOFP
X1
The Wolverine
Don't care for whatsoever:
Wolverine Origins
X3
Apocalypse
So really Fox did okay with the rights but not as good as they could have. The Fantastic Four specifically movies are laughable. Hell the Roger Corman flick was better than it's successors. I didn't even bother with the most recent as you could tell it was slap dashed together.
So what do you guys think?
Astralis 2-0 Team Liquid
Inferno: 16-5
Map stats: https://www.hltv.org/stats/matches/mapstatsid/70988/astralis-vs-liquid
Nuke: 16-12
Map stats: https://www.hltv.org/stats/matches/mapstatsid/70995/liquid-vs-astralis
Astralis win the Grand Final!
Natus Vincere 0-2 Team Liquid
Dust 2: 13-16
Map stats: https://www.hltv.org/stats/matches/mapstatsid/70934/natus-vincere-vs-liquid
Overpass: 9-16
Map stats: https://www.hltv.org/stats/matches/mapstatsid/70939/liquid-vs-natus-vincere
Team Liquid upset NaVi to move on to the Grand final
I hesitate to even use the term "childfree" for this post, as the reputation the community has gathered on reddit isn't the greatest. For good reason tbh - there's a reason I don't post on that sub.
I knew from a very young age that I wasn't cut out for kids. I didn't want to play "house", hated baby dolls (especially the gross ones that "peed" so you could change the diaper), babysitting was done only under duress, and the noise that came from being around a crowd of kids made me crazy. I grew up with dozens of cousins, of which I was one of the oldest girls, so "taking care of the young ones" was kind of an expectation. But while the other cousins in my age range were happy to do so, I was off in a corner with a book, avoiding the entire thing.
As I got older and started dating, the conversations about weddings and having kids were the last thing on my mind. I went off to university, got a job, moved out on my own, and just didn't really think twice about it to be honest. I guess I always assumed it'd happen one day, and the urge to settle down would kick in, but it never did.
Now as I'm past the ever so major gate of 30 (that crucial age where everyone says you'll change your mind), nothing's changed. I have a large circle of friends who feel the same way (none of us have or want children) and we're enjoying our lives in a way I didn't think was possible. We enjoy our dinners with each other, traveling on weekends to spontaneous destinations, last minute concerts, festivals, and many other events that keep us busy and engaged. The thought of giving it up and settling down just doesn't hold any appeal.
The accusations of selfishness, shallowness, leading an unfulfilled life are all just water off a duck's back. If I'm selfish, it hurts no one but myself. If I'm shallow, well, I'm not shallow so that's not an issue. My life is my own, and it's exactly how I want it - full of friends, spontaneity, and peace and quiet when I want it.
There was a story posted to Hacker News, The Return of the Super-Elite from Jacobin magazine. It was on the front page for a little bit of time. I refreshed and it was on the 2nd page.
5 hours later and it's down to #113, page 4. It has 88 points. The second youngest submission on page 4 is 16 hours old. On page 3, the youngest item is 6 hours old, and has only 7 points. So this article is newer, has a respectable amount of points but within 5 hours has been relegated to page 4, whereas an item that has fewer points and is 1 hour older is sitting on page 3.
edit: the rank keeps dropping, when I first wrote this post it was at #111, then #112, and when I submitted it was at #113, I just refreshed and it's at #114. Other submissions near the range of points and hours are ranking on page 1. On page 5 all items are from 1, 2 or 3 days ago.
I've noticed that any pro-unionization talk seems to disappear much more quickly than other stories.
So let's get our tinfoil hats on and ask is Hacker News suppressing leftist articles or suppressing articles of a certain type altogether?
Or maybe it's just a conspiracy of a bad algorithm for determining where submissions rank?
Expertise researcher Anders Ericsson on why the popular "ten thousand hours of practice to become an expert" rule mischaracterizes his research:
No, the ten-thousand-hour rule isn't really a rule
Ralf Krampe, Clemens Tesch-Römer, and I published the results from our study of the Berlin violin students in 1993. These findings would go on to become a major part of the scientific literature on expert performers, and over the years a great many other researchers have referred to them. But it was actually not until 2008, with the publication of Malcolm Gladwell’s Outliers, that our results attracted much attention from outside the scientific community. In his discussion of what it takes to become a top performer in a given field, Gladwell offered a catchy phrase: “the ten-thousand-hour rule.” According to this rule, it takes ten thousand hours of practice to become a master in most fields. We had indeed mentioned this figure in our report as the average number of hours that the best violinists had spent on solitary practice by the time they were twenty. Gladwell himself estimated that the Beatles had put in about ten thousand hours of practice while playing in Hamburg in the early 1960s and that Bill Gates put in roughly ten thousand hours of programming to develop his skills to a degree that allowed him to found and develop Microsoft. In general, Gladwell suggested, the same thing is true in essentially every field of human endeavor— people don’t become expert at something until they’ve put in about ten thousand hours of practice.
The rule is irresistibly appealing. It’s easy to remember, for one thing. It would’ve been far less effective if those violinists had put in, say, eleven thousand hours of practice by the time they were twenty. And it satisfies the human desire to discover a simple cause-and-effect relationship: just put in ten thousand hours of practice at anything, and you will become a master.
Unfortunately, this rule— which is the only thing that many people today know about the effects of practice— is wrong in several ways. (It is also correct in one important way, which I will get to shortly.) First, there is nothing special or magical about ten thousand hours. Gladwell could just as easily have mentioned the average amount of time the best violin students had practiced by the time they were eighteen— approximately seventy-four hundred hours— but he chose to refer to the total practice time they had accumulated by the time they were twenty, because it was a nice round number. And, either way, at eighteen or twenty, these students were nowhere near masters of the violin. They were very good, promising students who were likely headed to the top of their field, but they still had a long way to go when I studied them. Pianists who win international piano competitions tend to do so when they’re around thirty years old, and thus they’ve probably put in about twenty thousand to twenty-five thousand hours of practice by then; ten thousand hours is only halfway down that path.
And the number varies from field to field. Steve Faloon became the very best person in the world at memorizing strings of digits after only about two hundred hours of practice. I don’t know exactly how many hours of practice the best digit memorizers put in today before they get to the top, but it is likely well under ten thousand.
Second, the number of ten thousand hours at age twenty for the best violinists was only an average. Half of the ten violinists in that group hadn’t actually accumulated ten thousand hours at that age. Gladwell misunderstood this fact and incorrectly claimed that all the violinists in that group had accumulated over ten thousand hours.
Third, Gladwell didn’t distinguish between the deliberate practice that the musicians in our study did and any sort of activity that might be labeled “practice.” For example, one of his key examples of the ten-thousand-hour rule was the Beatles’ exhausting schedule of performances in Hamburg between 1960 and 1964. According to Gladwell, they played some twelve hundred times, each performance lasting as much as eight hours, which would have summed up to nearly ten thousand hours. Tune In, an exhaustive 2013 biography of the Beatles by Mark Lewisohn, calls this estimate into question and, after an extensive analysis, suggests that a more accurate total number is about eleven hundred hours of playing. So the Beatles became worldwide successes with far less than ten thousand hours of practice. More importantly, however, performing isn’t the same thing as practice. Yes, the Beatles almost certainly improved as a band after their many hours of playing in Hamburg, particularly because they tended to play the same songs night after night, which gave them the opportunity to get feedback— both from the crowd and themselves— on their performance and find ways to improve it. But an hour of playing in front of a crowd, where the focus is on delivering the best possible performance at the time, is not the same as an hour of focused, goal-driven practice that is designed to address certain weaknesses and make certain improvements— the sort of practice that was the key factor in explaining the abilities of the Berlin student violinists.
A closely related issue is that, as Lewisohn argues, the success of the Beatles was not due to how well they performed other people’s music but rather to their songwriting and creation of their own new music. Thus, if we are to explain the Beatles’ success in terms of practice, we need to identify the activities that allowed John Lennon and Paul McCartney— the group’s two primary songwriters— to develop and improve their skill at writing songs. All of the hours that the Beatles spent playing concerts in Hamburg would have done little, if anything, to help Lennon and McCartney become better songwriters, so we need to look elsewhere to explain the Beatles’ success.
This distinction between deliberate practice aimed at a particular goal and generic practice is crucial because not every type of practice leads to the improved ability that we saw in the music students or the ballet dancers. Generally speaking, deliberate practice and related types of practice that are designed to achieve a certain goal consist of individualized training activities— usually done alone— that are devised specifically to improve particular aspects of performance.
The final problem with the ten-thousand-hour rule is that, although Gladwell himself didn’t say this, many people have interpreted it as a promise that almost anyone can become an expert in a given field by putting in ten thousand hours of practice. But nothing in my study implied this. To show a result like this, I would have needed to put a collection of randomly chosen people through ten thousand hours of deliberate practice on the violin and then see how they turned out. All that our study had shown was that among the students who had become good enough to be admitted to the Berlin music academy, the best students had put in, on average, significantly more hours of solitary practice than the better students, and the better and best students had put in more solitary practice than the music-education students.
The question of whether anyone can become an expert performer in a given field by taking part in enough designed practice is still open, and I will offer some thoughts on this issue in the next chapter. But there was nothing in the original study to suggest that it was so.
Gladwell did get one thing right, and it is worth repeating because it’s crucial: becoming accomplished in any field in which there is a well-established history of people working to become experts requires a tremendous amount of effort exerted over many years. It may not require exactly ten thousand hours, but it will take a lot.
We have seen this in chess and the violin, but research has shown something similar in field after field. Authors and poets have usually been writing for more than a decade before they produce their best work, and it is generally a decade or more between a scientist’s first publication and his or her most important publication— and this is in addition to the years of study before that first published research. A study of musical composers by the psychologist John R. Hayes found that it takes an average of twenty years from the time a person starts studying music until he or she composes a truly excellent piece of music, and it is generally never less than ten years. Gladwell’s ten-thousand-hour rule captures this fundamental truth— that in many areas of human endeavor it takes many, many years of practice to become one of the best in the world— in a forceful, memorable way, and that’s a good thing.
On the other hand, emphasizing what it takes to become one of the best in the world in such competitive fields as music, chess, or academic research leads us to overlook what I believe to be the more important lesson from our study of the violin students. When we say that it takes ten thousand— or however many— hours to become really good at something, we put the focus on the daunting nature of the task. While some may take this as a challenge— as if to say, “All I have to do is spend ten thousand hours working on this, and I’ll be one of the best in the world!”— many will see it as a stop sign: “Why should I even try if it’s going to take me ten thousand hours to get really good?” As Dogbert observed in one Dilbert comic strip, “I would think a willingness to practice the same thing for ten thousand hours is a mental disorder.”
But I see the core message as something else altogether: In pretty much any area of human endeavor, people have a tremendous capacity to improve their performance, as long as they train in the right way. If you practice something for a few hundred hours, you will almost certainly see great improvement— think of what two hundred hours of practice brought Steve Faloon— but you have only scratched the surface. You can keep going and going and going, getting better and better and better. How much you improve is up to you.
This puts the ten-thousand-hour rule in a completely different light: The reason that you must put in ten thousand or more hours of practice to become one of the world’s best violinists or chess players or golfers is that the people you are being compared to or competing with have themselves put in ten thousand or more hours of practice. There is no point at which performance maxes out and additional practice does not lead to further improvement. So, yes, if you wish to become one of the best in the world in one of these highly competitive fields, you will need to put in thousands and thousands of hours of hard, focused work just to have a chance of equaling all of those others who have chosen to put in the same sort of work.
One way to think about this is simply as a reflection of the fact that, to date, we have found no limitations to the improvements that can be made with particular types of practice. As training techniques are improved and new heights of achievement are discovered, people in every area of human endeavor are constantly finding ways to get better, to raise the bar on what was thought to be possible, and there is no sign that this will stop. The horizons of human potential are expanding with each new generation.
-- Ericsson, Anders; Pool, Robert. Peak: Secrets from the New Science of Expertise (p. 109-114). Houghton Mifflin Harcourt. Kindle Edition.
Spoilers Ahead! All topics and current plot arcs are free reign!
I've been consuming the darkness that is wartime histories from the past three or four centuries and I feel like I've encountered a lot of people who had what they believed to be justifiable reasons to launch wars against other powers. There are people who thought they had divine right to a particular position of power and so would launch a war to assert that god-given right. There are people who believed in a citizen's right to have some (any) say in how their tax money gets used in government and so would fight wars over that. People would fight wars to, as John Cleese once said, "Keep China British." Many wars are started to save the honor of a country/nation. Some are started in what is claimed to be self-defense and later turns out to have been a political play instigated to end what has been a political thorn in their sides.
In all this time, I've struggled to really justify many of these wars, but some of that comes with the knowledge of what other wars have cost in terms of human carnage and suffering. For some societies in some periods, the military is one of the few vehicles to social mobility (and I think tend to think social mobility is grease that keeps a society functioning). Often these conflicts come down to one man's penis and the inability to swallow their pride to find a workable solution unless at the end of a bayonet. These conflicts also come with the winning powers taking the opportunity to rid themselves of political threats and exacting new harms on the defeated powers (which comes back around again the next time people see each other in a conflict).
So help keep me from embracing a totally pacifistic approach to war. When is a war justifiable? When it is not only morally acceptable but a moral imperative to go to war? Please point to examples throughout history where these situations have happened, if you can (though if you're prepared to admit that there has been no justifiable war that you're aware of, I suppose that's fine if bitter).
(Obligatory disclaimer: Yes, I know the difference between a "theory" and a "hypothesis". I'm using the colloquial usage of the term. I'm not submitting a formal paper here.)
I figured a post like this now and then might be a little fun. I wanted to discuss a little theory of mine about the Mario universe. As the title suggests, the short version is that Mario is a dictator.
This theory hinges on one important point: There are inconsistencies within the stories that are told about Mario's adventures that suggest that his exploits are fabricated.
Let's begin with the most central theme in Mario's adventures: The repeated kidnappings of Peach. Consider for a moment that in every kidnapping event, Peach has had less-than-stellar security detail--typically none at all--despite the number of kidnapping events that have occurred over the years. If arguably the most high-profile member of a kingdom is being kidnapped on a regular basis, you would expect their security detail to be significantly greater than it's consistently shown to be, so why is it always so lax? The three most logical explanations are either a) the security detail is actually much tighter than is shown and Bowser is just that much stronger, b) the security detail is thinned out before every kidnapping event due to a coordination between Bowser and an insider in the mushroom kingdom, or c) there are no kidnappings at all and they're merely being portrayed as such.
We can eliminate option (a) fairly easily: Are we really expected to believe that an ordinary plumber can single-handedly take out an entire kingdom that an entire other kingdom was unable to stand against while their princess was captured? This plumber has no military training whatsoever, and we're expected to believe that he can stand against an entire army by himself? Unlikely.
That leaves us with two logical explanations: Either the kidnappings are coordinated on the inside, or the kidnappings are completely fabricated. Deciding which of the two is the most likely requires further considerations.
With that in mind, you may be wondering if there's any support for either of those accusations, so let's first discuss Bowser himself. Specifically, let's discuss his physical traits. He's a scary-looking dude, no doubt. But Bowser is clearly not a creature that evolved for aggressive behavior. If we examine his build from an evolutionary perspective, we can see that he has a large and bulky shell; his claw strikes are powerful, but slow; his fire generally lacks range or (in the case of earlier Mario games where range was better) sustained use, and its speed is generally terrible; and he can't move quickly at all, except in short bursts. All of these traits suggest a creature that isn't built for aggressive, offensive action, but for self-defense. A creature like Bowser is unlikely to attack another kingdom at all, unless he's acting in self-defense or given some other form of incentive.
Now, between the remaining two options, we again have either an inside job or a fabrication. Without deciding yet which it is, let's at least consider this: If it really is an inside job, there are only two ways in which someone could stand to benefit:
So, to quickly recap, we have inconsistencies in the security detail, in the antagonist, and in the protagonist. These already suggest that the stories of Mario's exploits may not be at all what they're portrayed as.
With the above in mind, let's take a look at one more damning detail about Mario himself: The mushroom peoples are said to have transformed into bricks, yet Mario has no qualms with destroying them throughout his adventures.
With everything above in mind, we can see the following narrative fall into place:
Now, a final important point: Over time, we've seen the narrative shift in Bowser's reasons for kidnapping Peach. The most recent case was an attempted marriage in Odyssey. It stands to reason that, as a dictator, Mario has to continue controlling the narrative as news leaks out regarding foreign events, e.g. a marriage between a "kidnapped" princess and a foreign ruler. The continuous stream of foreign news and gossip could install doubt about your prior narratives--"Why is our princess marrying someone from another kingdom? Was she even really kidnapped or did she run away?"--and force you to adopt a new one--"The princess is being forced into an unwanted marriage by her kidnapper!". This is a far different narrative than those cases where Bowser was said to want to destroy the mushroom kingdom.
We can therefore establish that Mario's image is absolutely essential. Any crack in his portrayal as a hero could cause the mushroom people to revolt, so he needs to assert control in any way possible. Thus, he will create any narrative necessary to paint himself as a hero and to make himself more relatable, and to make his adversaries as monstrous as possible. It's also particularly unlikely that he's Bowser's puppet, otherwise we wouldn't expect Bowser to allow himself to be thwarted so frequently, something that would make him appear weak to his own people and threaten his place. It's far more likely that Mario is acting independently and losing his grip on his narrative.
So the story that seems to have the least inconsistent narrative is as follows:
Mario is a dictator who wants to appeal to the working class by being viewed as a plumber, so the citizens of the Mushroom kingdom will think "he's a true blue collar worker, he's one of us!". Peach isn't actually being kidnapped, but is attempting to flee from Mario's dictatorship and seek refuge in the Koopa Kingdom. Mario continually assaults the Koopa Kingdom in order to re-kidnap Peach. In the process, he ends up murdering countless sympathizers who try to aid in her escape, or even uses the opportunity to destroy his opposition in a way that's easy to brush off. During all of this, he continually pumps out propaganda about Peach being kidnapped when she's really seeking asylum and about his heroic rescues when he's really taking his own army with him, paints Bowser as a villain, and dehumanizes his victims and normalizes their murder. In addition, because of his clear readiness to dehumanize his own people, it's likely that Bowser and the rest of the Koopa Kingdom are also being dehumanized and portrayed as monsters in order to justify the slaughtering of countless foreign people and to help instill fear and anger among the mushroom people. Peach and Bowser have also likely fallen in love and attempted to marry, but Mario continues to lay siege on Koopa Kingdom in order to kidnap Peach, and Mario's propaganda network paints this marriage as a forced one between an unwilling Mushroom Kingdom princess and a terrifying and ruthless Bowser.
In short: Mario is dictator using a propaganda network in order to paint himself favorably while painting his adversaries as monsters or objects in order to justify mass murder and prevent a fleeing princess from seeking asylum in a foreign kingdom.
What are your thoughts? Have I made any critical errors? Is there more evidence that I missed that supports this theory? Do you have an alternative theory you'd like to share?
(If you notice any typos or repeated sections, please let me know. This took a while to write up, so it's possible that I missed something.)
The custom of tipping your server dates back to the mid-1800's. 150 years later, it seems that tipping is less customary, and has become entrenched in the service industry.
Some view tipping as a positive. People may feel compelled to give their server 'something extra' for extraordinary service, and tipping gives them that option. They might also say that a tip provides extra motivation for the server to do a better job. From the perspective of the server, they may even feel enticed to pursue employment where tips are readily available as it could supplement their income.
Opposers of tipping often feel that employers should offer a 'living wage' to their servers instead of relying on their clientele to 'make up the difference.' Sociological critics have also noticed that physically attractive servers might get larger tips, regardless of the quality of service they provide, thus negating the "motivation" argument. Again, from the perspective of a server, they might also not wish to pursue a job that forces them to rely on tips as their income may fluctuate from month-to-month, making it difficult to budget accordingly.
These are just some of the most common arguments for and against tipping. I'm curious as to what you all think!
I've read the books up until Cibola Burn, so my impression comes from comparing my experience watching the story to reading it as told in print.
Season 3 was incredibly rushed through and little of any character's motivations or thought are clarified as they still make more or less the same decisions. Two noteworthy characters (Pa, Bull) combined into one character (Drummer) whose actress only does one vocal and facial expression, which I happen to mirror every time she gets air time.
Show Ashford, an arguably much more sensible and intelligent man than Book Ashford, is unreasonably suddenly deemed necessary to reflect Book Ashford without any clear change in motivation.
So many things are done weirdly on the show that didn't need be done. Those are a few examples off the top of my head. What do you think?
No, not the PC classes in your game - the classes that describe the people you play the game with.
Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.
The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.
Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.
Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.
The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.
Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.
Kaboom: Kaboom likes loves lives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.
Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.
Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.
Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.
The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.
The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."
The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.
The iGenie: Only looks away from his laptop when his name is said three times.
The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!
Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".
You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.
Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.
The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.
What are we missing?
(Some inspiration from this old reddit thread.)
This is a hard topic for me personally, so please be gentle. I am at my core an institutionalist and an incrementalist, so I tend to want to both value and improve institutions through incremental (bit-by-bit) change.
A common concern and criticism of people who are impatient with incremental changes is that there would be tons of unintended consequences. While that concern resonates with me, it clearly doesn't seem to resonate with much of anyone else right now.
So in this I feel alone, frankly, and a lot of the reason for that loneliness is because incrementalism seems to have been firmly rebuked by both left and right wing political groups around the world. Help me understand what's happening. Where is incrementalism failing for you? Do you see any role for bit-by-bit change?
The scope of this thread could expand to the high heavens, so please understand how widely varied the examples might be that we each might bring to this discussion.
Just got in a huge argument with my aunts and uncles who are engineers (I am as well) who don't believe climate change is real. Or as my chemical engineering aunt and my emissions engineering aunt put it "I don't believe carbon dioxide is a pollutant"
What are your guys family gathering stories?
I have been writing a paper on the history of a type of online social space called public access Unix systems, and I'm posting a Tildes-tailored summary here in case anyone is interested. If you enjoy this and want to read more (like 10+ pages more) look at the bottom of this post for a link to the main paper-- it has citations, quotes, and everything, just like a real pseudo-academic paper!
I wrote this because a summary didn't exist and writing it was a way for me to learn about the history. It was not written with the intent of commercial publication, but I'd still love to share it around and get more feedback, especially if that would help me further develop the description of this history and these ideas. If you have any thoughts about this, please let me know.
When the general public thinks of the Unix operating system (if it does at all), it probably isn't thinking about a social club. But at its core, Unix has a social architecture, and there is a surprisingly large subculture of people who have been using Unix and Unix-like operating systems this way for a long time.
Public access Unix systems are multi-user systems that provide shell accounts to the general public for free or low cost. The shell account typically provides users with an email account, text-based web browsers, file storage space, a directory for hosting website files, software compilers and interpreters, and a number of tools for socializing with others on the system. The social tools include the well-known IRC (Internet Relay Chat), various flavors of bulletin-board systems, often a number of homegrown communication tools, and a set of classic Unix commands for finding information about or communicating with other system users.
But more than just mere shell providers, public access Unix systems have always had a focus on the social community of users that develops within them. Some current systems have been online for several decades and many users have developed long-standing friendships and even business partnerships through them. i.e. they're a lot of fun and useful too.
Of interest to Tildes members is that public access Unix systems have for the most part been non-commercial. Some take donations or charge membership fees for certain tiers of access (some in the U.S. are registered 501(c)(3) or 501(c)(7) non profits). They almost invariably do not take advertising revenue, do not sell user profile data, and the user bases within them maintain a fairly strong culture of concern about the state of the modern commercial Internet.
This concept of a non-commercial, socially aware, creative space is what really got me interested in the history of these systems. Further, the fact that you have this socially aware, technically competent group of people using and maintaining a medium of electronic communication seems particularly important in the midst of the current corporate takeover of Internet media.
Public access Unix systems have been around since the early 1980's, back when most of the general public did not have home computers, before there was a commercial Internet, and long before the World Wide Web. Users of the early systems dialed in directly to a Unix server using a modem, and simultaneous user connections were limited by the number of modems a system had. If a system had just one modem, you might have to dial in repeatedly until the previous user logged off and the line opened up.
These early systems were mostly used for bulletin-board functionality, in which users interacted with each other by leaving and reading text messages on the system. During this same time in the early 80's, other dial-in systems existed that were more definitively labeled "BBSes". Their history has been thoroughly documented in film (The BBS Documentary by Jason Scott) and in a great Wikipedia article. These other systems (pure BBSes) did not run the Unix OS and many advanced computer hobbyists turned up their noses at what they saw as toyish alternatives to the Unix OS.
Access to early dial-in public access Unix systems was mostly constrained by prohibitively expensive long-distance phone charges, so the user bases drew from local calling areas. The consequence was that people might meet each other online, but there was a chance they could end up meeting in person too because they might literally be living just down the street from each other.
The first two public access Unix systems were M-Net (in Ann Arbor, MI) and Chinet (in Chicago, IL), both started in 1982. By the late 1980's, there were more than 70 such systems online. And at their peak in the early 1990's, a list of public access Unix systems shared on Usenet contained well over 100 entries.
Throughout the 1980's, modem speeds and computer power increased rapidly, and so did the functionality and number of users on these systems. But the 1990's were a time of major change for public access Unix systems. In 1991, the Linux operating system was first released, ushering in a new era of hobbyist system admins and programmers. And new commercial services like AOL, Prodigy and CompuServe brought hordes of new people online.
The massive influx of new people online had two big impacts on public access Unix systems. For one, as access became easier, online time became less precious and people were less careful and thoughtful about their behavior online. Many still describe their disappointment with this period and their memory of the time when thoughtful and interesting interactions on public access Unix systems degraded to LOLCAT memes. In Usenet (newsgroups) history, the analogous impact is what is referred to as "The Eternal September".
The second impact of this period was from the massive increase of computer hobbyists online. Within this group were a small but high-impact number of "script kiddies" and blackhat hackers that abused the openness of public access Unix systems for their own purposes (e.g. sending spam, hacking other systems, sharing illegal files). Because of this type of behavior, many public access Unix systems had to lock down previously open services, including outbound network connections and even email in some cases.
For the next decade or so, public access Unix systems continued to evolve with the times, but usership leveled off or even decreased. The few systems that remained seemed to gain a particular sense of self-awareness in response to the growing cacophony and questionable ethics of the commercial World Wide Web. This awareness and sense of identity continues to this day, and I'll describe it more below because I think it is really important, and I expect Tildes members agree.
In 2014, Paul Ford casually initiated a new phase in the history of public access Unix systems. He registered a URL for tilde.club (http://tilde.club) and pointed it at a relatively unmodified Linux server. (Note: if there is any relation between tilde.club and Tildes.net, I don't know about it.) After announcing via Twitter that anyone could sign up for a free shell account, Ford rapidly saw hundreds of new users sign up. Somehow this idea had caught the interest of a new generation. The system became really active and the model of offering a relatively unmodified *NIX server for public use (a public access Unix system under a different name) became a "thing".
Tilde.club inspired many others to open similar systems, including tilde.town, tilde.team* and others which are still active and growing today. The ecosystem of these systems is sometimes called the tilde.verse. These systems maintain the same weariness of the commercial WWW that other public access Unix systems do, but they also have a much more active focus on building a "radically inclusive" and highly interactive community revolving around learning and teaching Unix and programming. These communities are much, much smaller than even small commercial social networks, but that is probably part of their charm. (* full disclosure, I wield sudo on tilde.team.)
These tilde.boxes aren't the only public access Unix systems online today though. Many others have started up in the past several years, and others have carried on from older roots. One of the most well known systems alive today is the Super Dimension Fortress (SDF.org) that has been going strong for over three decades. Grex.org and Nyx.net have been online for nearly as long too. And Devio.us is another great system, with a community focused around the Unix OS, particularly OpenBSD. Not all these systems label themselves as "public access Unix systems", but they all share the same fundamental spirit.
One system that I find particularly interesting is Hashbang (aka #!, https://hashbang.sh). Hashbang is a Debian server run and used by a number of IT professionals who are dedicated to the concept of an online hackerspace and training ground for sysadmins. The system itself is undergoing continual development, managed in a git repository, and users can interact to learn everything from basic shell scripting to devops automation tooling.
Why is Hashbang so cool? Because it is community oriented system in which users can learn proficiency in the infrastructural skills that can keep electronic communications in the hands of the people. When you use Facebook, you don't learn how to run a Facebook. But when you use Hashbang (and by "use", I mean pour blood, sweat and tears into learning through doing), you can learn the skills to run your own system.
If you've read other things I've written, or if you've interacted with me online, then you know that I feel corporate control of media is a huge, huge concern (like Herman and Chomsky type concern). It's one of the reasons I think Tildes.net is so special. Public access Unix systems are valuable here too because they are focused on person-to-person connections that are not mediated by a corporate-owned infrastructure, and they are typically non-profit organizations that do not track and sell user data.
You're no doubt aware of the recent repeal of Net Neutrality laws in the U.S., and you're probably aware of what The Economist magazine calls "BAADD" tech companies (big, anti-competitive, addictive and destructive to democracy). One of the most important concerns underlying all of this is that corporations are increasingly in control of our news media and other means of communication. They have little incentive to provide us with important and unbiased information. Instead, they have incentive to dazzle us with vapid clickbait so that we can be corralled past advertisements.
Public access Unix systems are not the solution to this problem, but they can be part of a broader solution. These systems are populated by independently minded users who are skeptical of the corporate mainstream media, and importantly, they teach about and control the medium of communication and social interaction itself.
So what is it that makes public access Unix systems different? This seems like a particularly interesting question relative to Tildes (so interesting that I even wrote another Tildes post about it). My argument is partly that Unix itself is a social and communication medium and that the structure of this medium filters out low-effort participation. In addition to this, public access Unix systems tend to have user bases with a common sense of purpose (Unix and programming), so users can expect to find others with shared interests.
In contrast to modern social media sites like Facebook or Twitter, you have to put in some effort to use Unix. You have to learn to connect, typically over ssh; you have to learn to navigate a command line shell; and you have to learn the commands and options to run various utilities. And to really use Unix, you have to learn a bit of programming. It's not incredibly hard in the end, but it takes significantly more effort than registering for a Facebook or Twitter account and permitting them to scan your email address book. Once you get over the learning curve, it is powerful and fun.
This effortful medium does two things. For one, it weeds out people who aren't willing to put in effort. And for two, it provides learned users with a diverse palette of tools and utilities for building and sharing creative output.
Public access Unix systems are all about active creation of content to be enjoyed and shared with others, and not about passive media consumption. They are about the community that develops around this purpose and not around the profit that can be squeezed out of users' attention.
Public access Unix systems have been around for nearly four decades now. They have seen ups and downs in popularity, and they have been humming along in the background as computing has gone from the ARPANET to the spectacle of the commercial World Wide Web. Early public access Unix systems were largely about the novelty of socializing with other hobbyists through a computer, and that interest has evolved into the learning, doing and teaching model of an online hackerspace today.
These systems are not huge, they are not coasting on advertising revenue, and they get by purely on the contributions, volunteer effort, and enthusiastic participation of their users. But as a contrast to commercial social network sites, they are an example of what online socializing can be when individuals put effort, thought, and compassion into their interactions with others. And just as importantly, they pass on the very skills that can independently maintain this social and communication medium for future generations of users.
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As promised in the intro, if you're interested in reading a much more in-depth version of this article, here's the longer copy:
https://cmccabe.sdf.org/files/pubax_unix_v01.pdf
I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it online, for free, without ads at secrethitler.io (opensource). You can as well buy it, or even just download pdf, print it and play with paper cards!
Game for 5-10 players, tabletop. Players are divided to Fascists and Liberals. One of fascists is Hitler. Fascists knows who is who, but Liberals don't know anything. There is chancellor and president, players vote them and they elect laws (president receives 3 laws, 1 discards, 2 passes to chancellor, which discards 1 law and the other one passed). Fascists win, as 6 F laws passed or Hitler was elected as chancellor with 3 or more F laws. Liberals win, if 5 L laws passed or Hitler was killed. If you want to know more, watch some gameplay at YouTube, it's really interesting game about lying to people and manipulating them. And if you will be interested in the game, we might play it together online :-)
I was a Fascist. Right on the first turn as president, I got 3 Fascists laws and I selected Hitler as chancellor - I had to because of order and it would be suspicious not to do so. So I passed him the laws and he of course had to pass Fascist law. But then, he peaked (because 3rd F law passed) at top three cards and lied about it (said FFL, was FLL). Because of this, everyone, after few turns which revealed he lied, started suspecting him. When the liberals had 4 laws passed, I tried as hard as I could to defend Hitler - he just missclicked (no, he would told us!), you know it. After about 10 minute discussion, my propose was rejected, someone else elected as Chancellor and Liberals won the game.
Leave your own stories in comments and be sure to tell, if you would like to play this with other people here, it's wonderful game. And if you would like to, I have other stories - for example when we (IRL) played Secret Hitler to 3 AM, and at the last but one turn, everyone went extremely suspicious and we played one turn almost hour and half (I don't lie about this, I started to measure it after 20 minutes of discussion).
Decided to drop down here and quickly ask what is Tildes' policy on piracy. Namely, should we be openly discussing, linking, directing users towards pirated content? Is it something that's strictly forbidden?
Apologies if I'm missing something, but if there isn't a statement on this already then what do you guys think the policy should be?
If you don't have motivation but you can master discipline. How will it work out in real life? Will you still be successful,happy, bla bla bla...
Is is similar to, "hard work can beat talent"? Or is it something else.
P.S Related example of these scenarios are appreciated.